Return to Castle Wolfenstein

From TheAlmightyGuru
Revision as of 14:49, 8 September 2018 by TheAlmightyGuru (talk | contribs)
Jump to: navigation, search
Box art.

Return to Castle Wolfenstein is a first-person shooter developed by Gray Matter Interactive with oversight from id Software and published by Activision for Windows on 2001-11-19. The game uses the id Tech 3 engine and served to reboot the Wolfenstein series after a seven-year lull.

I remember seeing this game on store shelves shortly after it came out. Having been a big fan of Wolfenstein 3-D, I was certainly interested in the new game, but I was confident my computer wouldn't be able to run it, and I probably didn't want to pay full price anyway. I didn't end up playing the game until about 17 years later when I got it in a Steam bundle with Wolfenstein 3-D and Spear of Destiny. Having played the earlier two games, but never bought them, I felt obligated to finally give some money to the developers.

Status

I own this game on Steam.

Review

Good

  • The various period weapons are fun to use.
  • The cut-scenes and voice acting are pretty good.
  • I love the ability to peek around corners. Very helpful in stealth missions.
  • I like how enemies often give themselves away by making noise or talking, and how listening in give you ideas about what to do next.
  • There are a lot of good scripted encounters.
  • There is a nice variety of stealth missions and combat missions.

Bad

  • Like with many FPSes, you're bogged down with lots of weapons and ammo that you rarely use. This is especially annoying late in the game when the pistols and light machine guns are worthless.
  • Occasionally, the game would get super bogged down and run very slowly, for no noticeable reason, and need to be closed and restarted.
  • Near the end of the game, it became less about having fun, and more about a saving and restoring every few seconds due to extremely difficult enemies.
  • Grenades aren't very useful. BJ can't throw them very far, enemies actively avoid them, and they have a very small blast radius. To kill even a basic soldier with one, it has to nearly be touching an enemy when they explode.
  • Some basic guards are ridiculously strong. You can walk up on a paratrooper, begin emptying an entire sub-machine gun clip into them, and they may still turn around and kill you with their return fire before you kill them.
  • Enemy guards activate under unusual circumstances. You can injure an inactive guard with a grenade, and they will remain inactive, but being in their line of sight, even when obscured in the dark or behind obstacles, and they become active.
  • The elite female guards have good AI and are quite formidable enemies, but their high-heeled tight black leather-clad outfits are just juvenile.
  • Saved games often fail to properly store the status of enemies. If you save a game, activate a guard and get killed by them, then reload, the guard will not be inactive like it was when you saved. Instead, they will be active just like they were before you died, and will begin hunting you. I've also had several occasions where a saved game deletes a guard altogether so I don't have to kill them.
  • They weren't common at the time, so this is a bit forgivable, but the game doesn't have very good support for widescreen displays, even the updated version.

Ugly

  • The menu system is poorly coded. The cursor hot-spot isn't at the tip of the arrow, you can't save over the current game until you first click off it and back on it, the mouse-click doesn't always take, and the save files are sorted by name rather than date, which requires you to have to resort every time you enter the menu. All of these problems are minor annoyances at first, but, over the several hours of playing the game, they become extremely frustrating.
  • There is an annoying bug that I encountered which prevented me from being able to load while in a mission. Even when I died, the game rarely reloaded from the last auto-save, it would just fade to black and stay that way. The only way I could load a game was to quit to the main menu and then load from there.This bug started somewhere in the second episode, and continued until the end of the game.

Links