Difference between revisions of "Platform shooter"

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A '''platform shooter''', often referred to as a '''run and gun''', is a genre of [[video games|video game]] which became very popular in the mid-to-late-1980s. It is a hybrid [[platformer]]s and [[scrolling shooter]]s where the player controls a character on the screen which shoots projectiles at enemies while avoiding their fire and advancing across a map — like a scrolling shooter, and the player's character is gravity-bound and must jump over obstacles to onto platforms — like a platformer. Famous archetypes of the platform shooter genre include ''[[Contra]]'' and ''[[Metal Slug]]''.
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[[Image:Ghosts 'N Goblins - ARC - Screenshot - Stage 1.png|thumb|256x256px|Despite its theme, ''[[Ghosts 'N Goblins]]'' is one of the very first platform shooters.]]
  
Many gaming databases use the term "run and gun," but I prefer "platform shooter" because it more accurately distinguishes the game's mechanic from its theme. For example, ''[[Gun.Smoke]]'' is typically referred to as a run and gun since your character runs on the ground and shoots a gun, but mechanically it has far more in common with a scrolling shooter like ''[[Gradius]]'' than a platform shooter like ''[[Contra]]''. Also, many gaming databases don't distinguish a platform shooter from a traditional shooter, but, in my opinion, the inclusion of gravity and jumping is a significant enough change in game play to warrant a distinction.
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A '''platform shooter''', often referred to as a '''run and gun''', is a genre of [[video games|video game]] which became very popular in the mid-to-late-1980s that acts as a hybrid between [[platformer]]s and [[shooter]]s. The player controls a character on the screen which shoots projectiles at enemies while avoiding their fire — like a shooter — and the player's character is gravity-bound and must jump over obstacles and onto platforms — like a platformer. Famous archetypes of the platform shooter genre include ''[[Contra]]'' and ''[[Metal Slug]]''.
  
One of the first games to mix elements of scrolling shooters and platformers is ''[[Moon Patrol]]'' in 1982. You move along the ground, jump over pits, and shoot at enemies. However, unlike subsequent platform shooters, scrolling is still forced on the player rather than letting the player control the rate of advancement and there are no platforms beyond the lunar surface to which the player can jump. The first really popular platform shooter to really define the genre was ''[[Ghosts 'N Goblins]]'' in 1985. Despite it having a Gothic fantasy theme, it has all the mechanics of the genre in place.
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Many gaming databases use the term "run and gun," but I prefer "platform shooter" because it more accurately distinguishes the game's mechanic from its theme. For example, ''[[Gun.Smoke]]'' is typically referred to as a run and gun since your character runs on the ground and shoots a gun, but mechanically it has far more in common with a shooter like ''[[Gradius]]'' than a platform shooter like ''[[Contra]]''. On the flip side, ''[[Ghosts 'N Goblins]]'', which uses a Gothic fantasy theme, has a game play very similar to ''[[Contra]]''. Many gaming databases also don't distinguish a platform shooter from a traditional shooter, but, in my opinion, the inclusion of gravity and jumping is a significant enough change in game play to warrant a distinction.
  
Because the platform shooter is a hybrid genre, there is some overlap between it and more "pure" platformers or shooters. Also, as hardware improved, more complex elements were added to the genre like exploration and storytelling. Games like ''[[Metroid]]'' and ''[[Blaster Master]]'' have the basic platformer shooter elements, but are expanded into the [[Metroidvania]] genre.
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A prototype for the genre which mixes elements of shooters and platformers is ''[[Moon Patrol]]'', released in 1982. You move along the ground, jump over pits, and shoot at enemies. However, unlike subsequent platform shooters, there are no platforms beyond the lunar surface to which the player can jump and scrolling is still forced on the player rather than letting the player control the rate of advancement. The first popular platform shooter I have been able to find to include all of the mechanics of the genre is ''[[Ghosts 'N Goblins]]'', released in 1985.
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Because the platform shooter is a hybrid genre, there is some overlap between it and more "pure" platformers or shooters. For example, when you have a fire flower in ''[[Super Mario Bros.]]'', the game functions as a platform shooter, but this is not the primary game mechanic. Also, as hardware improved, more complex elements were added to the genre like exploration and storytelling. Games like ''[[Metroid]]'' and ''[[Blaster Master]]'' have the basic platformer shooter elements, but are expanded into the [[Metroidvania]] genre.
  
 
==Games==
 
==Games==
This is a list of platform shooters that are important to me:
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This is a list of platform shooters that are important to me, for all platform shooters, see the [[:Category:Video Game Genre - Platform Shooter|category]].
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
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|-
 
|-
 
| ''[[Black Tiger]]'' || 1987-??-?? || [[Capcom]]
 
| ''[[Black Tiger]]'' || 1987-??-?? || [[Capcom]]
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|-
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| ''[[Bubble Bobble]]'' || 1986-??-?? || [[Taito]]
 
|-
 
|-
 
| ''[[Contra]]'' || 1987-02-20 || [[Konami]]
 
| ''[[Contra]]'' || 1987-02-20 || [[Konami]]

Revision as of 13:53, 28 August 2019

Despite its theme, Ghosts 'N Goblins is one of the very first platform shooters.

A platform shooter, often referred to as a run and gun, is a genre of video game which became very popular in the mid-to-late-1980s that acts as a hybrid between platformers and shooters. The player controls a character on the screen which shoots projectiles at enemies while avoiding their fire — like a shooter — and the player's character is gravity-bound and must jump over obstacles and onto platforms — like a platformer. Famous archetypes of the platform shooter genre include Contra and Metal Slug.

Many gaming databases use the term "run and gun," but I prefer "platform shooter" because it more accurately distinguishes the game's mechanic from its theme. For example, Gun.Smoke is typically referred to as a run and gun since your character runs on the ground and shoots a gun, but mechanically it has far more in common with a shooter like Gradius than a platform shooter like Contra. On the flip side, Ghosts 'N Goblins, which uses a Gothic fantasy theme, has a game play very similar to Contra. Many gaming databases also don't distinguish a platform shooter from a traditional shooter, but, in my opinion, the inclusion of gravity and jumping is a significant enough change in game play to warrant a distinction.

A prototype for the genre which mixes elements of shooters and platformers is Moon Patrol, released in 1982. You move along the ground, jump over pits, and shoot at enemies. However, unlike subsequent platform shooters, there are no platforms beyond the lunar surface to which the player can jump and scrolling is still forced on the player rather than letting the player control the rate of advancement. The first popular platform shooter I have been able to find to include all of the mechanics of the genre is Ghosts 'N Goblins, released in 1985.

Because the platform shooter is a hybrid genre, there is some overlap between it and more "pure" platformers or shooters. For example, when you have a fire flower in Super Mario Bros., the game functions as a platform shooter, but this is not the primary game mechanic. Also, as hardware improved, more complex elements were added to the genre like exploration and storytelling. Games like Metroid and Blaster Master have the basic platformer shooter elements, but are expanded into the Metroidvania genre.

Games

This is a list of platform shooters that are important to me, for all platform shooters, see the category.

Title Released Developer
Bionic Commando 1987-??-?? Capcom
Black Tiger 1987-??-?? Capcom
Bubble Bobble 1986-??-?? Taito
Contra 1987-02-20 Konami
Contra (NES) 1988-02-09 Konami
Ghosts 'N Goblins 1985-09-?? Capcom
Kid Icarus: Angel Land Story 1986-12-19 Nintendo
Mega Man 1987-12-17 Capcom
Mega Man II 1988-12-24 Capcom
Mega Man III 1990-09-28 Capcom
Moon Patrol 1982-??-?? Irem
Rolling Thunder 1986-12-?? Namco
Shinobi 1987-??-?? Sega
Super C 1990-02-02 Konami
Wrath of the Black Manta 1989-11-17 A.I

Links

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