Difference between revisions of "Super Mario World"

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==Gallery==
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==Media==
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===Documentation===
 
<gallery>
 
<gallery>
 
Super Mario World - SNES - Manual.pdf|Game manual.
 
Super Mario World - SNES - Manual.pdf|Game manual.
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</gallery>
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===Fan Art===
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<gallery>
 
Super Mario World - Collage.jpg|A huge collage of the Super Mario World themes.
 
Super Mario World - Collage.jpg|A huge collage of the Super Mario World themes.
 
Super Mario World - Ancient Map.jpg|The Super Mario World map rendered in ancient style.
 
Super Mario World - Ancient Map.jpg|The Super Mario World map rendered in ancient style.

Revision as of 14:04, 10 May 2018

File:Super Mario World.jpg
North American box art.

Super Mario World, known in Japan as スーパーマリオワールド [Supa Mario Warudo], is an action adventure platformer developed and published by Nintendo in 1990 as the first Mario game to be released for the SNES.

I first saw this game at a friend's house who had already beaten the game shorty after getting his SNES. I was immediately enamored with it and wanted my own SNES, which I got that following Christmas. After that, I began playing the game like crazy, and, fueled with the SNES Nintendo Player's Guide, I was able to not only beat the game, but finish every single exit point.

Status

I own this game and have completed all 96 exits in the game.

Review

  • Overall: 9/10
  • Best Version: SNES

Good

  • The sprites are wonderfully detailed and cute, the backgrounds are beautiful and unobtrusive, and the music is fantastic.
  • The game-play is perfect. Great character control and camera panning.
  • Koji Kondo composed another amazing soundtrack for this game.
  • There is a wide variety of monsters and hazards, each fitting to its environment.
  • I like how the overworld map not only reveals multiple paths as you beat various levels, but also animates the process.
  • The addition of the hidden Star Road, allows players to choose to beat the game quickly, but those who wish to play each stage can still do so, just like the warping method from the earlier games.
  • Having multiple exits for each level was a great idea and added a lot of play time. And making the level circle change color and size to reflect the level was also a good idea.
  • Yoshi is a wonderful side kick, and adding colored Yoshis with intrinsic abilities was a great idea too.
  • The game has a very nice ending.

Bad

  • Some of the optional levels are frustratingly tough.
  • The engine has a few minor bugs, but they rarely manifest.
  • I don't get why the spin jump prevents Mario from being damaged by spinies and chainsaws.

Ugly

  • Nothing.

Media

Documentation

Fan Art

Links