Difference between revisions of "Super Mario Bros."

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[[Image:Super Mario Bros. - NES - USA.jpg|thumb|256x256px|North American box art.]]
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{{Video Game
 +
| Title            = Super Mario Bros.
 +
| Image           = Super Mario Bros. - NES - USA.jpg
 +
| ImageDescription = NES - USA - 1st edition
 +
| Developer        = {{VideoGameDeveloper|Nintendo}}
 +
| Publisher        = {{VideoGamePublisher|Nintendo}}
 +
| PublishedYear    = 1985
 +
| PublishedMonth  = 09
 +
| PublishedDay    = 13
 +
| Platforms        = {{Platform|Famicom Disk System}}, {{Platform|PlayChoice-10}}, {{Platform|NES}}, {{Platform|VS. System}}
 +
| Genres          = {{VideoGameGenre|Action video game|Action}}, {{VideoGameGenre|Platformer|Platformer}}
 +
| Themes          = {{MediaTheme|Action}}, {{MediaTheme|Cartoon}}
 +
| Series          = ''[[Mario (universe)|Mario]]'', ''[[Super Mario Bros. (universe)|Super Mario Bros.]]''
 +
| Multiplayer      = {{GameMultiplayer|Alternating versus}}
 +
| Distributions    = {{VideoGameDistribution|Commercial}}
 +
}}
  
'''''Super Mario Bros.''''' is a [[platformer]] video game developed and published by [[Nintendo]] for the [[Nintendo Entertainment System]] on 1985-09-13, and later released for several other platforms. The game extends the burgeoning [[Mario (universe)|Mario universe]] and begins the new "Super" series within it. In the game, the Mushroom Kingdom has been taken over by King Koopa (later called Bowser) and you play Mario or Luigi in an attempt to rescue the kidnapped Princess Toadstool (later Peach). You must run through eight worlds, each with 4 levels. While the first three levels will have various settings, the fourth level is always a castle level which ends with a boss battle.
+
'''''Super Mario Bros.''''' is a [[ratchet scrolling]] [[platformer]] video game developed and published by [[Nintendo]] for the [[Nintendo Entertainment System]] on 1985-09-13, and later released for several other platforms. The game extends the burgeoning [[Mario (universe)|Mario universe]] and begins the new "Super" series within it. In the game, the Mushroom Kingdom has been taken over by King Koopa (later called Bowser) and you play Mario or Luigi in an attempt to rescue the kidnapped Princess Toadstool (later Peach). You must run through eight worlds, each with 4 levels. While the first three levels will have various settings, the fourth level is always a castle level which ends with a boss battle.
  
 
''Super Mario Bros.'' is a pivotal title in video game history, not only because it broke all previous records of sales for a console game, but because it maintained that record for over 20 years until out-sold by ''[[Wii Sports]]''. And while ''Super Mario Bros.'' is nowhere near the first scrolling platformer, it is the first hugely successful one.
 
''Super Mario Bros.'' is a pivotal title in video game history, not only because it broke all previous records of sales for a console game, but because it maintained that record for over 20 years until out-sold by ''[[Wii Sports]]''. And while ''Super Mario Bros.'' is nowhere near the first scrolling platformer, it is the first hugely successful one.
  
 
==Personal==
 
==Personal==
 +
{{VideoGameStatus
 +
| Own      = Yes. Loose US cartridge.
 +
| CantOwn  =
 +
| Won      = Yes. No warps.
 +
| CantWin  =
 +
| Finished = No warps: Around 1990 / No 100 lives: Around 2002 / Hard mode no warps: 2021-10-06.
 +
}}
 +
 
The very first time I saw this game was shortly after it was released in the USA for the [[VS. System]] in the arcade (around 1986-1987). Having no idea how to play, and being afraid to touch the question mark blocks, I very quickly lost all my lives in the first level. Shortly thereafter, around 1987, I saw this game at my baby sitter's house. Not long after than, around 1988, my brother and I bought our own NES Action Set which came with the ''[[Super Mario Bros. multicarts|Super Mario Bros. / Duck Hunt]]'' multicart, and we played the game many, many times. Even though this game was nowhere near the first video game I played (my family had an [[Atari 2600]] for years prior), it still causes a great welling of nostalgia to play it. This is partially because it was the first NES game I played, partially because I played it so much, and partially because it's just a really well-made game.
 
The very first time I saw this game was shortly after it was released in the USA for the [[VS. System]] in the arcade (around 1986-1987). Having no idea how to play, and being afraid to touch the question mark blocks, I very quickly lost all my lives in the first level. Shortly thereafter, around 1987, I saw this game at my baby sitter's house. Not long after than, around 1988, my brother and I bought our own NES Action Set which came with the ''[[Super Mario Bros. multicarts|Super Mario Bros. / Duck Hunt]]'' multicart, and we played the game many, many times. Even though this game was nowhere near the first video game I played (my family had an [[Atari 2600]] for years prior), it still causes a great welling of nostalgia to play it. This is partially because it was the first NES game I played, partially because I played it so much, and partially because it's just a really well-made game.
  
==Status==
+
I have also reached minus world, jumped the flagpole in 3-3 in 2019, painstakingly elapsed the score on 2021-10-05, and beat hard mode with no warps on 2021-10-06.
I own this game as an individual cart and as a multicart with ''[[Duck Hunt]]''. I have beaten it without warping or mining extra lives. I have also reached minus world. In 2021, I started pushing my skills with the game and successfully jumped the flagpole in 3-2, painstakingly elapsed the score on 2021-10-05, and beat hard mode no warps on 2021-10-06.
 
  
 
==Review==
 
==Review==
{{Video Game Review|8|8|6|6|8|NES}}
+
{{Video Game Review|7|7|5|5|8|NES}}
  
 
{{Spoilers}}
 
{{Spoilers}}
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* Character control is pretty good. You can control your running speed, jumping height, and jumping distance intuitively. It's not as great as ''[[Super Mario Bros. 3]]'', but still quite good.
 
* Character control is pretty good. You can control your running speed, jumping height, and jumping distance intuitively. It's not as great as ''[[Super Mario Bros. 3]]'', but still quite good.
 
* The game has great level design which introduces you to new concepts as you progress, effectively teaching you how to play without needing a manual.
 
* The game has great level design which introduces you to new concepts as you progress, effectively teaching you how to play without needing a manual.
* There is variation between the levels. As you progress in the game, there are new enemies and new environmental hazards, like platforms, springs, firebars, etc., and the levels vary from day, night, underground, underwater, tree tops, bridges, inside castles, outside castles, winter, etc.
+
* There is variation between the levels. As you progress in the game, there are new enemies and new environmental hazards, like platforms, springs, firebars, etc., and the background art varies from day, night, underground, underwater, tree tops, bridges, inside castles, outside castles, winter, etc.
 
* Compared to other games in 1985, the graphics are quite good.
 
* Compared to other games in 1985, the graphics are quite good.
 
* [[Koji Kondo]]'s created a wonderful song with the ''Above Ground'' track, and the the other tunes, while short and repetitive, still fit the theme quite well.
 
* [[Koji Kondo]]'s created a wonderful song with the ''Above Ground'' track, and the the other tunes, while short and repetitive, still fit the theme quite well.
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===Bad===
 
===Bad===
 
* Honestly, the only music I really like in this game is the Above Ground tune. The underworld and castle songs are fine, but they're both short and a bit repetitive, and I find the instruments in the underwater music to be a bit grating.
 
* Honestly, the only music I really like in this game is the Above Ground tune. The underworld and castle songs are fine, but they're both short and a bit repetitive, and I find the instruments in the underwater music to be a bit grating.
* The hammers thrown by the Hammer Bros. have really bad collision detection.
+
* The hammers thrown by the hammer bros. have really bad collision detection.
 
* The ending is too plain for such a difficult game.
 
* The ending is too plain for such a difficult game.
  
 
===Ugly===
 
===Ugly===
* Nothing.
+
* Looking back at it now, the game is far too difficult. For someone who hasn't already memorized where all the hidden bonuses are, three lives and a few 1-ups is nowhere near enough to get through 36 stages! And, unless you can pull off the hundred lives trick, or know about the [[continue]] cheat, having to reset your game entirely when you run out of lives is an severe punishment.
  
 
==Media==
 
==Media==
 
===Box Art===
 
===Box Art===
 
<gallery>
 
<gallery>
Super Mario Bros. - NES - Japan.jpg|The Japanese box art (and some European releases), perfectly captures the surreal cartoonish vibe of the game and shows the various enemies you'll meet along the journey. My favorite box art, obviously.
+
Super Mario Bros. - NES - Japan.jpg|Famicom - Japan - This cover perfectly captures the surreal cartoonish vibe of the game and shows the various enemies you'll meet along the journey. My favorite box art, obviously. It was used on European releases as well.
Super Mario Bros. - NES - USA.jpg|The North American box shares the hideous pixel art of all the launch titles.
+
Super Mario Bros. - FDS - Japan - Disk Cover.jpg|Famicom Disk System - Japan - The FDS disk cover crops out a lot of the art.
 +
Super Mario Bros. - NES - USA.jpg|NES - USA - This shares the hideous pixel art of all the US launch titles.
 
</gallery>
 
</gallery>
  
 
===Documentation===
 
===Documentation===
 
<gallery>
 
<gallery>
Super Mario Bros. - NES - USA - Manual.pdf|Manual, USA.
+
Super Mario Bros. - NES - Japan - Manual.pdf|Manual - Famicom - Japan.
Super Mario Bros. - NES - USA - Manual - Digital.pdf|Manual, USA - Digital.
+
Super Mario Bros. - NES - Japan - Manual - Digital.pdf|Manual - Famicom - Japan - Digital.
Super Mario Bros. - NES - Japan - Manual.pdf|Manual, Japan.
+
Super Mario Bros. - GBA - USA - Manual.pdf|Manual - Game Boy Advance - USA.
Super Mario Bros. - NES - Japan - Manual - Digital.pdf|Manual, Japan - Digital.
+
Super Mario Bros. - NES - USA - Manual.pdf|Manual - NES - USA.
 +
Super Mario Bros. - NES - USA - Manual - Digital.pdf|Manual - NES - USA - Digital.
 
Super Mario Bros. - NES - How to Win At Super Mario Bros..pdf|''How to Win At Super Mario Bros.''
 
Super Mario Bros. - NES - How to Win At Super Mario Bros..pdf|''How to Win At Super Mario Bros.''
 
Official Nintendo Player's Guide - 027.jpg|''[[The Official Nintendo Player's Guide]]'', part 1.
 
Official Nintendo Player's Guide - 027.jpg|''[[The Official Nintendo Player's Guide]]'', part 1.
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===Graphics===
 
===Graphics===
 +
<gallery>
 +
Super Mario Bros. - NES - Underground Palette Swap.png|[[Palette swap|Palette swapping]] for ambience.
 +
</gallery>
 +
 
* [https://www.spriters-resource.com/nes/supermariobros spriters-resource.com/nes/supermariobros] - Graphics.
 
* [https://www.spriters-resource.com/nes/supermariobros spriters-resource.com/nes/supermariobros] - Graphics.
  
 
===Screenshots===
 
===Screenshots===
 
<gallery>
 
<gallery>
 +
Super Mario Bros. - NES - Screenshot - Player Start.png|The player start screen.
 +
Super Mario Bros. - NES - Screenshot - Ratchet Scrolling.png|The game makes use of [[ratchet scrolling]].
 +
Super Mario Bros. - NES - Screenshot - Checkpoint.png|Respawning at the first [[Checkpoint (respawn)|checkpoint]].
 
Super Mario Bros. - NES - Screenshot - Invincible.png|[[Invincibility (video game terminology)|Invincible]] thanks to Starman.
 
Super Mario Bros. - NES - Screenshot - Invincible.png|[[Invincibility (video game terminology)|Invincible]] thanks to Starman.
 
Super Mario Bros. - NES - Screenshot - Death While Invincible.png|Even when invincible, you can still die from falling.
 
Super Mario Bros. - NES - Screenshot - Death While Invincible.png|Even when invincible, you can still die from falling.
 +
Super Mario Bros. - NES - Screenshot - 1-2.png|World 1, level 1 - the first underground stage.
 +
Super Mario Bros. - NES - Screenshot - Purposely Taking Damage.png|You can [[Purposely taking damage|purposely get hit]] to safely bypass Bowser.
 +
Super Mario Bros. - NES - Screenshot - Coin Heaven.png|The "coin heaven" [[bonus stage]].
 +
Super Mario Bros. - NES - Screenshot - Chain 1-Up.png|Getting a [[extra life|1-up]] by chaining kills.
 +
Super Mario Bros. - NES - Screenshot - 100 Lives Trick.png|The 100 lives trick.
 +
Super Mario Bros. - NES - Screenshot - Lots of Lives.png|More than 9 lives adds a crown, more than 19 lives glitches the display.
 +
Super Mario Bros. - NES - Screenshot - Jumping the Flag Pole.png|It's possible to jump the flag pole in 3-3.
 +
Super Mario Bros. - NES - Screenshot - Minus World.png|The infamous "minus world."
 
Super Mario Bros. - NES - Screenshot - Ending.png|Ending.
 
Super Mario Bros. - NES - Screenshot - Ending.png|Ending.
 +
Super Mario Bros. - NES - Screenshot - Game Over.png|Game over.
 
</gallery>
 
</gallery>
  
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<gallery>
 
<gallery>
 
Super Mario Bros. - Mario Dies On the Cover.png|Yes, I was the first to make this publicly known.
 
Super Mario Bros. - Mario Dies On the Cover.png|Yes, I was the first to make this publicly known.
 +
Adam Ellis - Toad.jpg|Fan comic by Adam Ellis.
 
Super Mario Bros. - NES - Fan Art - Mr Lovenstein.jpg|Fan comic by MrLovenstein.
 
Super Mario Bros. - NES - Fan Art - Mr Lovenstein.jpg|Fan comic by MrLovenstein.
 
Super Mario Bros. - Fire Mario Jumps.jpg|Fan art of Fire Mario jumping.
 
Super Mario Bros. - Fire Mario Jumps.jpg|Fan art of Fire Mario jumping.
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{{YouTube|0iHtcvPm0nQ|NESComplex.}}
 
{{YouTube|0iHtcvPm0nQ|NESComplex.}}
 
{{YouTube|vSssHzHam_o|Review - NES Works.}}
 
{{YouTube|vSssHzHam_o|Review - NES Works.}}
 +
{{YouTube|kzdyERLY3HA|Review - NES Works Gaiden.}}
 +
{{YouTube|EsIPVcTPgBo|Review - What's So Great About Gaming?}}
 
{{YouTube|HigLnJE9zug|Glitches.}}
 
{{YouTube|HigLnJE9zug|Glitches.}}
 
{{YouTube|5Tx2lJ4hYCc|Glitches.}}
 
{{YouTube|5Tx2lJ4hYCc|Glitches.}}
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{{YouTube|sSgTB-tKrNk|Commercial - Japan.}}
 
{{YouTube|sSgTB-tKrNk|Commercial - Japan.}}
 
{{YouTube|khtTZ87amwc|Boundary Break.}}
 
{{YouTube|khtTZ87amwc|Boundary Break.}}
{{YouTube|Dp7fVUfj8oI|Longplay - No warps.}}
+
{{YouTube|ptO-0tLs4n4|Dorkley - Dark story.}}
 +
{{YouTube|6ufyQSAVrn0|Longplay - No warps.}}
 
{{YouTube|lqKru7mJj8Y|Longplay - No warps, 2nd run.}}
 
{{YouTube|lqKru7mJj8Y|Longplay - No warps, 2nd run.}}
 +
 +
==Play Online==
 +
{{PlayOnline|https://www.retrogames.cc/fds-games/super-mario-bros-japan.html|Famicom Disk System}}
 +
 +
==Representation==
 +
{{Representation
 +
| Media                      = Video games
 +
| StrongFemaleCharacterStatus = Fail
 +
| StrongFemaleCharacterNotes  = The sole woman is a damsel in distress.
 +
| BechdelTestStatus          = Fail
 +
| BechdelTestNotes            = There is only one woman.
 +
| StrongPOCCharacterStatus    = Fail
 +
| StrongPOCCharacterNotes    = All characters are white.
 +
| QueerCharacterStatus        = Fail
 +
| QueerCharacterNotes        = There are no queer characters.
 +
}}
  
 
==Download==
 
==Download==
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[[Category: Games]]
 
[[Category: Video Games]]
 
[[Category: 1985 Video Games]]
 
 
[[Category: Video Game Prime Order - Action, Adventure, Strategy]]
 
[[Category: Video Game Prime Order - Action, Adventure, Strategy]]
[[Category: Video Game Genre - Platformer]]
+
[[Category: Game Mechanic - Ratchet Scrolling]]
[[Category: Media Theme - Fantasy]]
 
 
[[Category: Game Mechanic - Unlockable Difficulty Levels]]
 
[[Category: Game Mechanic - Unlockable Difficulty Levels]]
[[Category: NES Games]]
 
[[Category: PlayChoice-10 Games]]
 
[[Category: VS. System Games]]
 
 
[[Category: Trope - Damsel In Distress]]
 
[[Category: Trope - Damsel In Distress]]
 
[[Category: Trope - Women As Reward]]
 
[[Category: Trope - Women As Reward]]
[[Category: Video Games I've Beaten]]
 
 
[[Category: Favorite]]
 
[[Category: Favorite]]
 
[[Category: Favorite Games]]
 
[[Category: Favorite Games]]
[[Category: Multi-Player]]
 
[[Category: Video Games That Fail the Bechdel Test]]
 

Latest revision as of 19:38, 13 March 2024

Super Mario Bros.

Super Mario Bros. - NES - USA.jpg

NES - USA - 1st edition

Developer Nintendo
Publisher Nintendo
Published 1985-09-13
Platforms Famicom Disk System, PlayChoice-10, NES, VS. System
Genres Action, Platformer
Themes Action, Cartoon
Series Mario, Super Mario Bros.
Multiplayer Alternating versus
Distribution Commercial

Super Mario Bros. is a ratchet scrolling platformer video game developed and published by Nintendo for the Nintendo Entertainment System on 1985-09-13, and later released for several other platforms. The game extends the burgeoning Mario universe and begins the new "Super" series within it. In the game, the Mushroom Kingdom has been taken over by King Koopa (later called Bowser) and you play Mario or Luigi in an attempt to rescue the kidnapped Princess Toadstool (later Peach). You must run through eight worlds, each with 4 levels. While the first three levels will have various settings, the fourth level is always a castle level which ends with a boss battle.

Super Mario Bros. is a pivotal title in video game history, not only because it broke all previous records of sales for a console game, but because it maintained that record for over 20 years until out-sold by Wii Sports. And while Super Mario Bros. is nowhere near the first scrolling platformer, it is the first hugely successful one.

Personal

Own?Yes. Loose US cartridge.
Won?Yes. No warps.
FinishedNo warps: Around 1990 / No 100 lives: Around 2002 / Hard mode no warps: 2021-10-06.

The very first time I saw this game was shortly after it was released in the USA for the VS. System in the arcade (around 1986-1987). Having no idea how to play, and being afraid to touch the question mark blocks, I very quickly lost all my lives in the first level. Shortly thereafter, around 1987, I saw this game at my baby sitter's house. Not long after than, around 1988, my brother and I bought our own NES Action Set which came with the Super Mario Bros. / Duck Hunt multicart, and we played the game many, many times. Even though this game was nowhere near the first video game I played (my family had an Atari 2600 for years prior), it still causes a great welling of nostalgia to play it. This is partially because it was the first NES game I played, partially because I played it so much, and partially because it's just a really well-made game.

I have also reached minus world, jumped the flagpole in 3-3 in 2019, painstakingly elapsed the score on 2021-10-05, and beat hard mode with no warps on 2021-10-06.

Review

Video Game Review Icon - Enjoyment.png Video Game Review Icon - Control.png Video Game Review Icon - Appearance.png Video Game Review Icon - Sound.png Video Game Review Icon - Replayability.png
7 7 5 5 8

Best Version: NES

— This section contains spoilers! —

Good

  • Over all, the game is a lot of fun with a challenge that slowly increases in difficulty over time.
  • Character control is pretty good. You can control your running speed, jumping height, and jumping distance intuitively. It's not as great as Super Mario Bros. 3, but still quite good.
  • The game has great level design which introduces you to new concepts as you progress, effectively teaching you how to play without needing a manual.
  • There is variation between the levels. As you progress in the game, there are new enemies and new environmental hazards, like platforms, springs, firebars, etc., and the background art varies from day, night, underground, underwater, tree tops, bridges, inside castles, outside castles, winter, etc.
  • Compared to other games in 1985, the graphics are quite good.
  • Koji Kondo's created a wonderful song with the Above Ground track, and the the other tunes, while short and repetitive, still fit the theme quite well.
  • The addition of an unlockable hard mode adds some replay value to the game, even if it isn't much of a change.
  • I am awed that the developers were able to cram the entire game into 32K!

Bad

  • Honestly, the only music I really like in this game is the Above Ground tune. The underworld and castle songs are fine, but they're both short and a bit repetitive, and I find the instruments in the underwater music to be a bit grating.
  • The hammers thrown by the hammer bros. have really bad collision detection.
  • The ending is too plain for such a difficult game.

Ugly

  • Looking back at it now, the game is far too difficult. For someone who hasn't already memorized where all the hidden bonuses are, three lives and a few 1-ups is nowhere near enough to get through 36 stages! And, unless you can pull off the hundred lives trick, or know about the continue cheat, having to reset your game entirely when you run out of lives is an severe punishment.

Media

Box Art

Documentation

Maps

Graphics

Screenshots

Developers

Fan Art

Videos

NESComplex.
Review - NES Works.
Review - NES Works Gaiden.
Review - What's So Great About Gaming?
Glitches.
Glitches.
Speedrun tactics.
Speedrun progression.
Commercial - Japan.
Boundary Break.
Dorkley - Dark story.
Longplay - No warps.
Longplay - No warps, 2nd run.

Play Online

Famicom Disk System

Representation

Strong female character?FailThe sole woman is a damsel in distress.
Bechdel test?FailThere is only one woman.
Strong person of color character?FailAll characters are white.
Queer character?FailThere are no queer characters.

Download

This is a collection of Editors, utilities, and technical documents for Super Mario Bros., including disassembled source code.

Credits

Although the game doesn't contain credits, its popularity over the years has led to many fans to dig around and figure out who was involved in creating the game. I'm still amazed that such an amazing game was created with such a limited staff.

Roles Staff
Executive Producer Hiroshi Yamauchi
Producers Shigeru Miyamoto, Hiroshi Ikeda
Director Shigeru Miyamoto
Assistant Director Takashi Tezuka
Designer, Graphics Shigeru Miyamoto, Takashi Tezuka
Programmers Toshihiko Nakago, Kazuaki Morita
Music, Sound Effects, Audio Programmer Koji Kondo

Multicarts

Super Mario Bros. was in three official NES multicarts including:

Titles

Language Native Transliteration Translation
Chinese 超级马力欧兄弟 Chāojí Mǎlìōu Xiōngdì Super Mario Bros.
English Super Mario Bros.
Japanese スーパーマリオブラザーズ Supa Mario Burazazu Super Mario Bros.

Links

Link-MobyGames.png  Link-Wikipedia.png  Link-VGMPF.png  Link-ROMDetectives.png  Link-TCRF.png