Difference between revisions of "Space Quest III: The Pirates of Pestulon"

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Space Quest III - Pirates of Pestulon, The - USA - Hint Book.pdf|Hint book.
 
Space Quest III - Pirates of Pestulon, The - USA - Hint Book.pdf|Hint book.
 
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===Videos===
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{{#ev:youtube|wkhNh5lfdGc|256|inline|Ways to die.|frame}}
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{{#ev:youtube|Kg_qjjWhxXM|256|inline|Debug modes.|frame}}
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{{#ev:youtube|vQJFHlwSrzA|256|inline|Longplay - Amiga.|frame}}
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{{#ev:youtube|3bFWk4wVNco|256|inline|Longplay - Atari ST.|frame}}
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{{#ev:youtube|TGItfTJwKdI|256|inline|Longplay - MS-DOS.|frame}}
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{{#ev:youtube|1iygwPpY9BU|256|inline|Game play - Macintosh Classic.|frame}}
  
 
==Links==
 
==Links==

Revision as of 16:00, 11 January 2021

DOS cover.

Space Quest III: The Pirates of Pestulon is a comedic graphic adventure puzzle video game developed and published by Sierra On-Line on 1989-03-24 initially for MS-DOS, and later for Amiga, Atari ST, and Macintosh. It is the third game in the Space Quest series and the first to use the Sierra Creative Interpreter version 0. The game was primarily designed by Mark Crowe and Scott Murphy who go by the moniker "Two Guys From Andromeda."

Personal

Status

I own this game in a Steam collection and am playing it.

Review

Video Game Review Icon - Enjoyment.png Video Game Review Icon - Control.png Video Game Review Icon - Appearance.png Video Game Review Icon - Sound.png Video Game Review Icon - Replayability.png
0 0 0 0 0

Best Version: MS-DOS

— This section contains spoilers! —

Good

  • There are several laugh-out-loud jokes through the game, and plenty of chuckles.
  • The EGA graphics are really impressive. The backgrounds are highly detailed and the sprite animations are well-drawn. The death graphics are also really funny.

Bad

  • The plot, the Two Guys from Andromeda have been kidnapped by a terrible game company and forced to make games, is not only stupid and self-serving, but it doesn't fit with the theme of the previous titles.
  • The joke about your sentence being just too well-crafted for the game to understand was hilarious at first, but it quickly wore out its welcome as struggled with the parser and even obvious unplanned commands defaulted to it.
  • The long delays with the claw puzzle make it annoying to get the item you're reaching for, and even more annoying when you're trying to deliver it.
  • The "puzzle" with the rat was annoying. You just do the same thing twice, that's it? I wasted a lot of time trying to come up with a way to actually solve it.
  • I don't like how the invisibility belt can't be used to bypass the pirates. Although it's nice that it prevents what would otherwise become an unwinnable state later in the game, it doesn't make sense. The developers should have come up with a better way to prevent you from using it.
  • The hint book tries to be funny, but the jokes are especially lame.

Ugly

  • The Astro Chicken game is not only a rip-off of Lunar Lander, but features bad controls and terrible music. I know this was meant to be an in-game joke since it was supposed to be made by a terrible video game company, but there is satire, and then there is just laziness. To top it all off, playing the game isn't even necessary to beat SQ3!

Media

Box Art

Documentation

Videos

Ways to die.
Debug modes.
Longplay - Amiga.
Longplay - Atari ST.
Longplay - MS-DOS.
Game play - Macintosh Classic.

Links

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