Difference between revisions of "SimCity 2000: The Ultimate City Simulator"
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[[Image:SimCity 2000 - DOS - USA.jpg|thumb|256x256|North American box art.]] | [[Image:SimCity 2000 - DOS - USA.jpg|thumb|256x256|North American box art.]] | ||
− | '''''SimCity 2000''''' | + | '''''SimCity 2000''''' is a strategy which simulates city planning. It was developed and published by [[Maxis Software]] for the [[Macintosh]] in 1993, and then ported to many other platforms. It's less of a sequel to ''[[SimCity]]'', and more like a remake. Like the original, you play as the mayor of a city and maze all the large decisions of zoning land for residential, commercial, or industrial buildings, and plan out the location of roads, power plants, water pipes, parks, and more. But this game adds many more elements to take into consideration. |
− | I first played SimCity 2000 at my cousin's house. After I had bought SimCity on the SNES, we got into a Sim game kick, and began buying a lot of them. I bought [[SimAnt]], and [[A-Train]], they bought 2000 and Classic, and another friend bought [[SimFarm]] and [[SimTower]]. | + | I first played ''SimCity 2000'' at my cousin's house. After I had bought ''SimCity'' on the SNES, we got into a Sim game kick, and began buying a lot of them. I bought ''[[SimAnt]]'', and ''[[A-Train]]'', they bought 2000 and Classic, and another friend bought ''[[SimFarm]]'' and ''[[SimTower]]''. |
− | I really liked all the additions of SimCity 2000: the isometric view, sloping land, the water system, the slow invention of technologies, and the nice music. And, of course, it was always fun to send the space alien to destroy everything. Like most Sim games, I got bored with the game because there is no objective, but it took a lot longer because there is so much to do. | + | I really liked all the additions of ''SimCity 2000'': the isometric view, sloping land, the water system, the slow invention of technologies, and the nice music. And, of course, it was always fun to send the space alien to destroy everything. Like most Sim games, I got bored with the game because there is no objective, but it took a lot longer because there is so much to do. |
==Status== | ==Status== | ||
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* '''Overall:''' 5/10 | * '''Overall:''' 5/10 | ||
* '''Best Version:''' DOS | * '''Best Version:''' DOS | ||
+ | |||
+ | {{Spoilers}} | ||
===Good=== | ===Good=== | ||
* There is an surprisingly large amount of things to do in the game. There are dozens of units to build, several systems to manage, and all sorts of interesting things that can occur. | * There is an surprisingly large amount of things to do in the game. There are dozens of units to build, several systems to manage, and all sorts of interesting things that can occur. | ||
* The layout, interface, and graphics are all fantastic. | * The layout, interface, and graphics are all fantastic. | ||
− | * Most of | + | * Most of [[Sue Kasper]]'s music is very enjoyable. |
* The pre-made maps included a lot of real-life cities including one only a half hour from where I grew up: Flint, Michigan. | * The pre-made maps included a lot of real-life cities including one only a half hour from where I grew up: Flint, Michigan. | ||
* Like most Maxis games, it came with a very thorough manual. | * Like most Maxis games, it came with a very thorough manual. | ||
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==Media== | ==Media== | ||
+ | ===Box Art=== | ||
+ | <gallery> | ||
+ | SimCity 2000 - DOS - USA.jpg|The art on the box was painted by [[David Schleinkofer]]. It's fantastic and has incredible attention to detail. It really gets across the micro-managing aspect of the game as well as the futurism. I only wish the layout didn't obscure so much of it. | ||
+ | </gallery> | ||
+ | |||
+ | ===Documentation=== | ||
<gallery> | <gallery> | ||
SimCity 2000 - Manual.pdf|Game manual. | SimCity 2000 - Manual.pdf|Game manual. | ||
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==Download== | ==Download== | ||
− | This is the DOS demo version of SimCity 2000. | + | This is the DOS demo version of ''SimCity 2000''. |
* [[Media:SimCity 2000 - DOS - Demo.zip|Download]] ([[:File:SimCity 2000 - DOS - Demo.zip|Info]]) - Demo. | * [[Media:SimCity 2000 - DOS - Demo.zip|Download]] ([[:File:SimCity 2000 - DOS - Demo.zip|Info]]) - Demo. | ||
+ | |||
+ | ==Titles== | ||
+ | {| class="wikitable" | ||
+ | ! Language !! Native !! Transliteration !! Translation | ||
+ | |- | ||
+ | | English || SimCity 2000 || || | ||
+ | |- | ||
+ | | Japanese || シムシティ2000 || ShimuShiti 2000 || SimCity 2000 | ||
+ | |} | ||
==Links== | ==Links== | ||
− | + | {{Link|MobyGames|http://www.mobygames.com/game/simcity-2000}} | |
− | + | {{Link|Wikipedia|https://en.wikipedia.org/wiki/SimCity_2000}} | |
− | + | {{Link|StrategyWiki|https://strategywiki.org/wiki/SimCity_2000}} | |
+ | {{Link|VGMPF|2=http://www.vgmpf.com/Wiki/index.php/SimCity_2000_(DOS)}} | ||
+ | {{Link|ModdingWiki|http://www.shikadi.net/moddingwiki/Simcity_2000}} | ||
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[[Category: FM Towns Games]] | [[Category: FM Towns Games]] | ||
[[Category: Game Boy Advance Games]] | [[Category: Game Boy Advance Games]] | ||
− | [[Category: Macintosh Games]] | + | [[Category: Macintosh Classic Games]] |
[[Category: Nintendo 64 Games]] | [[Category: Nintendo 64 Games]] | ||
[[Category: OS/2 Games]] | [[Category: OS/2 Games]] |
Revision as of 21:48, 8 July 2019
SimCity 2000 is a strategy which simulates city planning. It was developed and published by Maxis Software for the Macintosh in 1993, and then ported to many other platforms. It's less of a sequel to SimCity, and more like a remake. Like the original, you play as the mayor of a city and maze all the large decisions of zoning land for residential, commercial, or industrial buildings, and plan out the location of roads, power plants, water pipes, parks, and more. But this game adds many more elements to take into consideration.
I first played SimCity 2000 at my cousin's house. After I had bought SimCity on the SNES, we got into a Sim game kick, and began buying a lot of them. I bought SimAnt, and A-Train, they bought 2000 and Classic, and another friend bought SimFarm and SimTower.
I really liked all the additions of SimCity 2000: the isometric view, sloping land, the water system, the slow invention of technologies, and the nice music. And, of course, it was always fun to send the space alien to destroy everything. Like most Sim games, I got bored with the game because there is no objective, but it took a lot longer because there is so much to do.
Contents
Status
I own the special edition of this game for DOS.
Review
- Overall: 5/10
- Best Version: DOS
— This section contains spoilers! —
Good
- There is an surprisingly large amount of things to do in the game. There are dozens of units to build, several systems to manage, and all sorts of interesting things that can occur.
- The layout, interface, and graphics are all fantastic.
- Most of Sue Kasper's music is very enjoyable.
- The pre-made maps included a lot of real-life cities including one only a half hour from where I grew up: Flint, Michigan.
- Like most Maxis games, it came with a very thorough manual.
Bad
- The music plays entirely at random, so you can get a snappy jazz number during a hurricane, or a dirge right after celebrating a milestone.
- I remember always having water pressure problems no matter how many water towers or pumps I created. Not sure if this was a bug, or something I was doing wrong that the game never explained to me.
Ugly
- Nothing.
Media
Box Art
The art on the box was painted by David Schleinkofer. It's fantastic and has incredible attention to detail. It really gets across the micro-managing aspect of the game as well as the futurism. I only wish the layout didn't obscure so much of it.
Documentation
- SimCity 2000 - Manual.pdf
Game manual.
Download
This is the DOS demo version of SimCity 2000.
Titles
Language | Native | Transliteration | Translation |
---|---|---|---|
English | SimCity 2000 | ||
Japanese | シムシティ2000 | ShimuShiti 2000 | SimCity 2000 |