Real-time strategy
Real-time strategy (RTS) is a genre of video game where the player is expected to devise and carry out a strategy in real rime, as opposed to a turn-based strategy game, and where the player is expected to carefully manage resources to build, maintain, and upgrade their game units, as opposed to real-time tactics.
The genre became especially popular with the release of Dune II: The Building of a Dynasty when Brett Sperry coined the term to describe the game. Some of the most popular real-time strategy games include the Command and Conquer series, the WarCraft and StarCraft series, and the Age series.
Personal
WarCraft II: Tides of Darkness was the first real-time strategy game that I played heavily, and it kindled my interest in Myth: The Fallen Lords and Age of Empires. I've tried playing a couple other games in the genre, but I usually find them to be too similar, and become bored with them pretty quickly.
Games
This is a list of real-time strategies that are important to me. For all games in this genre, see the real-time strategy category.
Title | Released | Developer |
---|---|---|
Age of Empires | 1997-10-15 | Ensemble Studios |
WarCraft II: Tides of Darkness | 1995-12-09 | Blizzard Entertainment |