Soft lock

From TheAlmightyGuru
Revision as of 21:23, 22 May 2024 by TheAlmightyGuru (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
A glitch can cause a soft lock in level 10 of Battletoads.

Soft lock is a video game term which describes a point in a game where a player may continue playing, but a failure in either programming or design prevents the player from making additional progress. The term comes from the older term "lock up" which describes when a computer program freezes or stops accepting input (itself based on an older meaning which described when a machine seized). Because you can no longer progress, the game is "locked," but, since the game is still running, it's only "soft locked." An unavoidable soft lock is sometimes described as a kill screen, regardless of whether it kills your character.


Many gaming sites refer to a game being "soft locked" if the player can't proceed without dying, but I think a soft lock should only apply when there are no in-game ways to get out of the lock. For example, some game sites describe "minus world" in Super Mario Bros. as a soft lock, since you're stuck in a repeating level. However, purposely dying or letting the time run out will eventually give you a game over which will return you back to the normal game state, ending the supposed "lock."

A subset of the soft lock is the unwinnable state which may occur in adventure and role-playing games. The difference being that a soft lock is typically obvious right after it happens and you're stuck in a very limited area, while it may take hours before you realize you're in an unwinnable state because you have access to much more of the game.

The video game hacker community has fixed many of the soft locks which can occur in the more popular video games.


In level 10 of the game Battletoads, you must race a rat down a shaft before it detonates a bomb at the bottom. Kicking the bomb before the rat reaches it will kill the rat, and it will fall down and shatter the floor allowing you to progress the game. However, a programming oversight makes it possible for the rat to sometimes fall through a wall preventing the rat from shattering the floor after you kick the bomb, keeping you stuck at the bottom. You can still move around, but, with no way to die or run out the clock, the game is soft locked and you're forced to reset. Being so far into such a difficult game, this is especially frustrating when it happens.

If you use all your Rush power in the fight with the Yellow Devil, the next level starts with a soft lock.

In Mega Man III there are several places in the Dr. Wily Stages where having a Rush Jet or Rush Catapult is necessary for clearing a high jump, but, since the power-ups don't refill after each stage, it's not uncommon to run out of energy for them. Unfortunately, these areas occur in places where there aren't any enemies to fight or ways to kill yourself, so you are soft locked, and the only way out is to reset the game.

There are hundreds more examples listed on TVTropes, however, most of these are not true soft locks as the player can always purposely die or use an in-game reset.