Difference between revisions of "Super Win the Game"

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[[Category: Video Games]]
[[Category: Video Games]]
[[Category: Video Game Prime Order - Adventure, Action, Strategy]]
[[Category: Video Game Prime Order - Adventure, Action, Strategy]]
[[Category: Video Game Genre - Metroidvania]]
[[Category: Linux Games]]
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[[Category: Games I've Beaten]]
[[Category: Games I've Beaten]]

Revision as of 21:42, 11 November 2019

Steam title card.

Super Win the Game is a platform action-adventure video game developed and published by Minor Key Games on 2014-10-01 for Linux, Macintosh, and Windows. The game is the second title in the Win the Game series. In the game, you play the wayfarer, a boy with a green hat who explores a strange land while searching for gems, keys, and various power-ups in order to restore the heart of the land's king. The game is mostly jumping puzzles and exploration. Like the first title, a lot of work was put into giving the game the appearance of being played on an old CRT display.

I learned about this game shortly after beating You Have to Win the Game, but I didn't buy it and play it until it went on sale on Steam.


I own this game on Steam and beat it on 2019-02-16. I collected 100% of them gems, and have 26/32 achievements.


  • Overall: 7/10
  • Best Version: Windows.

— This section contains spoilers! —


  • The game is very enjoyable. The game mechanics are fun, it's not too challenging or too easy, and the story is interesting.
  • A lot of the negative things I had to say about the original game have been corrected in this release. There are more non-spike hazards to deal with, the NPCs make the map seem less desolate, the shortcuts help decrease backtracking, etc.
  • I like the open world aspect where the majority of the game map is available to be explored right from the get-go. Ordinarily this would create a problem where you wouldn't know where to go next, but the game employs a fortune teller (like The Legend of Zelda: A Link to the Past) who gives you hints on how to progress.
  • The game's music is pretty good and is reminiscent of 8-bit hardware. It's a bit repetitive at times, and not as great as some of the best games of the era it pays tribute to, but superior to most, and a huge step up from the mostly-silent first game.
  • The CRT-emulation has been improved quite a bit from the first game, which is great for people who like that feel, however, it was still the first option I turned off.
  • I like the homages to various 8-bit era games.
  • The speed-run section was a nice addition for those gamers who like that sort of thing.
  • The SNES-themed IndieBox release was a nice addition.


  • There still isn't much variety in the game mechanics. Nearly everything in the game is a jumping puzzle or an exploration puzzle.
  • While I appreciated the new power-up of being able to survive in water/lava, the rest of the power-ups were identical to the first game.
  • At times I felt the game was just a bit too easy and would have liked more of a challenge or fewer bells. Too frequently I felt like I was going through the motions rather than being challenged. However, this is a difficult threshold to reach because, if it were too much harder, I would critique it for that reason, and I usually prefer games that are too easy rather than too hard.
  • Although I like the music, I do find it to be a bit too repetitious and not complex enough.


  • Nothing.


Box Art





Role Staff
Designer J. Kyle Pittman
Programmer J. Kyle Pittman
Graphics J. Kyle Pittman
Music J. Kyle Pittman
Cover Art Kale Menges
Special Thanks Stephanie Meyer


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