Super Mario All-Stars
Super Mario All-Stars is a compilation video game developed and published by Nintendo and released on 1993-07-14. It includes remastered versions of Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3, and Super Mario Bros.: The Lost Levels. In Japan, since the The Lost Levels was actually their Super Mario Bros. 2, the US version of Super Mario Bros. 2 was titled, Super Mario USA. The game engines and their controls are effectively the same, but each game features enhanced graphics and music.
I bought this game shortly after it was released, as I was a huge fan of the first three Mario games. I really enjoyed seeing the updated graphics and sound, and this gave me access to Super Mario Bros. 2, which I didn't own, and The Lost Levels, which were entirely unknown to me at the time. However, since I had already played the majority of what the compilation had to offer, I quickly became bored. I'm not sure what happened to my cartridge, but I no longer own it.
I used to own this game, but no longer do. I can beat games 1, 2, and 3, but I've never made a serious attempt to beat The Lost Levels.
- The upgrades to the graphics and sound are pretty great.
- The new character animations (like the toads in the castles) and added tunes by Koji Kondo really add quality to the games.
- The programmers did a great job of maintaining the controls and physics from the original games.
- The ability to save between levels for each game is a helpful addition.
- Some of the new background graphics are a bit too intrusive.
- I think Koji Kondo relies a bit too much on steel drums in his remixes.
- Mario's new ducking animation looks silly in SMB1.
The Japanese box is modeled after the Japanese Super Mario World box with the same ill-fitting orange and yellow backdrop. The layout shows excerpts from the Japanese cover of the four games above a tuxedo-clad golden Mario statue. It does a decent job of getting the point across.