Difference between revisions of "Sega"
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Sega Games Co., Ltd., usually displayed as "SEGA," is a Japanese video game company founded on 1960-06-03 and is headquartered in Tokyo, Japan. In its early days, the company bought arcade importer Rosen Enterprises to begin supplying Japan with arcade games and started developing their own games in the late 1960s. In the early 1980s, as the arcade market began to ebb, Sega entered the home console market. Over the years, Sega developed several home video game consoles, and hundreds of video games while also remaining one of the largest arcade developers. They reached world notoriety with the Genesis, but had various troubles with each subsequent console and, in 2001, announced that they would stop hardware production and become a software-only company. A couple years later, Sega was bought by Sammy, but retained their name as the brand is so popular. When Sega was producing hardware, they always pushed the boundaries of technology, but they often failed to produce quality games to run on it.
The first became aware of Sega in the late 1980s. In elementary school, I showed my new NES to an elementary school friend, and he showed me his video game system, which was a Master System, and I got to play Wonder Boy. I also saw a bunch of Sega arcade games, mostly the System-16 games across arcades in the late 1980s. In middle school in the early 1990s just before the SNES came out, a friend of mine had a Genesis and I would watch him play various games and sometimes play them myself. In the late 1990s, my cousin showed me his monstrosity, a decked-out Genesis with the 32 X and Sega CD. I thought it was a bit ridiculous looking and, while I appreciated the full-motion video it was capable of, I wasn't impressed by any of the games.
Like most kids I met, I was always a team-Nintendo kid, and Sega was always viewed as an afterthought. Their consoles were what kids with rich parents asked for because they had already grown bored with the latest Nintendo console. Since my family was never that wealthy, I was always more than content with my Nintendo consoles and preferred to buy more games rather than have another console. Because of this, I have never owned a Sega console, and, looking back at the mostly-unimpressive library of games, I'm glad I didn't.
Video Game Platforms
These are the Nintendo platforms that are important to me.
- Famicom Disk System
- Nintendo Entertainment System
- Super Famicom
- Super Nintendo Entertainment System
- Nintendo 64
As far as games go, Nintendo is my favorite video game developer, having created more of my favorite games and franchises than any other company. Here are some of the games Nintendo created that are important to me.
- Legend of Zelda - Link's Awakening - GB - USA.jpg
- Legend of Zelda 2, The - Adventure of Link, The - NES - USA.jpg
Note: Several of these publications were made by other companies on behalf of Nintendo.
- Adventure Hero's Books
- The Legend of Zelda: A Link to the Past (manga)
- Nintendo Comics System
- Nintendo Power
- Nintendo Player's Guide
- The Official Nintendo Player's Guide
- Wanpakku Comics
Note: Several of these films were made by other companies on behalf of Nintendo.
- The Adventures of Super Mario Bros. 3
- Captain N: The Game Master
- The Legend of Zelda (TV Show)
- Super Mario Bros. (Film)
- The Super Mario Super Show
- Super Mario World (TV Show)
These are people who are (or were) employed by Nintendo whose work I appreciate.
- Hirokazu Tanaka
- Hiroshi Yamauchi
- Kazuaki Morita
- Koji Kondo
- Shigeru Miyamoto
- Soyo Oka
- Takashi Tezuka
- Toshihiko Nakago
- Yukio Kaneoka
Nintendo has many earlier logos, but these are the ones that I'm familiar with.