Difference between revisions of "Super Metroid"

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[[Image:Super Metroid - SNES - USA.jpg|thumb|256x256px|North American box art.]]
 
[[Image:Super Metroid - SNES - USA.jpg|thumb|256x256px|North American box art.]]
  
'''''Super Metroid''''' is a [[Metroidvania]] developed and published by [[Nintendo]] for the [[Super Nintendo Entertainment System|SNES]] on 1994-03-19. It is the third game in the [[Metroid (universe)|Metroid series]] and takes place right after the events of ''[[Metroid II: Return of Samus]]''. Samus leaves the last Metroid to a science research station only to discover space pirates have attacked the station and stolen the Metroid and are attempting to clone it to take over the galaxy. Samus must travel to the home world of the space pirates, Zebes, and stop them.
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'''''Super Metroid''''' is a [[Metroidvania]] developed and published by [[Nintendo]] for the [[Super Nintendo Entertainment System|SNES]] on 1994-03-19. It is the third game in the [[Metroid (universe)|''Metroid'' series]] and takes place right after the events of ''[[Metroid II: Return of Samus]]''. Samus leaves the last Metroid to a science research station only to discover space pirates have attacked the station and stolen the Metroid and are attempting to clone it to take over the galaxy. Samus must travel to the home world of the space pirates, Zebes, and stop them.
  
The first time I saw Super Metroid was from watching my brother and his friend (whom he was borrowing it from) playing an early stage of the game. I was very much impressed by it at the time. Several years later in the early 2000s I bought the game and ended up playing it through and beating it myself. I've never gotten good enough at it to see the best ending.
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==Personal==
 +
The first time I saw ''Super Metroid'' was from watching my brother and his friend (whom he was borrowing it from) playing an early stage of the game. I was very much impressed by it at the time. Several years later in the early 2000s I bought the game and ended up playing it through and beating it myself. I've never gotten good enough at it to see the best ending.
  
 
==Status==
 
==Status==
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===Bad===
 
===Bad===
* While I like the Varia suit, I miss the suit change from the previous Metroid games. [[Metroid]] allowed a suitless run, and in [[Metroid II: Return of Samus]], Samus' look changed when you got the Varia. Super Metroid has the Varia and Gravity suits, they merely change the color palette.
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* While I like the Varia suit, I miss the suit change from the previous ''Metroid'' games. ''[[Metroid]]'' allowed a suitless run, and in ''[[Metroid II: Return of Samus]]'', Samus' look changed when you got the Varia. ''Super Metroid'' has the Varia and Gravity suits, they merely change the color palette.
 
* Draygon is an annoying boss. He grabs you and then you sit there helpless as your energy is drained, and he's very difficult to avoid. I get that there is a puzzle element to beating him, but without ever having puzzle elements to bosses before in the series, it is unlikely to be considered.
 
* Draygon is an annoying boss. He grabs you and then you sit there helpless as your energy is drained, and he's very difficult to avoid. I get that there is a puzzle element to beating him, but without ever having puzzle elements to bosses before in the series, it is unlikely to be considered.
 
* Again, the game rewards the player by having Samus take off more clothes the better she does, but this time there is only one suitless ending, which makes it less like an adult stripping game that the original.
 
* Again, the game rewards the player by having Samus take off more clothes the better she does, but this time there is only one suitless ending, which makes it less like an adult stripping game that the original.
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===Videos===
 
===Videos===
* [https://www.youtube.com/watch?v=bs5Qja04v8U youtube.com/watch?v=bs5Qja04v8U] - How Super Metroid gets it right.
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{{#ev:youtube|bs5Qja04v8U|256|inline|How Super Metroid gets it right.|frame}}
* [https://www.youtube.com/watch?v=nn2MXwplMZA youtube.com/watch?v=nn2MXwplMZA] - The world design of Super Metroid.
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{{#ev:youtube|nn2MXwplMZA|256|inline|The world design of Super Metroid.|frame}}
* [https://www.youtube.com/watch?v=ZRdsqvkpU9g youtube.com/watch?v=ZRdsqvkpU9g] - How Super Metroid creates dread.
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{{#ev:youtube|ZRdsqvkpU9g|256|inline|How Super Metroid creates dread.|frame}}
* [https://www.youtube.com/watch?v=dNL8rdn00IU youtube.com/watch?v=dNL8rdn00IU] - World record speed run progression.
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{{#ev:youtube|dNL8rdn00IU|256|inline|Speedrun progression.|frame}}
* [https://www.youtube.com/watch?v=yB317FOcU0Y youtube.com/watch?v=yB317FOcU0Y] - Longplay, 100%, best ending.
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{{#ev:youtube|yB317FOcU0Y|256|inline|Longplay - 100%, best ending.|frame}}
  
 
==Titles==
 
==Titles==

Revision as of 22:34, 19 May 2020

North American box art.

Super Metroid is a Metroidvania developed and published by Nintendo for the SNES on 1994-03-19. It is the third game in the Metroid series and takes place right after the events of Metroid II: Return of Samus. Samus leaves the last Metroid to a science research station only to discover space pirates have attacked the station and stolen the Metroid and are attempting to clone it to take over the galaxy. Samus must travel to the home world of the space pirates, Zebes, and stop them.

Personal

The first time I saw Super Metroid was from watching my brother and his friend (whom he was borrowing it from) playing an early stage of the game. I was very much impressed by it at the time. Several years later in the early 2000s I bought the game and ended up playing it through and beating it myself. I've never gotten good enough at it to see the best ending.

Status

I own this game and have beaten it, though I don't remember my time or completion amount.

Review

Video Game Review Icon - Enjoyment.png Video Game Review Icon - Control.png Video Game Review Icon - Appearance.png Video Game Review Icon - Sound.png Video Game Review Icon - Replayability.png
9 8 10 8 8

Best Version: SNES

— This section contains spoilers! —

Good

  • The graphics and animation are all wonderfully designed.
  • The ambiance of Kenji Yamamoto and Minako Hamano's soundtrack really adds to the feel of the game.
  • The game engine is very solid. Player control is top-notch.
  • The world has become much more realistic than the previous games. Norfair feels hot, the Brinstar feels alive, Maridia feels clammy, the Wrecked Ship feels desolate.
  • The game offers a good challenge, with some areas becoming very difficult, but it never seems unfair.
  • The little native lifeforms you meet that teach you the extra abilities of your suit are really cute. I also like that you can save them later in the game.

Bad

  • While I like the Varia suit, I miss the suit change from the previous Metroid games. Metroid allowed a suitless run, and in Metroid II: Return of Samus, Samus' look changed when you got the Varia. Super Metroid has the Varia and Gravity suits, they merely change the color palette.
  • Draygon is an annoying boss. He grabs you and then you sit there helpless as your energy is drained, and he's very difficult to avoid. I get that there is a puzzle element to beating him, but without ever having puzzle elements to bosses before in the series, it is unlikely to be considered.
  • Again, the game rewards the player by having Samus take off more clothes the better she does, but this time there is only one suitless ending, which makes it less like an adult stripping game that the original.
  • Samus has unfortunately been retconned to be blonde.

Ugly

  • Nothing.

Media

Box Art

Documentation

Maps

Graphics

Screenshots

Fan Art

Videos

How Super Metroid gets it right.
The world design of Super Metroid.
How Super Metroid creates dread.
Speedrun progression.
Longplay - 100%, best ending.

Titles

Language Native Transliteration Translation
English Super Metroid
Japanese スーパーメトロイド Supa Metoroido Super Metroid

Links

Link-MobyGames.png  Link-Wikipedia.png  Link-StrategyWiki.png  Link-GameFAQs.png  Link-TCRF.png