Real-time strategy

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Dune II: The Building of a Dynasty (1992) is one of the first real-time strategies.

Real-time strategy (RTS) is a genre of video game where the player is expected to devise and carry out a strategy in real rime, as opposed to a turn-based strategy game, and where the player is expected to carefully manage resources to build, maintain, and upgrade their game units, as opposed to real-time tactics.

The genre became especially popular with the release of Dune II: The Building of a Dynasty when Brett Sperry coined the term to describe the game. Some of the most popular real-time strategy games include the Command and Conquer series, the WarCraft and StarCraft series, and the Age series.

Personal

WarCraft II: Tides of Darkness was the first real-time strategy game that I played heavily, and it kindled my interest in Myth: The Fallen Lords and Age of Empires. I've tried playing a couple other games in the genre, but I usually find them to be too similar, and become bored with them pretty quickly.

Games

This is a list of real-time strategies that are important to me. For all games in this genre, see the real-time strategy category.

Title Released Developer
Age of Empires 1997-10-15 Ensemble Studios
WarCraft II: Tides of Darkness 1995-12-09 Blizzard Entertainment

Links

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