Super Bomberman 2

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Super Bomberman 2

Super Bomberman 2 - SNES - USA.jpg

SNES - USA - 1st edition.

Developer Hudson Soft
Publisher Hudson Soft
Published 1994-04-28
Platforms SNES
Genres Action, Maze video game
Themes Action, Cartoon
Series Bomberman
Multiplayer Simultaneous versus
Distribution Commercial

Super Bomberman 2 is an action strategy maze game developed and published by Hudson Soft for the SNES on 1994-04-28. It is the sequel to Super Bomberman, was followed by Super Bomberman 3, and is the thirteenth game in the Bomberman series.

In the game's story, five cyborg bombers built by hostile aliens come to Earth and kidnap White Bomberman. With him gone, they will be able to conquer Earth, but White Bomberman isn't captured so easily, and blasts his way out of his cell and makes his way through the spaceship of the Five Bad Bombers.



After discovering that most of the Bomberman games give you infinite continues, I started playing more of them. This was the fourth one that I was set on completing, and I found it to be the best I had played up until that point. I made it to the end boss, but then took about another five days to finally beat him.


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7 7 6 6 9

Best Version: SNES

— This section contains spoilers! —


  • The layout of the game's story mode greatly improves on the previous titles. Instead of using simple maps with randomly generated walls, each map has a unique layout and each world features new hazards and monsters.
  • The game fixes one of the problems from the first game. When you die, you don't automatically lose all of your power-ups and go back to square one. Instead, you keep your bomb count and flame length power-ups, and lose only the more special power-ups. However, when you get a game over, you do lose everything, which makes you try especially hard when your lives are dwindling. I found this to be much more enjoyable. I particularly like the fact that you can get back a decent amount of power-ups in the first section of the boss battles so you're not stuck with practically nothing for the second harder fight.
  • The graphics are good, and the new environments are attractive. The large bosses look amazing.
  • Yasuhiko Fukuda builds upon Jun Chikuma's earlier work to compose a very fitting soundtrack.
  • The wide variety in battle maps gives the game a lot of multiplayer enjoyment.
  • Excluding the final one, the boss battles are challenging in an enjoyable way.


  • The walls that randomly pop back up in world 5 are pretty annoying. Since you can't control when they resurface, you will invariably find yourself trapped behind one with a bomb about to go off. Finishing these levels just takes a little luck, or the walk through walls power-up.
  • I initially thought the hidden landmines in world 5 were a neat addition, but, after dying to them my umpteenth time, I began to loathe them. They slow down progress because you're always slowly inching your way across the map not sure where they might be. I like that you can blow them up and be rid of them, but you have to do this each time you die, which happens a lot in world 5. Maybe if they were used a little less they wouldn't have been so annoying.
  • The ending is very underwhelming.


  • The final boss is too hard, and making his final form require the glove power-up is unfair. I made it through the majority of the game without too much difficulty, but the ending took me scores of attempts.


Box Art




Longplay - Story mode.
Longplay - Battle mode - All maps, hard difficulty.

Play Online

SNES (Europe), SNES (USA), Super Famicom


Strong female character?FailThe series finally introduces a woman with Pretty Bomber, but she's just a sprite swap.
Bechdel test?FailThere is no dialogue.
Strong person of color character?FailThe Bomber Men don't really have a clear race.
Queer character?FailThere are no queer characters.


Language Native Transliteration Translation
English Super Bomberman 2
Japanese スーパーボンバーマン2 Supa Bonbaman 2 Super Bomberman 2


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