Super Mario Bros. Deluxe

From TheAlmightyGuru
Revision as of 12:01, 17 February 2020 by TheAlmightyGuru (talk | contribs) (Good)
Jump to: navigation, search
North American box.

Super Mario Bros. Deluxe is compilation video game developed and published by Nintendo for the Game Boy Color on 1999-05-01 which includes Super Mario Bros. and the first 8 worlds of Super Mario Bros.: The Lost Levels. It also includes an 8-level vs. game which features new mechanics and can be played with an opponent via the link cable or against a steadily-moving Boo Buddy. There is also a challenge mode where to try to find five red coins in the levels of the original Super Mario Bros., a bunch of unlockable graphics to view or print on the Game Boy Printer, and a couple other features.


I don't own this game, but I've beaten all 36 levels of the original Super Mario Bros.



  • The game gives you pretty nice bang for your buck. You get a portable version of Super Mario Bros. with save feature, the first half of The Lost Levels, and a couple new challenges as well.
  • There are several graphical perks to the game including a new over world screen which adds cohesion to the game, animated water and lava, and cute animated stage endings. I also like the larger graphics you can unlock as you progress through the game.
  • The red coin and high score challenges add much needed new content to an otherwise tired game.


  • The limited screen size prevents you from seeing a decent portion of the screen compared to the original games. This makes the entire game quite a bit harder, and a little frustrating when you know there is a pit below you, but you can't see it. The programmers compensated for this by slowing down the Bullet Bills and flying Cheep Cheeps, but there are still several areas where death becomes more frequent. This also makes the red coin challenge a lot harder.
  • The additional 8 worlds of The Lost Levels are in the game ROM, and mostly complete, but the developers still excluded them from the game.
  • Some of the colors, palette swaps, and animation speeds are different from the original. It's nothing too bad, but I noticed.
  • The toys aren't that great. A calendar and printable Nintendo logos don't do much for me.
  • The Yoshi egg challenge is terrible. Having to jump in the air all over every stage is extremely tedious, and using a walk-through to tell you where they all are makes the challenge lame.


  • Nothing.


Box Art

All regions use this art. Mario and Luigi are competing while Toad, Peach look on, and various enemies from the game flank them. In reality, Luigi is just green Mario in this game, as the special jump physics pioneered in The Lost Levels are not implemented. The box looks good, and I like how the logo fits the the Color brand of the Game Boy.




Link-MobyGames.png  Link-Wikipedia.png  Link-StrategyWiki.png  Link-GameFAQs.png  Link-TCRF.png