Difference between revisions of "SimCity 2000: The Ultimate City Simulator"

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[[Image:SimCity 2000 - DOS - USA.jpg|thumb|256x256|North American box art.]]
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{{Video Game
 +
| Title            = SimCity 2000: The Ultimate City Simulator
 +
| SortTitle        = SimCity 2000: Ultimate City Simulator, The
 +
| Image           = SimCity 2000 - DOS - USA.jpg
 +
| ImageDescription = MS-DOS - USA - 1st edition.
 +
| Developer        = {{VideoGameDeveloper|Maxis}}
 +
| Publisher        = {{VideoGamePublisher|Maxis}}
 +
| PublishedYear    = 1993
 +
| PublishedMonth  = ??
 +
| PublishedDay    = ??
 +
| Platforms        = {{Platform|Acorn 32-bit}}, {{Platform|Amiga}}, {{Platform|DOS}}, {{Platform|FM Towns}}, {{Platform|Game Boy Advance}}, {{Platform|Macintosh Classic}}, {{Platform|Nintendo 64}}, {{Platform|OS/2}}, {{Platform|PC-9800}}, {{Platform|PlayStation}}, {{Platform|Saturn}}, {{Platform|SNES}}, {{Platform|Windows}}, {{Platform|Windows 3}}, {{Platform|Windows Mobile}}
 +
| Genres          = {{VideoGameGenre|Management simulator|Management simulator}}, {{VideoGameGenre|Sandbox video game|Sandbox}}, {{VideoGameGenre|Simulation|Simulation}}
 +
| Themes          = {{MediaTheme|Management}}
 +
| Series          = ''[[Sim (universe)|Sim]]''
 +
| Distributions    = {{VideoGameDistribution|Commercial}}
 +
}}
  
'''''SimCity 2000''''' is an open-ended city planning [[simulation (video game genre)|simulation]] game. It was developed and published by [[Maxis|Maxis Software]] for the [[Macintosh Classic|Macintosh]] in 1993, and then ported to many other platforms. It is the seventh game in the [[Sim (universe)|''Sim'' series]], and more of a complete remake of ''[[SimCity]]'' rather than a sequel.
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'''''SimCity 2000: The Ultimate City Simulator''''' is an open-ended city planning [[management simulator]] game. It was developed and published by [[Maxis|Maxis Software]] for the [[Macintosh Classic|Macintosh]] in 1993, and then ported to many other platforms. It is the seventh game in the [[Sim (universe)|''Sim'' series]], and more of a complete remake of ''[[SimCity]]'' rather than a sequel.
  
 
Like the original, you play as the mayor of a city and make all the large decisions of zoning land for residential, commercial, or industrial buildings, and plan out the location of roads, power plants, but this game adds many more elements to take into consideration like the water system, highways, bus routes, and more.
 
Like the original, you play as the mayor of a city and make all the large decisions of zoning land for residential, commercial, or industrial buildings, and plan out the location of roads, power plants, but this game adds many more elements to take into consideration like the water system, highways, bus routes, and more.
  
 
==Personal==
 
==Personal==
I first played ''SimCity 2000'' at my cousin's house. After I had bought ''SimCity'' on the SNES, we got into a ''Sim'' game kick, and began buying a lot of them. I bought ''[[SimAnt]]'', and ''[[A-Train]]'', they bought ''2000'' and [[SimCity|the original]], and my friend Jeremy bought ''[[SimFarm]]'' and ''[[SimTower]]''.
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{{VideoGameStatus
 +
| Own      = Yes. MS-DOS port, special edition.
 +
| CantOwn  =
 +
| Won      =
 +
| CantWin  = No. The game lacks a win condition.
 +
| Finished =
 +
}}
  
I really liked all the additions of ''SimCity 2000'': the isometric view, sloping land, the water system, the slow invention of technologies, and the nice music. And, of course, it was always fun to send the space alien to destroy everything. However, like most ''Sim'' games, I got bored with the game before too long because there is no objective. However, with the many new features, it stayed interesting for a lot longer than the original.
+
I first played ''SimCity 2000'' at my cousin's house. After I had bought ''SimCity'' on the SNES, we got into a ''Sim'' game kick, and began buying a lot of them. I bought ''[[SimAnt: The Electronic Ant Colony]]'', and ''[[A-Train]]'', they bought ''2000'' and [[SimCity|the original]], and my friend Jeremy bought ''[[SimFarm]]'' and ''[[SimTower]]''.
  
==Status==
+
I really liked all the additions of ''SimCity 2000'': the isometric view, sloping land, the water system, the slow invention of technologies, and the nice music. And, of course, it was always fun to send the space alien to destroy everything. However, like most ''Sim'' games, I got bored with the game before too long because there is no specified objective. However, with the many new features, it stayed interesting for a lot longer than the original.
I own the special edition of this game for DOS.
 
  
 
==Review==
 
==Review==
Line 19: Line 39:
  
 
===Good===
 
===Good===
* There is an surprisingly large amount of things to do in the game. There are dozens of units to build, several systems to manage, and all sorts of interesting things that can occur.
+
* There is a surprisingly large amount of things to do in the game. There are dozens of units to build, several systems to manage, and all sorts of interesting things that can occur.
 
* The layout, interface, and graphics are all fantastic.
 
* The layout, interface, and graphics are all fantastic.
 
* Most of [[Sue Kasper]]'s music is very enjoyable.
 
* Most of [[Sue Kasper]]'s music is very enjoyable.
* The pre-made maps included a lot of real-life cities including one only a half hour from where I grew up: Flint, Michigan.
+
* The pre-made maps included several real-life cities including one only a half hour from where I grew up: Flint, Michigan.
 
* Like most Maxis games, it came with a very thorough manual.
 
* Like most Maxis games, it came with a very thorough manual.
  
 
===Bad===
 
===Bad===
* The music plays entirely at random, so you can get a snappy jazz number during a hurricane, or a dirge right after celebrating a milestone.  
+
* Instead of having the music fit the tone of the game, it plays entirely at random. You can get a snappy jazz number during a hurricane, or a dirge right after celebrating a milestone.
 
* I remember always having water pressure problems no matter how many water towers or pumps I created. Not sure if this was a bug, or something I was doing wrong that the game never clearly explained to me.
 
* I remember always having water pressure problems no matter how many water towers or pumps I created. Not sure if this was a bug, or something I was doing wrong that the game never clearly explained to me.
  
Line 33: Line 53:
  
 
==Media==
 
==Media==
 +
The art on the box for all regions was painted by [[David Schleinkofer]]. It's fantastic and has incredible attention to detail. It really gets across the micro-managing aspect of the game as well as the futurism. I only wish the layout didn't obscure so much of it.
 +
 
===Box Art===
 
===Box Art===
 
<gallery>
 
<gallery>
SimCity 2000 - DOS - USA.jpg|The art on the box was painted by [[David Schleinkofer]]. It's fantastic and has incredible attention to detail. It really gets across the micro-managing aspect of the game as well as the futurism. I only wish the layout didn't obscure so much of it.
+
SimCity 2000 - DOS - USA.jpg|DOS - USA.
 
</gallery>
 
</gallery>
  
 
===Documentation===
 
===Documentation===
 
<gallery>
 
<gallery>
SimCity 2000 - Manual.pdf|Game manual.
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SimCity 2000 - Ultimate City Simulator, The - DOS - USA - Manual - Digital.pdf|Manual - DOS - USA - Digital.
 +
SimCity 2000 - Ultimate City Simulator, The - GBA - USA - Manual.pdf|Manual - Game Boy Advance - USA.
 +
SimCity 2000 - Ultimate City Simulator, The - N64 - Japan - Manual.pdf|Manual - N64 - Japan.
 +
SimCity 2000 - Ultimate City Simulator, The - SAT - USA - Manual.pdf|Manual - Saturn - USA.
 +
SimCity 2000 - Ultimate City Simulator, The - SNES - Europe - Manual.pdf|Manual - SNES - Europe.
 +
SimCity 2000 - Ultimate City Simulator, The - SNES - USA - Manual.pdf|Manual - SNES - USA.
 
</gallery>
 
</gallery>
  
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===Videos===
 
===Videos===
{{YouTube|wjxVci-fWj4|Game play.}}
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{{YouTube|jk7BkwksgX8|Game play - MS-DOS.}}
 +
 
 +
==Play Online==
 +
{{PlayOnline|https://www.retrogames.cc/gameboyadvance-games/sim-city-2000-e-trashman.html|Game Boy Advance (Europe)}}, {{PlayOnline|https://www.retrogames.cc/gameboyadvance-games/sim-city-2000-u-gbanow.html|Game Boy Advance (USA)}}, {{PlayOnline|https://classicreload.com/simcity-2000.html|MS-DOS}}, {{PlayOnline|https://www.retrogames.cc/n64-games/simcity-2000-japan.html|Nintendo 64}}, {{PlayOnline|https://www.retrogames.cc/snes-games/simcity-2000-europe.html|SNES (Europe)}}, {{PlayOnline|https://www.retrogames.cc/snes-games/simcity-2000-usa.html|SNES (USA)}}, {{PlayOnline|https://www.retrogames.cc/snes-games/simcity-2000-japan.html|Super Famicom}}
 +
 
 +
==Representation==
 +
{{Representation
 +
| Media                      = Video games
 +
| StrongFemaleCharacterStatus = Fail
 +
| StrongFemaleCharacterNotes  = There are no established characters.
 +
| BechdelTestStatus          = Fail
 +
| BechdelTestNotes            = There are no established characters.
 +
| StrongPOCCharacterStatus    = Fail
 +
| StrongPOCCharacterNotes    = There are no established characters.
 +
| QueerCharacterStatus        = Fail
 +
| QueerCharacterNotes        = There are no established characters.
 +
}}
  
 
==Download==
 
==Download==
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{{Link|MobyGames|http://www.mobygames.com/game/simcity-2000}}
 
{{Link|MobyGames|http://www.mobygames.com/game/simcity-2000}}
 
{{Link|Wikipedia|https://en.wikipedia.org/wiki/SimCity_2000}}
 
{{Link|Wikipedia|https://en.wikipedia.org/wiki/SimCity_2000}}
 +
{{Link|SegaRetro|https://segaretro.org/SimCity_2000}}
 
{{Link|StrategyWiki|https://strategywiki.org/wiki/SimCity_2000}}
 
{{Link|StrategyWiki|https://strategywiki.org/wiki/SimCity_2000}}
 
{{Link|VGMPF|2=http://www.vgmpf.com/Wiki/index.php/SimCity_2000_(DOS)}}
 
{{Link|VGMPF|2=http://www.vgmpf.com/Wiki/index.php/SimCity_2000_(DOS)}}
Line 74: Line 118:
  
  
[[Category: Games]]
 
[[Category: Video Games]]
 
[[Category: 1993 Video Games]]
 
 
[[Category: Video Game Prime Order - Strategy, Adventure, Action]]
 
[[Category: Video Game Prime Order - Strategy, Adventure, Action]]
[[Category: Video Game Genre - Simulation]]
 
[[Category: Video Game Genre - Strategy]]
 
 
[[Category: Game Mechanic - Management]]
 
[[Category: Game Mechanic - Management]]
 
[[Category: Game Mechanic - Sandbox]]
 
[[Category: Game Mechanic - Sandbox]]
[[Category: Media Theme - Management]]
 
[[Category: Acorn 32-bit Games]]
 
[[Category: Amiga Games]]
 
[[Category: DOS Games]]
 
[[Category: FM Towns Games]]
 
[[Category: Game Boy Advance Games]]
 
[[Category: Macintosh Classic Games]]
 
[[Category: Nintendo 64 Games]]
 
[[Category: OS/2 Games]]
 
[[Category: PC-9800 Games]]
 
[[Category: PlayStation Games]]
 
[[Category: Saturn Games]]
 
[[Category: SNES Games]]
 
[[Category: Windows 3 Games]]
 
[[Category: Windows Mobile Games]]
 
[[Category: Video Games That Can't Be Beaten]]
 

Latest revision as of 17:36, 7 March 2024

SimCity 2000: The Ultimate City Simulator

SimCity 2000 - DOS - USA.jpg

MS-DOS - USA - 1st edition.

Developer Maxis
Publisher Maxis
Published 1993-??-??
Platforms Acorn 32-bit, Amiga, DOS, FM Towns, Game Boy Advance, Macintosh Classic, Nintendo 64, OS/2, PC-9800, PlayStation, Saturn, SNES, Windows, Windows 3, Windows Mobile
Genres Management simulator, Sandbox, Simulation
Themes Management
Series Sim
Distribution Commercial

SimCity 2000: The Ultimate City Simulator is an open-ended city planning management simulator game. It was developed and published by Maxis Software for the Macintosh in 1993, and then ported to many other platforms. It is the seventh game in the Sim series, and more of a complete remake of SimCity rather than a sequel.

Like the original, you play as the mayor of a city and make all the large decisions of zoning land for residential, commercial, or industrial buildings, and plan out the location of roads, power plants, but this game adds many more elements to take into consideration like the water system, highways, bus routes, and more.

Personal

Own?Yes. MS-DOS port, special edition.
Won?No. The game lacks a win condition.

I first played SimCity 2000 at my cousin's house. After I had bought SimCity on the SNES, we got into a Sim game kick, and began buying a lot of them. I bought SimAnt: The Electronic Ant Colony, and A-Train, they bought 2000 and the original, and my friend Jeremy bought SimFarm and SimTower.

I really liked all the additions of SimCity 2000: the isometric view, sloping land, the water system, the slow invention of technologies, and the nice music. And, of course, it was always fun to send the space alien to destroy everything. However, like most Sim games, I got bored with the game before too long because there is no specified objective. However, with the many new features, it stayed interesting for a lot longer than the original.

Review

Video Game Review Icon - Enjoyment.png Video Game Review Icon - Control.png Video Game Review Icon - Appearance.png Video Game Review Icon - Sound.png Video Game Review Icon - Replayability.png
7 7 7 5 8

Best Version: DOS

— This section contains spoilers! —

Good

  • There is a surprisingly large amount of things to do in the game. There are dozens of units to build, several systems to manage, and all sorts of interesting things that can occur.
  • The layout, interface, and graphics are all fantastic.
  • Most of Sue Kasper's music is very enjoyable.
  • The pre-made maps included several real-life cities including one only a half hour from where I grew up: Flint, Michigan.
  • Like most Maxis games, it came with a very thorough manual.

Bad

  • Instead of having the music fit the tone of the game, it plays entirely at random. You can get a snappy jazz number during a hurricane, or a dirge right after celebrating a milestone.
  • I remember always having water pressure problems no matter how many water towers or pumps I created. Not sure if this was a bug, or something I was doing wrong that the game never clearly explained to me.

Ugly

  • Nothing.

Media

The art on the box for all regions was painted by David Schleinkofer. It's fantastic and has incredible attention to detail. It really gets across the micro-managing aspect of the game as well as the futurism. I only wish the layout didn't obscure so much of it.

Box Art

Documentation

Screenshots

Videos

Game play - MS-DOS.

Play Online

Game Boy Advance (Europe), Game Boy Advance (USA), MS-DOS, Nintendo 64, SNES (Europe), SNES (USA), Super Famicom

Representation

Strong female character?FailThere are no established characters.
Bechdel test?FailThere are no established characters.
Strong person of color character?FailThere are no established characters.
Queer character?FailThere are no established characters.

Download

This is the DOS demo version of SimCity 2000.

Titles

Language Native Transliteration Translation
English SimCity 2000
Japanese シムシティ2000 ShimuShiti 2000 SimCity 2000

Links

Link-MobyGames.png  Link-Wikipedia.png  Link-SegaRetro.png  Link-StrategyWiki.png  Link-VGMPF.png  Link-ModdingWiki.png