Difference between revisions of "Shadowgate"

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[[Image:Shadowgate.jpg|thumb|256x256px|North American NES box art.]]
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[[Image:Shadowgate - NES - USA.jpg|thumb|256x256px|North American NES box art.]]
  
'''''Shadowgate''''' is a puzzle adventure game created by [[ICOM Simulations]] and ported to a bunch of platforms.
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'''''Shadowgate''''' is a puzzle adventure game created by [[ICOM Simulations]] and first released on [[Macintosh]] in 1987, and then ported to a bunch of different platforms. It uses the [[MacVenture Engine]].
  
When my step-brothers came from out of state to visit, my step-father gave them preferential treatment. I was rare that we would be allowed to rent NES games at the video rental store, but when they were visiting, we were allowed. However, since my brother and step-brothers were older, they always got to make the decisions about which games we would rent. I complained about this, and my step brother assured me that the next time we came, he would let me rent a game that he thought I would really like, Shadowgate. I had already seen the box art, and was pretty sure that I would indeed like the game, so I relented. Of course, the next time we went to rent a game, I picked out Shadowgate, but the special discount that we got last time allowing us to rent two games was no longer valid, and my step-father didn't want to pay the full-price fee of a second game, so I again wasn't able to rent it. Years later, I saw it for sale at Kroger as they were trying to get rid of their old NES inventory, and bought it along with [[Uninvited]] and [[Deja Vu]]. I really did enjoy the game, and, with help from my cousin, eventually beat it.
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When my step-brothers came from out of state to visit, my step-father gave them preferential treatment. I was rare that we would be allowed to rent NES games at the video rental store, but when they were visiting, we were allowed. However, since my brother and step-brothers were older, they always got to make the decisions about which games we would rent. I complained about this, and my step brother assured me that the next time we came, he would let me rent a game that he thought I would really like, Shadowgate. I had already seen the box art, and, as a fan of swords & sorcery games, was pretty sure that I would indeed like the game, so I relented. Of course, the next time we went to rent a game, I picked out Shadowgate, but the special discount that we got last time allowing us to rent two games was no longer valid, and my step-father didn't want to pay the full-price fee of a second game, so I again wasn't able to rent it. Years later, when I was working at Kroger, they were phasing out their video and game rentals, and I bought it along with [[Uninvited]] and [[Deja Vu]]. After all those years, the game didn't let me down, and I eventually beat it without hints. However, a couple of the puzzles left me scratching my head for hours.
  
 
==Status==
 
==Status==
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* The interface is nicely intuitive.
 
* The interface is nicely intuitive.
 
* The script is well-written, and a lot of the scenes are pretty scary.
 
* The script is well-written, and a lot of the scenes are pretty scary.
* The sphinx is a nice addition adds more depth and make use of the otherwise useless items.
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* The sphinx is a nice addition and adds more depth and make use of the otherwise useless items.
 
* The magic spells are a nice addition.
 
* The magic spells are a nice addition.
  
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* There are a couple puzzles whose solutions don't make any sense at all and require you to try every item on every other item until it suddenly works. Other puzzles have solutions that only become apparent after you've been killed, which ruins the idea of a single-life run.
 
* There are a couple puzzles whose solutions don't make any sense at all and require you to try every item on every other item until it suddenly works. Other puzzles have solutions that only become apparent after you've been killed, which ruins the idea of a single-life run.
  
==Gallery==
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==Media==
 
<gallery>
 
<gallery>
 
Shadowgate - NES - Manual.pdf|Game manual.
 
Shadowgate - NES - Manual.pdf|Game manual.
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Shadowgate - NES - All Rooms.png|All rooms, plus animation.
 
Shadowgate - NES - All Rooms.png|All rooms, plus animation.
 
</gallery>
 
</gallery>
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There is also an official hint book which I have not been able to find.
  
 
==Links==
 
==Links==
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[[Category: Games]]
 
[[Category: Games]]
 
[[Category: Video Games]]
 
[[Category: Video Games]]
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[[Category: Amiga Games]]
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[[Category: Apple IIgs Games]]
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[[Category: Atari ST Games]]
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[[Category: DOS Games]]
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[[Category: Macintosh Games]]
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[[Category: NES Games]]
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[[Category: Windows 3 Games]]
 
[[Category: Puzzle]]
 
[[Category: Puzzle]]
 
[[Category: Adventure]]
 
[[Category: Adventure]]
 
[[Category: Favorite Games]]
 
[[Category: Favorite Games]]
 
[[Category: Games I've Beaten]]
 
[[Category: Games I've Beaten]]
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[[Category: Fantasy]]
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[[Category: 2-bit Color Graphics]]

Revision as of 22:01, 11 June 2018

North American NES box art.

Shadowgate is a puzzle adventure game created by ICOM Simulations and first released on Macintosh in 1987, and then ported to a bunch of different platforms. It uses the MacVenture Engine.

When my step-brothers came from out of state to visit, my step-father gave them preferential treatment. I was rare that we would be allowed to rent NES games at the video rental store, but when they were visiting, we were allowed. However, since my brother and step-brothers were older, they always got to make the decisions about which games we would rent. I complained about this, and my step brother assured me that the next time we came, he would let me rent a game that he thought I would really like, Shadowgate. I had already seen the box art, and, as a fan of swords & sorcery games, was pretty sure that I would indeed like the game, so I relented. Of course, the next time we went to rent a game, I picked out Shadowgate, but the special discount that we got last time allowing us to rent two games was no longer valid, and my step-father didn't want to pay the full-price fee of a second game, so I again wasn't able to rent it. Years later, when I was working at Kroger, they were phasing out their video and game rentals, and I bought it along with Uninvited and Deja Vu. After all those years, the game didn't let me down, and I eventually beat it without hints. However, a couple of the puzzles left me scratching my head for hours.

Status

I own this game on the NES and have beaten it.

Review

  • Overall: 5/10
  • Best Version: NES

Good

  • The game has great artwork and the NES port has wonderful music.
  • The interface is nicely intuitive.
  • The script is well-written, and a lot of the scenes are pretty scary.
  • The sphinx is a nice addition and adds more depth and make use of the otherwise useless items.
  • The magic spells are a nice addition.

Bad

  • Death is far too common. Thankfully, the game is pretty forgiving with the reloading.
  • Due to the style of the game, there isn't much replay value.
  • There are a lot of useless items that clutter up the inventory, which adds a little complexity to the puzzle solving, but is really annoying.
  • The spells are usually only used in a single place in the game, making them kind of arbitrary.
  • I don't like the unnecessary timer added by the torches. It requires you to have to reset the game until you get good enough to progress further.
  • There is a mild amount out-of-place elements which hurts the Medieval fantasy feel. For example, "death to the Philistines," doesn't fit in this game world.

Ugly

  • There are a couple puzzles whose solutions don't make any sense at all and require you to try every item on every other item until it suddenly works. Other puzzles have solutions that only become apparent after you've been killed, which ruins the idea of a single-life run.

Media

There is also an official hint book which I have not been able to find.

Links