Difference between revisions of "Skydiver"

From TheAlmightyGuru
Jump to: navigation, search
(Credits)
Line 3: Line 3:
 
'''''Skydiver''''' is an action video game with a sports theme developed by [[Owen Rubin]] and published by [[Atari]] for the [[arcade]] in June, 1978. It was later ported to the [[Atari 2600]] in 1979. In the game, the player controls a skydiver and must attempt to safely guide them onto a landing pad on the ground. The game's strategy is based on when the player chooses to jump out of their plane, how long the wait before deploying their chutes (the longer you wait, the more points you get), and successfully navigating the ever-changing wind. The game features play similar to the much earlier title, ''[[Lunar Lander]]''.
 
'''''Skydiver''''' is an action video game with a sports theme developed by [[Owen Rubin]] and published by [[Atari]] for the [[arcade]] in June, 1978. It was later ported to the [[Atari 2600]] in 1979. In the game, the player controls a skydiver and must attempt to safely guide them onto a landing pad on the ground. The game's strategy is based on when the player chooses to jump out of their plane, how long the wait before deploying their chutes (the longer you wait, the more points you get), and successfully navigating the ever-changing wind. The game features play similar to the much earlier title, ''[[Lunar Lander]]''.
  
The arcade cabinet uses several interesting tricks to make it more interesting. It has a specialized control panel with ripcord handles that allow players to pull the handle to open their chute, and move it left or right to steer. The arcade game's designer, Owen Rubin, a fan of pinball games, added an element common in pinball games, the ability to light up letters of the game's title on the marquee. The lights flicker off and on over time, and, if the player successfully lands while a light is on, the light remains on for the rest of their attempt. If the player is able to light up all the letters in the word "Skydiver," they're given bonus points. There are also cloud overlays on the screen to obscure portions of the play field. The Atari 2600 port naturally uses the [[Atari 2600 Joystick]] and lacks various features of the arcade, but it adds moving landing pads as an alternate game. The arcade game gives the player a set number of attempts, while the 2600 game allows as many attempts as possible in a set number of time. Both games can be played as a single-player game, or as a two-player simultaneous competition.
+
The arcade cabinet uses several interesting tricks to make it more interesting. It has a specialized control panel with ripcord handles that allow players to pull the handle to open their chute, and move it left or right to steer. The arcade game's designer, Owen Rubin, a fan of pinball games, added an element common in pinball games, the ability to light up letters of the game's title on the marquee. The lights flicker off and on over time, and, if the player successfully lands while a light is on, the light remains on for the rest of their attempt. If the player is able to light up all the letters in the word "Skydiver," they're given bonus points. There are also cloud overlays on the screen to obscure portions of the play field. The monitor is an unusual 3 color display, featuring black, white, and blue. The Atari 2600 port naturally uses the [[Atari 2600 Joystick]] and lacks various features of the arcade, but it adds moving landing pads as an alternate game. The arcade game gives the player a set number of attempts, while the 2600 game allows as many attempts as possible in a set number of time. Both games can be played as a single-player game, or as a two-player simultaneous competition.
  
 
My family had ''Sky Diver'' for the Atari 2600, and my siblings and I would often play the game competitively in the mid-1980s. We liked the flailing animation the skydiving stick men make as the fall and the sound that is heard when they embed themselves into the ground. Like most games from the 1970s, it didn't have much depth, but it was enjoyable for a few minutes.
 
My family had ''Sky Diver'' for the Atari 2600, and my siblings and I would often play the game competitively in the mid-1980s. We liked the flailing animation the skydiving stick men make as the fall and the sound that is heard when they embed themselves into the ground. Like most games from the 1970s, it didn't have much depth, but it was enjoyable for a few minutes.
Line 36: Line 36:
 
===Documentation===
 
===Documentation===
 
<gallery>
 
<gallery>
 +
Skydiver - ARC - USA - Manual.pdf|Arcade manual.
 +
Skydiver - 2600 - USA - Manual - Rev1.pdf|2600 manual, rev 1.
 +
Skydiver - 2600 - USA - Manual - Rev2.pdf|2600 manual, rev 2.
 
Skydiver - ARC - USA - Flyer.jpg|Arcade flyer.
 
Skydiver - ARC - USA - Flyer.jpg|Arcade flyer.
 
Skydiver - ARC - USA - Flyer 2.jpg|Arcade flyer.
 
Skydiver - ARC - USA - Flyer 2.jpg|Arcade flyer.

Revision as of 12:25, 7 February 2020

The arcade cabinet.

Skydiver is an action video game with a sports theme developed by Owen Rubin and published by Atari for the arcade in June, 1978. It was later ported to the Atari 2600 in 1979. In the game, the player controls a skydiver and must attempt to safely guide them onto a landing pad on the ground. The game's strategy is based on when the player chooses to jump out of their plane, how long the wait before deploying their chutes (the longer you wait, the more points you get), and successfully navigating the ever-changing wind. The game features play similar to the much earlier title, Lunar Lander.

The arcade cabinet uses several interesting tricks to make it more interesting. It has a specialized control panel with ripcord handles that allow players to pull the handle to open their chute, and move it left or right to steer. The arcade game's designer, Owen Rubin, a fan of pinball games, added an element common in pinball games, the ability to light up letters of the game's title on the marquee. The lights flicker off and on over time, and, if the player successfully lands while a light is on, the light remains on for the rest of their attempt. If the player is able to light up all the letters in the word "Skydiver," they're given bonus points. There are also cloud overlays on the screen to obscure portions of the play field. The monitor is an unusual 3 color display, featuring black, white, and blue. The Atari 2600 port naturally uses the Atari 2600 Joystick and lacks various features of the arcade, but it adds moving landing pads as an alternate game. The arcade game gives the player a set number of attempts, while the 2600 game allows as many attempts as possible in a set number of time. Both games can be played as a single-player game, or as a two-player simultaneous competition.

My family had Sky Diver for the Atari 2600, and my siblings and I would often play the game competitively in the mid-1980s. We liked the flailing animation the skydiving stick men make as the fall and the sound that is heard when they embed themselves into the ground. Like most games from the 1970s, it didn't have much depth, but it was enjoyable for a few minutes.

Status

I do not own this game. It cannot be beaten. I never recorded a high score.

Review

Good

  • Having to pull and direct the ripcord handle really adds a level of verisimilitude to the game.
  • Using the cabinet's marquee to display potential bonus points was a clever design decision.
  • The ambulance that peels your skydiver off the ground when you miss is pretty funny.
  • The moving platforms in the 2600 port are a welcome addition.
  • The arcade game has built-in translations to French, Spanish, and German.

Bad

  • There is bad sprite flickering on the falling skydivers in the arcade game.
  • The 2600 port loses the ambulance animation and bonus score system.

Ugly

  • The game is too primitive to really appreciate. Pretty much everything the game has to offer can be seen in the attract animation.
  • The game is media challenged. The graphics and sound are very weak, and the 2600 port is even worse.

Media

Box Art

Documentation

Videos

Credits

Roles Staff
Arcade Game Owen Rubin
2600 Game Jim Huether
2600 Cover Art Greg Vance

Titles

Language Native Transliteration Translation
English (2600) Sky Diver
English (arcade) Skydiver
English (Telegames) Dare Diver
German Vom Himmel durch die Hölle From Heaven Through Hell

Links

Link-MobyGames.png  Link-Wikipedia.png  link={{{2}}}  Link-TCRF.png