Difference between revisions of "Real-time tactics"

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'''Real-time tactics''' (RTT) is a genre of [[video game]] where the player is expected to devise and carry out a strategy in real time. This usually involves giving orders to various game units to achieve a particular task, generally combat, but it doesn't have to be. Tactical games that don't happen in real-time are called [[turn-based strategy]] games, and games where the player is also expected to perform complex resource management are called [[real-time strategy]] games. Many game sites don't make a distinction between real-time tactics and real-time strategies, but I think their difference is significant enough to warrant a different name.
 
'''Real-time tactics''' (RTT) is a genre of [[video game]] where the player is expected to devise and carry out a strategy in real time. This usually involves giving orders to various game units to achieve a particular task, generally combat, but it doesn't have to be. Tactical games that don't happen in real-time are called [[turn-based strategy]] games, and games where the player is also expected to perform complex resource management are called [[real-time strategy]] games. Many game sites don't make a distinction between real-time tactics and real-time strategies, but I think their difference is significant enough to warrant a different name.
  
Real-time tactics was essentially born out of traditional table-top turn-based strategy games turned into real-time thanks to the advent of the computer. Because this was a pretty natural step, the genre is a very early video game genre, predating real-time strategy by about a decade. Early pioneers of the genre like [[Avon Hill]]'s ''[[Legionnaire]]'' (1982) and ''[[Stonkers]]'' (1983) helped set the genre in motion.
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Real-time tactics was essentially born out of traditional table-top turn-based strategy games turned into real-time thanks to the advent of the computer. Because this was a pretty natural step, the genre is a very early video game genre, predating real-time strategy by about a decade. Early pioneers that helped set the genre in motion include games like ''[[Legionnaire]]'' (1982) and ''[[Stonkers]]'' (1983).
  
 
==Personal==
 
==Personal==
I had seen real-time tactics games being played in the late-1980s and early-1990s, but I wasn't really very interested in them, because they were mostly historical war games. However, when a coworker told me about ''[[Myth: The Fallen Lords]]'' in 1998, I became very interested. I played it and ''[[Myth II: Soulblighter]]''. However, because RTTs are fairly predictable, I became bored with the genre before too long.
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I had seen a handful of real-time tactics games in the late-1980s and early-1990s, but they were mostly historical war games, which I don't find very interesting. However, when a coworker told me about ''[[Myth: The Fallen Lords]]'' in 1998, I tried the demo and loved it. I played it and ''[[Myth II: Soulblighter]]'' for quite awhile, however, because RTTs are fairly predictable, I became bored with the genre before too long.
  
 
==Games==
 
==Games==

Revision as of 13:12, 8 July 2020

Myth: The Fallen Lords (1997) is one of my favorite real-time tactics.

Real-time tactics (RTT) is a genre of video game where the player is expected to devise and carry out a strategy in real time. This usually involves giving orders to various game units to achieve a particular task, generally combat, but it doesn't have to be. Tactical games that don't happen in real-time are called turn-based strategy games, and games where the player is also expected to perform complex resource management are called real-time strategy games. Many game sites don't make a distinction between real-time tactics and real-time strategies, but I think their difference is significant enough to warrant a different name.

Real-time tactics was essentially born out of traditional table-top turn-based strategy games turned into real-time thanks to the advent of the computer. Because this was a pretty natural step, the genre is a very early video game genre, predating real-time strategy by about a decade. Early pioneers that helped set the genre in motion include games like Legionnaire (1982) and Stonkers (1983).

Personal

I had seen a handful of real-time tactics games in the late-1980s and early-1990s, but they were mostly historical war games, which I don't find very interesting. However, when a coworker told me about Myth: The Fallen Lords in 1998, I tried the demo and loved it. I played it and Myth II: Soulblighter for quite awhile, however, because RTTs are fairly predictable, I became bored with the genre before too long.

Games

This is a list of real-time tactics games that are important to me. For all games in this genre, see the real-time tactics category.

Title Released Developer
Myth: The Fallen Lords 1997-11-07 Bungie Studios
Myth II: Soulblighter 1998-12-28 Bungie Studios

Links

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