Difference between revisions of "PlayChoice-10"

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[[Image:PlayChoice-10 - ARC - USA - Original.jpg|thumb|256x256px|PlayChoice-10.]]
 
[[Image:PlayChoice-10 - ARC - USA - Original.jpg|thumb|256x256px|PlayChoice-10.]]
  
The '''PlayChoice-10''' is a cartridge-based arcade cabinet developed by [[Nintendo]] and sold from 1986 to 1991. The arcade cabinet's motherboard contained 10 slots and games could be purchased by arcade owners and placed into the slots. The games were slightly modified [[Nintendo Entertainment System|NES]] cartridges with a couple added features to take advantage of the PlayChoice-10's features. Unlike Nintendo's earlier [[VS. System]], where players could play the game until they lost all their lives, on the PlayChoice-10 players bought a set length of time to play, and could switch between games at their leisure. This made the PlayChoice-10 more of an advertiser than a traditional arcade game.
+
The '''PlayChoice-10''' is a cartridge-based arcade cabinet developed by [[Nintendo]] and sold from 1986 to 1991. The arcade cabinet's motherboard contained 10 slots and games could be purchased by arcade owners and placed into the slots. Similar to the way Nintendo created their [[VS. System]], PlayChoice-10 games were essentially [[Nintendo Entertainment System|NES]] cartridges, slightly modified to take advantage of the PlayChoice-10's additional features. However, while the VS. System used a traditional arcade approach where players bought a set number of attempts to beat the game, with the PlayChoice-10, players bought play time. Each quarter would add more game time, and players could switch between games at their leisure.
  
As a child, I occasionally saw the PlayChoice-10 in arcades, but I never played on one. I rarely had the money to play in the arcade, and, when I did, I usually played more impressive looking 16-bit games. I have played a couple of the games using [[MAME]], but, since they're mostly just slightly-modified NES games, I haven't spent much time on them.
+
As a child, I occasionally saw the PlayChoice-10 in arcades, but I never played on one. I rarely had the money to play games in the first place, and, when I did, I usually played the more impressive looking 16-bit games. I have played a couple PlayChoice-10 games using [[MAME]], but, since they're nearly identical to their NES equivalent, I haven't spent much time with the system.
  
 
==Technical==
 
==Technical==
 
[[Image:PlayChoice-10 - ARC - USA - Motherboard With Games.jpg|thumb|256x256px|A PlayChoice-10 motherboard loaded with games.]]
 
[[Image:PlayChoice-10 - ARC - USA - Motherboard With Games.jpg|thumb|256x256px|A PlayChoice-10 motherboard loaded with games.]]
  
The cabinet's internal hardware is very similar to the NES featuring the same Ricoh 2A03 CPU (a modified [[MOS 6502]]), however, it uses a slightly different PPU chip which outputs to RGB rather than the NES's luminance-chrominance system. This allows the system to use RGB monitors resulting in a crisper display than an NES attached to a TV. Since the games are essentially NES games, the cabinet had to duplicate the [[NES controller]] which is does with two sets of controls, each with an 8-way joysticks and a B and A button. The equivalent of the start and select buttons are at the top of the control panel, as is an equivalent of the NES reset button. The cabinet also used a [[Zilog 80]] CPU for internal processing.
+
The cabinet's internal hardware is very similar to the NES featuring the same Ricoh 2A03 CPU (a modified [[MOS 6502]]), however, it uses a slightly different PPU chip which outputs to RGB rather than the NES's luminance-chrominance system. This allows the system to use RGB monitors resulting in a crisper display than an NES attached to a TV. Since the games are essentially NES games, the cabinet had to duplicate the [[NES controller]] which it does with two sets of controls, each with an 8-way joysticks and a B and A button. The equivalent of the controller's start and select buttons are at the top of the control panel, as is an equivalent of the NES reset button which returns the player to the game select screen when pressed. The cabinet also used a [[Zilog 80]] CPU for internal processing.
  
An optional [[Zapper|light gun]] can be added to the system to play one of the three games which require it. The light gun is shaped to look similar to a .357 Magnum. The original model is molded in black plastic, but later models were molded in bright orange plastic.<br clear="all" />
+
The PlayChoice-10's RGB PPU is similar enough to the NES PPU that the two can be swapped out for each system giving an NES true RGB output or a PlayChoice-10 luminance-chrominance output. However, the process is quite difficult and requires a lot of soldering and de-soldering.
  
The PlayChoice-10's RGB PPU is similar enough to the NES PPU that the two can be swapped out for each system giving an NES true RGB output or a PlayChoice-10 luminance-chrominance output. However, the process is quite difficult and requires a lot of soldering and de-soldering.
+
An optional light gun can be added to the system to play one of the three games which require it. Hardware-wise, the light gun is identical to the NES [[Zapper]], but is is molded to look more like a .357 Magnum. The original model is molded in black plastic, but later models were molded in bright orange plastic.<br clear="all" />
  
 
[[Image:PlayChoice-10 - ARC - USA - Game Board.jpg|thumb|256x256px|A PlayChoice-10 game board.]]
 
[[Image:PlayChoice-10 - ARC - USA - Game Board.jpg|thumb|256x256px|A PlayChoice-10 game board.]]
  
Games were shipped in protective Styrofoam cases inside cardboard boxes. Games were sold as PCBs with all the ROM chips visible, unlike NES games which had protective plastic shells, but, since the games were housed inside the cabinets, the protective shells weren't really necessary. Game boards were similar to their NES counterparts, but included an additional 8 KB ROM chip which housed the game information and used a 96-pin connector to attach to the motherboard. The actual game ROMs were often identical to those used on the NES.
+
Game were shipped in protective Styrofoam cases inside cardboard boxes. Unlike NES games which had protective plastic shells, games boards were sold uncovered with the PCB and chips unprotected. This wasn't much of a problem since the games were housed inside the wooden cabinets. Game boards were similar in design to their NES counterparts and used the same program and character ROM chips, sometimes storing game data identical to the NES game. Game boards also included an additional 8 KB ROM which housed the text that would be displayed on the cabinet's secondary monitor. The boards used a 96-pin connector to attach to the motherboard instead of the NES cartridge slot.
  
The games are so similar that many of ROMs can be removed from PlayChoice-10 game boards and swapped out with their NES ROMs, and the system will work perfectly. You can even swap out the ROMs of PlayChoice-10 game boards with completely different NES game ROMs and, provided the mappers are the same, the game will play properly. Adapter hardware has also been created which allows you to attach an NES game cartridge to a PlayChoice-10 board to play NES games directly on the PlayChoice-10.<br clear="all" />
+
Most of the games are so similar the PlayChoice-10 ROMs can be swapped out with their NES ROMs and the system will work perfectly. In fact, you can even swap out the ROMs of PlayChoice-10 game boards with completely different NES game ROMs and, provided the mappers are the same, the game will play properly on the PlayChoice-10. In recent years, an adapter has been made which allows you to connect any NES cartridge to the 96-pin connector of the PlayChoice-10 motherboard and play the game on the PlayChoice-10.<br clear="all" />
  
 
[[Image:PlayChoice-10 - ARC - USA - Toppers.jpg|thumb|256x256px|A collection of PlayChoice-10 toppers.]]
 
[[Image:PlayChoice-10 - ARC - USA - Toppers.jpg|thumb|256x256px|A collection of PlayChoice-10 toppers.]]
  
The PlayChoice-10 has its own standard light-up marquee which just featured its logo, but the cabinet also had space to add up to three toppers. A topper for the PlayChoice-10 is an L-shaped aluminum bracket which can be screwed onto the top of the cabinet. Onto these brackets, you could stick title cards that came with the games to advertise some of the titles in the cabinet. Nearly all of these brackets have a face which is 7 3/8" wide x 3 3/4" tall, however, the game ''[[Double Dragon]]'' used a unique plate which was much larger.<br clear="all" />
+
The PlayChoice-10 has its own standard light-up marquee which just features its logo, but the cabinet also has space to add up to three toppers. A topper for the PlayChoice-10 is an L-shaped aluminum bracket which can be screwed onto the top of the cabinet. Onto these brackets, you can stick title cards that came with the games to advertise some of the titles in the cabinet. Nearly all of these brackets use the same facing dimensions of 7 3/8" wide x 3 3/4" tall, however, the game ''[[Double Dragon]]'' used a unique plate and title card which was much larger.<br clear="all" />
  
 
==Models==
 
==Models==
At least four models of PlayChoice-10 cabinets were designed. The original model used a typical upright arcade cabinet with two large monitors stacked on top of each other. Top top monitor displayed information and the lower monitor displayed the game. The PlayChoice-10 "Super de-luxe" used a smaller monitor on top. A single monitor upright cabinet called simply the "PlayChoice" was also made which included a button that would toggle the monitor between game and information display.  
+
At least four models of PlayChoice-10 cabinets were sold. The original model used a typical upright arcade cabinet layout with two large monitors stacked on top of each other. Top top monitor displayed game information and the lower monitor displayed the game. The PlayChoice-10 "Super de-luxe" used a smaller monitor on top with a regular sized monitor on the bottom. A single-monitor upright cabinet called simply the "PlayChoice" was also made which included a button on the control panel that would toggle the monitor between game and information display. The last model to be released was a condensed countertop model which could be set on a counter or bar.
The first PlayChoice-10 cabinet model contained two monitors. The main monitor showed the game, while a smaller monitor above gave instructions and hints for the game. A later cost-reduced cabinet had only a single monitor, and players could press a button to switch between the game display and the information display.
 
  
 
<gallery>
 
<gallery>
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PlayChoice-10 - ARC - USA - Super de-luxe.jpg|Super de-luxe model with smaller top monitor.
 
PlayChoice-10 - ARC - USA - Super de-luxe.jpg|Super de-luxe model with smaller top monitor.
 
PlayChoice-10 - ARC - USA - Single Monitor.jpg|Cost-reduced single-monitor model.
 
PlayChoice-10 - ARC - USA - Single Monitor.jpg|Cost-reduced single-monitor model.
PlayChoice-10 - ARC - USA - CounterTop.jpg|Counter top model.
+
PlayChoice-10 - ARC - USA - CounterTop.jpg|Countertop model.
 
</gallery>
 
</gallery>
 
The cabinets all use a similar red, black, and white color scheme with a line-thickness gradient which I find to be pretty dull. I can only assume the graphic designers didn't want to make the cabinets too complex looking to distract from the wide variety of cardboard toppers that could be added to the cabinet.
 
  
 
==Games==
 
==Games==
In total, 52 games were released for the PlayChoice-10, all of which were also released on the NES. Most of the games released on the PlayChoice-10 were developed by Nintendo, but a little over half of the games were developed by third-parties. The top five companies to release games on the PlayChoice-10, in order of game count, are: [[Nintendo]] (20), [[Konami]] (10), [[Capcom]] (5), [[Tecmo]] (5), [[Rare]] (4). Much like with the NES, Konami and Capcom were early third-party adopters, and then various other developers began showing up in the later years.
+
In total, 52 games were released for the PlayChoice-10, all of which were also released on the NES, although ''[[The Goonies (NES)|The Goonies]]'' was never released on the NES in North America. Most of the games released on the PlayChoice-10 were developed by Nintendo, but a little over half of the games were developed by various third-party companies. The top five developers to release games on the PlayChoice-10, in order of game count, are: [[Nintendo]] (20), [[Konami]] (10), [[Capcom]] (5), [[Tecmo]] (5), [[Rare]] (4). Much like with the NES, Konami and Capcom were early third-party adopters, and various other developers began showing up as the system became more popular.
  
The years in the table below are based on the copyright year shown in each game's title screen, not when the games themselves were made available for sale (a date which is not well known). Since the cabinet wasn't released until 1986, those games with a 1985 copyright year wouldn't have been sold until 1986. The 1985 copyright year is most likely based on when the original NES cartridge was released, and were simply leaft as-is when the title was ported to the PlayChoice-10. The game count released in each year are: 1986 (15), 1987 (10), 1988 (5), 1989 (5), 1990 (13), 1991 (4). Nintendo published the bulk of its games in the first couple years of the cabinet's release, and then relied predominately on third-party publishers to keep the system going. 1990 was a bit of an outlier showing a large influx of titles after three years of declining releases.
+
Since the original release date for these games is not accurately known, the years in the table below are based on the copyright year shown in each game's title screen, not when the games themselves were first made available for sale. The cabinet wasn't released until 1986, so, those games with a 1985 copyright year wouldn't have been sold until 1986. The 1985 copyright year is most likely based on when the original NES cartridge was released and were simply left as-is when the title was ported to the PlayChoice-10. The game count released in each year are: 1986 (15), 1987 (10), 1988 (5), 1989 (5), 1990 (13), 1991 (4). Nintendo published the bulk of its games in the first couple years of the cabinet's release and then relied predominately on third-party publishers to keep the system going. 1990 was a bit of an outlier showing a large influx of titles after three years of declining releases.
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
Line 152: Line 149:
 
==Media==
 
==Media==
 
===Cabinet Art===
 
===Cabinet Art===
 +
The cabinets all use a similar red, black, and white color scheme with a line-thickness gradient which I find to be pretty dull. I can only assume the graphic designers didn't want to make the cabinets too complex looking to distract from the wide variety of toppers that could be added to the cabinet.
 +
 
<gallery>
 
<gallery>
 
PlayChoice-10 - ARC - USA - Marquee - Original.jpg|Original marquee.
 
PlayChoice-10 - ARC - USA - Marquee - Original.jpg|Original marquee.

Revision as of 15:11, 20 August 2019

PlayChoice-10.

The PlayChoice-10 is a cartridge-based arcade cabinet developed by Nintendo and sold from 1986 to 1991. The arcade cabinet's motherboard contained 10 slots and games could be purchased by arcade owners and placed into the slots. Similar to the way Nintendo created their VS. System, PlayChoice-10 games were essentially NES cartridges, slightly modified to take advantage of the PlayChoice-10's additional features. However, while the VS. System used a traditional arcade approach where players bought a set number of attempts to beat the game, with the PlayChoice-10, players bought play time. Each quarter would add more game time, and players could switch between games at their leisure.

As a child, I occasionally saw the PlayChoice-10 in arcades, but I never played on one. I rarely had the money to play games in the first place, and, when I did, I usually played the more impressive looking 16-bit games. I have played a couple PlayChoice-10 games using MAME, but, since they're nearly identical to their NES equivalent, I haven't spent much time with the system.

Technical

A PlayChoice-10 motherboard loaded with games.

The cabinet's internal hardware is very similar to the NES featuring the same Ricoh 2A03 CPU (a modified MOS 6502), however, it uses a slightly different PPU chip which outputs to RGB rather than the NES's luminance-chrominance system. This allows the system to use RGB monitors resulting in a crisper display than an NES attached to a TV. Since the games are essentially NES games, the cabinet had to duplicate the NES controller which it does with two sets of controls, each with an 8-way joysticks and a B and A button. The equivalent of the controller's start and select buttons are at the top of the control panel, as is an equivalent of the NES reset button which returns the player to the game select screen when pressed. The cabinet also used a Zilog 80 CPU for internal processing.

The PlayChoice-10's RGB PPU is similar enough to the NES PPU that the two can be swapped out for each system giving an NES true RGB output or a PlayChoice-10 luminance-chrominance output. However, the process is quite difficult and requires a lot of soldering and de-soldering.

An optional light gun can be added to the system to play one of the three games which require it. Hardware-wise, the light gun is identical to the NES Zapper, but is is molded to look more like a .357 Magnum. The original model is molded in black plastic, but later models were molded in bright orange plastic.

A PlayChoice-10 game board.

Game were shipped in protective Styrofoam cases inside cardboard boxes. Unlike NES games which had protective plastic shells, games boards were sold uncovered with the PCB and chips unprotected. This wasn't much of a problem since the games were housed inside the wooden cabinets. Game boards were similar in design to their NES counterparts and used the same program and character ROM chips, sometimes storing game data identical to the NES game. Game boards also included an additional 8 KB ROM which housed the text that would be displayed on the cabinet's secondary monitor. The boards used a 96-pin connector to attach to the motherboard instead of the NES cartridge slot.

Most of the games are so similar the PlayChoice-10 ROMs can be swapped out with their NES ROMs and the system will work perfectly. In fact, you can even swap out the ROMs of PlayChoice-10 game boards with completely different NES game ROMs and, provided the mappers are the same, the game will play properly on the PlayChoice-10. In recent years, an adapter has been made which allows you to connect any NES cartridge to the 96-pin connector of the PlayChoice-10 motherboard and play the game on the PlayChoice-10.

A collection of PlayChoice-10 toppers.

The PlayChoice-10 has its own standard light-up marquee which just features its logo, but the cabinet also has space to add up to three toppers. A topper for the PlayChoice-10 is an L-shaped aluminum bracket which can be screwed onto the top of the cabinet. Onto these brackets, you can stick title cards that came with the games to advertise some of the titles in the cabinet. Nearly all of these brackets use the same facing dimensions of 7 3/8" wide x 3 3/4" tall, however, the game Double Dragon used a unique plate and title card which was much larger.

Models

At least four models of PlayChoice-10 cabinets were sold. The original model used a typical upright arcade cabinet layout with two large monitors stacked on top of each other. Top top monitor displayed game information and the lower monitor displayed the game. The PlayChoice-10 "Super de-luxe" used a smaller monitor on top with a regular sized monitor on the bottom. A single-monitor upright cabinet called simply the "PlayChoice" was also made which included a button on the control panel that would toggle the monitor between game and information display. The last model to be released was a condensed countertop model which could be set on a counter or bar.

Games

In total, 52 games were released for the PlayChoice-10, all of which were also released on the NES, although The Goonies was never released on the NES in North America. Most of the games released on the PlayChoice-10 were developed by Nintendo, but a little over half of the games were developed by various third-party companies. The top five developers to release games on the PlayChoice-10, in order of game count, are: Nintendo (20), Konami (10), Capcom (5), Tecmo (5), Rare (4). Much like with the NES, Konami and Capcom were early third-party adopters, and various other developers began showing up as the system became more popular.

Since the original release date for these games is not accurately known, the years in the table below are based on the copyright year shown in each game's title screen, not when the games themselves were first made available for sale. The cabinet wasn't released until 1986, so, those games with a 1985 copyright year wouldn't have been sold until 1986. The 1985 copyright year is most likely based on when the original NES cartridge was released and were simply left as-is when the title was ported to the PlayChoice-10. The game count released in each year are: 1986 (15), 1987 (10), 1988 (5), 1989 (5), 1990 (13), 1991 (4). Nintendo published the bulk of its games in the first couple years of the cabinet's release and then relied predominately on third-party publishers to keep the system going. 1990 was a bit of an outlier showing a large influx of titles after three years of declining releases.

Title Year Developer Notes
1942 1986 Capcom
Balloon Fight 1985 (1986) Nintendo
Baseball 1986 Nintendo
Baseball Stars 1989 SNK
Captain Skyhawk 1990 Rare
Castlevania 1987 Konami
Chip 'n Dale Rescue Rangers 1990 Capcom
Contra 1988 Konami
Double Dragon 1988 Technos
Double Dribble 1987 Konami
Dr. Mario 1990 Nintendo A prototype version also exists.
Duck Hunt 1985 (1986) Nintendo Requires a light gun.
Excitebike 1985 (1986) Nintendo
Fester's Quest 1989 Sunsoft
Gauntlet 1988 Atari
Golf 1985 (1986) Nintendo
The Goonies 1986 Konami
Gradius 1986 Konami
Hogan's Alley 1985 (1986) Nintendo Requires a light gun.
Kung Fu 1985 (1986) Nintendo
Mario Bros. 1986 Nintendo
Mario's Open Golf 1991 Nintendo
Mega Man III 1990 Capcom
Metroid 1986 Nintendo
Mike Tyson's Punch-Out!! 1987 Nintendo Has different music.
Ninja Gaiden 1989 Tecmo
Ninja Gaiden II: The Dark Sword of Chaos 1990 Tecmo
Ninja Gaiden III: The Ancient Ship of Doom 1991 Tecmo
Nintendo World Cup 1990 Nintendo
Pin*Bot 1990 Rare
Power Blade 1991 Taito
Pro Wrestling 1987 Nintendo
Rad Racer 1987 Square
Rad Racer II 1990 Square
R.C. Pro-Am 1988 Rare
Rockin' Kats 1991 Atlus
Rush'n Attack 1987 Konami
Rygar 1987 Tecmo
Solar Jetman: Hunt for the Golden Warpship 1990 Rare
Super C 1990 Konami
Super Mario Bros. 1985 (1986) Nintendo
Super Mario Bros. 2 1988 Nintendo
Super Mario Bros. 3 1990 Nintendo
Tecmo Bowl 1989 Tecmo
Teenage Mutant Ninja Turtles 1989 Konami
Teenage Mutant Ninja Turtles II: The Arcade Game 1990 Konami
Tennis 1985 (1986) Nintendo
Track & Field 1987 Konami
Trojan 1987 Capcom
Volleyball 1987 Nintendo
Wild Gunman 1985 (1986) Nintendo Requires a light gun.
Yo! Noid 1990 Now Production, Capcom

Media

Cabinet Art

The cabinets all use a similar red, black, and white color scheme with a line-thickness gradient which I find to be pretty dull. I can only assume the graphic designers didn't want to make the cabinets too complex looking to distract from the wide variety of toppers that could be added to the cabinet.

Documentation

Links

Link-Wikipedia.png  Link-MobyGames.png