Difference between revisions of "Super Mario Bros."
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[[Image:Super Mario Bros. - NES - USA.jpg|thumb|256x256px|North American box art.]] | [[Image:Super Mario Bros. - NES - USA.jpg|thumb|256x256px|North American box art.]] | ||
− | '''''Super Mario Bros.''''' is | + | '''''Super Mario Bros.''''' is a [[ratchet scrolling]] [[platformer]] video game developed and published by [[Nintendo]] for the [[Nintendo Entertainment System]] on 1985-09-13, and later released for several other platforms. The game extends the burgeoning [[Mario (universe)|Mario universe]] and begins the new "Super" series within it. In the game, the Mushroom Kingdom has been taken over by King Koopa (later called Bowser) and you play Mario or Luigi in an attempt to rescue the kidnapped Princess Toadstool (later Peach). You must run through eight worlds, each with 4 levels. While the first three levels will have various settings, the fourth level is always a castle level which ends with a boss battle. |
''Super Mario Bros.'' is a pivotal title in video game history, not only because it broke all previous records of sales for a console game, but because it maintained that record for over 20 years until out-sold by ''[[Wii Sports]]''. And while ''Super Mario Bros.'' is nowhere near the first scrolling platformer, it is the first hugely successful one. | ''Super Mario Bros.'' is a pivotal title in video game history, not only because it broke all previous records of sales for a console game, but because it maintained that record for over 20 years until out-sold by ''[[Wii Sports]]''. And while ''Super Mario Bros.'' is nowhere near the first scrolling platformer, it is the first hugely successful one. | ||
− | The very first time I saw this game was shortly after it was released in the USA for the [[ | + | ==Personal== |
+ | The very first time I saw this game was shortly after it was released in the USA for the [[VS. System]] in the arcade (around 1986-1987). Having no idea how to play, and being afraid to touch the question mark blocks, I very quickly lost all my lives in the first level. Shortly thereafter, around 1987, I saw this game at my baby sitter's house. Not long after than, around 1988, my brother and I bought our own NES Action Set which came with the ''[[Super Mario Bros. multicarts|Super Mario Bros. / Duck Hunt]]'' multicart, and we played the game many, many times. Even though this game was nowhere near the first video game I played (my family had an [[Atari 2600]] for years prior), it still causes a great welling of nostalgia to play it. This is partially because it was the first NES game I played, partially because I played it so much, and partially because it's just a really well-made game. | ||
==Status== | ==Status== | ||
− | I own this game as an individual cart and as a multicart with ''[[Duck Hunt]]''. I | + | I own this game as an individual cart and as a multicart with ''[[Duck Hunt]]''. I beat the game without warping in the 1990s, beat it again without mining lives in the 2000s and reached minus world. I successfully jumped the flagpole in 3-3 in 2019, painstakingly elapsed the score on 2021-10-05, and beat hard mode with no warps on 2021-10-06. |
==Review== | ==Review== | ||
− | {{Video Game Review|8| | + | {{Video Game Review|8|7|5|5|8|NES}} |
{{Spoilers}} | {{Spoilers}} | ||
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* Character control is pretty good. You can control your running speed, jumping height, and jumping distance intuitively. It's not as great as ''[[Super Mario Bros. 3]]'', but still quite good. | * Character control is pretty good. You can control your running speed, jumping height, and jumping distance intuitively. It's not as great as ''[[Super Mario Bros. 3]]'', but still quite good. | ||
* The game has great level design which introduces you to new concepts as you progress, effectively teaching you how to play without needing a manual. | * The game has great level design which introduces you to new concepts as you progress, effectively teaching you how to play without needing a manual. | ||
− | * There is | + | * There is variation between the levels. As you progress in the game, there are new enemies and new environmental hazards, like platforms, springs, firebars, etc., and the levels vary from day, night, underground, underwater, tree tops, bridges, inside castles, outside castles, winter, etc. |
− | * | + | * Compared to other games in 1985, the graphics are quite good. |
− | * [[Koji Kondo]]'s created a wonderful song with the Above Ground track, and the the other tunes, while short and repetitive, still fit | + | * [[Koji Kondo]]'s created a wonderful song with the ''Above Ground'' track, and the the other tunes, while short and repetitive, still fit the theme quite well. |
* The addition of an [[unlockable difficulty levels|unlockable hard mode]] adds some replay value to the game, even if it isn't much of a change. | * The addition of an [[unlockable difficulty levels|unlockable hard mode]] adds some replay value to the game, even if it isn't much of a change. | ||
* I am awed that the developers were able to cram the entire game into 32K! | * I am awed that the developers were able to cram the entire game into 32K! | ||
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Super Mario Bros. - NES - Japan - Manual.pdf|Manual, Japan. | Super Mario Bros. - NES - Japan - Manual.pdf|Manual, Japan. | ||
Super Mario Bros. - NES - Japan - Manual - Digital.pdf|Manual, Japan - Digital. | Super Mario Bros. - NES - Japan - Manual - Digital.pdf|Manual, Japan - Digital. | ||
− | Super Mario Bros. - NES - How to Win At Super Mario Bros..pdf|How to Win At Super Mario Bros. | + | Super Mario Bros. - NES - How to Win At Super Mario Bros..pdf|''How to Win At Super Mario Bros.'' |
− | Official Nintendo Player's Guide - 027.jpg|[[The Official Nintendo Player's Guide]], part 1. | + | Official Nintendo Player's Guide - 027.jpg|''[[The Official Nintendo Player's Guide]]'', part 1. |
− | Official Nintendo Player's Guide - 028.jpg|The Official Nintendo Player's Guide, part 2. | + | Official Nintendo Player's Guide - 028.jpg|''The Official Nintendo Player's Guide'', part 2. |
− | Official Nintendo Player's Guide - 029.jpg|The Official Nintendo Player's Guide, part 3. | + | Official Nintendo Player's Guide - 029.jpg|''The Official Nintendo Player's Guide'', part 3. |
− | Official Nintendo Player's Guide - 030.jpg|The Official Nintendo Player's Guide, part 4. | + | Official Nintendo Player's Guide - 030.jpg|''The Official Nintendo Player's Guide'', part 4. |
− | Official Nintendo Player's Guide - 031.jpg|The Official Nintendo Player's Guide, part 5. | + | Official Nintendo Player's Guide - 031.jpg|''The Official Nintendo Player's Guide'', part 5. |
− | Official Nintendo Player's Guide - 032.jpg|The Official Nintendo Player's Guide, part 6. | + | Official Nintendo Player's Guide - 032.jpg|''The Official Nintendo Player's Guide'', part 6. |
− | Official Nintendo Player's Guide - 033.jpg|The Official Nintendo Player's Guide, part 7. | + | Official Nintendo Player's Guide - 033.jpg|''The Official Nintendo Player's Guide'', part 7. |
− | Official Nintendo Player's Guide - 034.jpg|The Official Nintendo Player's Guide, part 8. | + | Official Nintendo Player's Guide - 034.jpg|''The Official Nintendo Player's Guide'', part 8. |
− | Official Nintendo Player's Guide - 136.jpg|The Official Nintendo Player's Guide, blurb. | + | Official Nintendo Player's Guide - 136.jpg|''The Official Nintendo Player's Guide'', blurb. |
− | Nintendo Power - 1988-06 - 052-053.jpg|[[Nintendo Power]], | + | Nintendo Power - 1988-06 - 052-053.jpg|''[[Nintendo Power]]'', 1988-06 - Counselor's Corner. |
− | Nintendo Fun Club - 1987-Q2 - 03.jpg|[[Nintendo Fun Club]], 1986-Q2 - Tips. | + | Nintendo Power - 1988-09 - 066-067.jpg|''Nintendo Power'', 1988-09 - Counselor's Corner. |
+ | Nintendo Power - 1988-11 - 054-055.jpg|''Nintendo Power'', 1988-11 - Classified Information. | ||
+ | Nintendo Fun Club - 1987-Q2 - 03.jpg|''[[Nintendo Fun Club]]'', 1986-Q2 - Tips. | ||
+ | Nintendo Fun Club - 1988-06-01 - 12.jpg|''Nintendo Fun Club'', 1988-06 - Tips and Tricks. | ||
</gallery> | </gallery> | ||
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===Screenshots=== | ===Screenshots=== | ||
<gallery> | <gallery> | ||
+ | Super Mario Bros. - NES - Screenshot - Ratchet Scrolling.png|The game makes use of [[ratchet scrolling]]. | ||
+ | Super Mario Bros. - NES - Screenshot - Invincible.png|[[Invincibility (video game terminology)|Invincible]] thanks to Starman. | ||
+ | Super Mario Bros. - NES - Screenshot - Death While Invincible.png|Even when invincible, you can still die from falling. | ||
+ | Super Mario Bros. - NES - Screenshot - 1-2.png|World 1, level 1 - the first underground stage. | ||
+ | Super Mario Bros. - NES - Screenshot - Coin Heaven.png|The "coin heaven" [[bonus stage]]. | ||
+ | Super Mario Bros. - NES - Screenshot - Chain 1-Up.png|Getting a [[extra life|1-up]] by chaining kills. | ||
+ | Super Mario Bros. - NES - Screenshot - 100 Lives Trick.png|The 100 lives trick. | ||
+ | Super Mario Bros. - NES - Screenshot - Jumping the Flag Pole.png|It's possible to jump the flag pole in 3-3. | ||
+ | Super Mario Bros. - NES - Screenshot - Minus World.png|The infamous "minus world." | ||
Super Mario Bros. - NES - Screenshot - Ending.png|Ending. | Super Mario Bros. - NES - Screenshot - Ending.png|Ending. | ||
+ | </gallery> | ||
+ | |||
+ | ===Developers=== | ||
+ | <gallery> | ||
+ | Super Mario Team - c. 2010.jpg|Some of the game's development team. | ||
</gallery> | </gallery> | ||
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<gallery> | <gallery> | ||
Super Mario Bros. - Mario Dies On the Cover.png|Yes, I was the first to make this publicly known. | Super Mario Bros. - Mario Dies On the Cover.png|Yes, I was the first to make this publicly known. | ||
− | Super Mario Bros. - NES - Fan Art - | + | Super Mario Bros. - NES - Fan Art - Mr Lovenstein.jpg|Fan comic by MrLovenstein. |
Super Mario Bros. - Fire Mario Jumps.jpg|Fan art of Fire Mario jumping. | Super Mario Bros. - Fire Mario Jumps.jpg|Fan art of Fire Mario jumping. | ||
Super Mario Bros. - Goomba Cord.jpg|Goomba cord. | Super Mario Bros. - Goomba Cord.jpg|Goomba cord. | ||
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===Videos=== | ===Videos=== | ||
− | + | {{YouTube|0iHtcvPm0nQ|NESComplex.}} | |
− | + | {{YouTube|vSssHzHam_o|Review - NES Works.}} | |
− | + | {{YouTube|kzdyERLY3HA|Review - NES Works Gaiden.}} | |
− | + | {{YouTube|HigLnJE9zug|Glitches.}} | |
− | + | {{YouTube|5Tx2lJ4hYCc|Glitches.}} | |
− | + | {{YouTube|_FQJEzJ_cQw|Speedrun tactics.}} | |
− | + | {{YouTube|JCRKUuhGC1A|Speedrun progression.}} | |
− | + | {{YouTube|sSgTB-tKrNk|Commercial - Japan.}} | |
+ | {{YouTube|khtTZ87amwc|Boundary Break.}} | ||
+ | {{YouTube|Dp7fVUfj8oI|Longplay - No warps.}} | ||
+ | {{YouTube|lqKru7mJj8Y|Longplay - No warps, 2nd run.}} | ||
==Download== | ==Download== | ||
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{{Link|Wikipedia|https://en.wikipedia.org/wiki/Super_Mario_Bros.}} | {{Link|Wikipedia|https://en.wikipedia.org/wiki/Super_Mario_Bros.}} | ||
{{Link|VGMPF|2=http://www.vgmpf.com/Wiki/index.php/Super_Mario_Bros._(NES)}} | {{Link|VGMPF|2=http://www.vgmpf.com/Wiki/index.php/Super_Mario_Bros._(NES)}} | ||
− | {{Link| | + | {{Link|ROMDetectives|2=http://www.romdetectives.com/Wiki/index.php?title=Super_Mario_Bros._(NES)}} |
{{Link|TCRF|https://tcrf.net/Super_Mario_Bros.}} | {{Link|TCRF|https://tcrf.net/Super_Mario_Bros.}} | ||
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[[Category: Games]] | [[Category: Games]] | ||
[[Category: Video Games]] | [[Category: Video Games]] | ||
− | [[Category: | + | [[Category: 1985 Video Games]] |
+ | [[Category: Video Game Prime Order - Action, Adventure, Strategy]] | ||
+ | [[Category: Video Game Genre - Platformer]] | ||
+ | [[Category: Media Theme - Fantasy]] | ||
+ | [[Category: Game Mechanic - Ratchet Scrolling]] | ||
+ | [[Category: Game Mechanic - Unlockable Difficulty Levels]] | ||
[[Category: NES Games]] | [[Category: NES Games]] | ||
− | [[Category: | + | [[Category: PlayChoice-10 Games]] |
− | [[Category: | + | [[Category: VS. System Games]] |
− | [[Category: Games I've Beaten]] | + | [[Category: Trope - Damsel In Distress]] |
+ | [[Category: Trope - Women As Reward]] | ||
+ | [[Category: Video Games I've Beaten]] | ||
[[Category: Favorite]] | [[Category: Favorite]] | ||
[[Category: Favorite Games]] | [[Category: Favorite Games]] | ||
[[Category: Multi-Player]] | [[Category: Multi-Player]] | ||
− | [[Category: | + | [[Category: Video Games That Fail the Bechdel Test]] |
Revision as of 14:01, 25 July 2022
Super Mario Bros. is a ratchet scrolling platformer video game developed and published by Nintendo for the Nintendo Entertainment System on 1985-09-13, and later released for several other platforms. The game extends the burgeoning Mario universe and begins the new "Super" series within it. In the game, the Mushroom Kingdom has been taken over by King Koopa (later called Bowser) and you play Mario or Luigi in an attempt to rescue the kidnapped Princess Toadstool (later Peach). You must run through eight worlds, each with 4 levels. While the first three levels will have various settings, the fourth level is always a castle level which ends with a boss battle.
Super Mario Bros. is a pivotal title in video game history, not only because it broke all previous records of sales for a console game, but because it maintained that record for over 20 years until out-sold by Wii Sports. And while Super Mario Bros. is nowhere near the first scrolling platformer, it is the first hugely successful one.
Contents
Personal
The very first time I saw this game was shortly after it was released in the USA for the VS. System in the arcade (around 1986-1987). Having no idea how to play, and being afraid to touch the question mark blocks, I very quickly lost all my lives in the first level. Shortly thereafter, around 1987, I saw this game at my baby sitter's house. Not long after than, around 1988, my brother and I bought our own NES Action Set which came with the Super Mario Bros. / Duck Hunt multicart, and we played the game many, many times. Even though this game was nowhere near the first video game I played (my family had an Atari 2600 for years prior), it still causes a great welling of nostalgia to play it. This is partially because it was the first NES game I played, partially because I played it so much, and partially because it's just a really well-made game.
Status
I own this game as an individual cart and as a multicart with Duck Hunt. I beat the game without warping in the 1990s, beat it again without mining lives in the 2000s and reached minus world. I successfully jumped the flagpole in 3-3 in 2019, painstakingly elapsed the score on 2021-10-05, and beat hard mode with no warps on 2021-10-06.
Review
8 | 7 | 5 | 5 | 8 |
Best Version: NES
— This section contains spoilers! —
Good
- Over all, the game is a lot of fun with a challenge that slowly increases in difficulty over time.
- Character control is pretty good. You can control your running speed, jumping height, and jumping distance intuitively. It's not as great as Super Mario Bros. 3, but still quite good.
- The game has great level design which introduces you to new concepts as you progress, effectively teaching you how to play without needing a manual.
- There is variation between the levels. As you progress in the game, there are new enemies and new environmental hazards, like platforms, springs, firebars, etc., and the levels vary from day, night, underground, underwater, tree tops, bridges, inside castles, outside castles, winter, etc.
- Compared to other games in 1985, the graphics are quite good.
- Koji Kondo's created a wonderful song with the Above Ground track, and the the other tunes, while short and repetitive, still fit the theme quite well.
- The addition of an unlockable hard mode adds some replay value to the game, even if it isn't much of a change.
- I am awed that the developers were able to cram the entire game into 32K!
Bad
- Honestly, the only music I really like in this game is the Above Ground tune. The underworld and castle songs are fine, but they're both short and a bit repetitive, and I find the instruments in the underwater music to be a bit grating.
- The hammers thrown by the Hammer Bros. have really bad collision detection.
- The ending is too plain for such a difficult game.
Ugly
- Nothing.
Media
Box Art
Documentation
The Official Nintendo Player's Guide, part 1.
Nintendo Power, 1988-06 - Counselor's Corner.
Nintendo Fun Club, 1986-Q2 - Tips.
- legendsoflocalization.com/super-mario-bros/manuals/ - Differences between Japanese and English manuals.
Maps
Graphics
- spriters-resource.com/nes/supermariobros - Graphics.
Screenshots
The game makes use of ratchet scrolling.
Invincible thanks to Starman.
The "coin heaven" bonus stage.
Getting a 1-up by chaining kills.
Developers
Fan Art
Videos
Download
This is a collection of Editors, utilities, and technical documents for Super Mario Bros., including disassembled source code.
Credits
Although the game doesn't contain credits, its popularity over the years has led to many fans to dig around and figure out who was involved in creating the game. I'm still amazed that such an amazing game was created with such a limited staff.
Roles | Staff |
---|---|
Executive Producer | Hiroshi Yamauchi |
Producers | Shigeru Miyamoto, Hiroshi Ikeda |
Director | Shigeru Miyamoto |
Assistant Director | Takashi Tezuka |
Designer, Graphics | Shigeru Miyamoto, Takashi Tezuka |
Programmers | Toshihiko Nakago, Kazuaki Morita |
Music, Sound Effects, Audio Programmer | Koji Kondo |
Multicarts
Super Mario Bros. was in three official NES multicarts including:
- Super Mario Bros. / Duck Hunt
- Super Mario Bros. / Duck Hunt / World Class Track Meet
- Super Mario Bros. / Tetris / Nintendo World Cup
Titles
Language | Native | Transliteration | Translation |
---|---|---|---|
Chinese | 超级马力欧兄弟 | Chāojí Mǎlìōu Xiōngdì | Super Mario Bros. |
English | Super Mario Bros. | ||
Japanese | スーパーマリオブラザーズ | Supa Mario Burazazu | Super Mario Bros. |
Links
- Video Game Rating - 8
- Video Game Graphics Rating - 5
- Video Game Sound Rating - 5
- Games
- Video Games
- 1985 Video Games
- Video Game Prime Order - Action, Adventure, Strategy
- Video Game Genre - Platformer
- Media Theme - Fantasy
- Game Mechanic - Ratchet Scrolling
- Game Mechanic - Unlockable Difficulty Levels
- NES Games
- PlayChoice-10 Games
- VS. System Games
- Trope - Damsel In Distress
- Trope - Women As Reward
- Video Games I've Beaten
- Favorite
- Favorite Games
- Multi-Player
- Video Games That Fail the Bechdel Test