Difference between revisions of "Silpheed: Super Dogfighter"

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* '''Overall:''' 5/10
* '''Overall:''' 5/10
* '''Best Version:''' MS-DOS
* '''Best Version:''' MS-DOS

Revision as of 13:55, 13 May 2019

US MS-DOS box art.

Silpheed: Super Dogfighter is a scrolling shooter developed and published by Game Arts and first released in Japan on 1986-12-05 for the PC-88. It was published in the US by Sierra On-Line for Apple IIGS, TRS-80 CoCo, and MS-DOS. In the game, you pilot the SA-08 Silpheed prototype space fighter in an attempt to stop Xacalite from taking over the Milky Way.

My cousin had this game for his Tandy 1000 around 1990. I remember being very impressed with the game because it looked much more advance than scrolling shooters I had seen before it. I especially liked the music. We weren't very good at it at first, but, as we honed our action game skills and got better at it. Later, as an adult, I tried to play the game again and got even further, about halfway through the game. I also finally got to hear the game with MT-32 music, which is fantastic.


I do not own this game, and I have not beaten it.


  • Overall: 5/10
  • Best Version: MS-DOS

— This section contains spoilers! —


  • The pseudo 3D look is very effective; the ships rotate and zoom neatly.
  • The red-gray palette was a good choice, and the use of dithering on the graphics is well-done and it really helps the illusion of 3D.
  • The game has really nice music. It's even more impressive on Sierra's port using the MT-32.
  • I really like the HUD which shows your shields, power-ups, and ship damage.
  • I love how, as you become damaged more, you lose functionality in your ship.
  • For a home computer game released in 1986, this was technologically ahead of its time.
  • I like how you slowly build up a collection of more powerful weaponry.
  • The game has some nice media. The intro and cut-scenes are attractive, the scrolling planet effect is really cool, and base stages are interesting.
  • I like how the very powerful laser weapon can reflect back at you on certain enemies, forcing you to reconsider its use on certain stages.
  • I like how the game lets you skip the stages you've already beaten on subsequent play-throughs.


  • The game is too hard. I'm a decent action game player, but I still can't get much further than half-way through the game.
  • The weapon upgrades aren't as big of a deal as they could be. The phalanx beam is too weak in later levels, the V beam's lack of forward power is difficult to get used to, the laser can't safely be used on certain stages, and the lack of control with auto-aiming makes it a burden when there are a lot of enemies or fast enemies.
  • You will see your last weapon upgrade around stage 10. After that, you're stuck with the same weapon options for the rest of the game.
  • Despite a fair amount of variety, the game is still pretty monotonous. You will exhaust the bulk of the game's media about a third of the way in. After that, you're just playing more difficult versions of the previous levels.


  • Nothing.


Box Art




Language Native Transliteration Translation
English Silpheed: Super Dogfighter
Japanese シルフィード Super Dogfighter Shirufido: Super Dogfighter Silpheed: Super Dogfighter


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