Super Win the Game
Super Win the Game is a platform action-adventure video game developed and published by Minor Key Games on 2014-10-01 for Linux, Macintosh, and Windows. The game is the second title in the Win the Game series. In the game, you play the wayfarer, a boy with a green hat who explores a strange land while searching for gems, keys, and various power-ups in order to restore the heart of the land's king. The game is mostly jumping puzzles and exploration. Like the first title, a lot of work was put into giving the game the appearance of being played on an old CRT display.
I learned about this game shortly after beating You Have to Win the Game, but I didn't buy it and play it until it went on sale on Steam.
Contents
Status
I own this game on Steam and beat it on 2018-02-16. I collected 100% of them gems, and have 26/32 achievements.
Review
- Overall: 7/10
- Best Version: Windows.
Good
- The game is very enjoyable. The game mechanics are fun, it's not too challenging or too easy, and the story is interesting.
- A lot of the negative things I had to say about the original game have been corrected in this release. There are more non-spike hazards to deal with, the NPCs make the map seem less desolate, the shortcuts help decrease backtracking, etc.
- I like the open world aspect where the majority of the game map is available to be explored right from the get-go. Ordinarily this would create a problem where you wouldn't know where to go next, but the game employs a fortune teller (like The Legend of Zelda: A Link to the Past) who gives you hints on where to go next.
- The game's music is pretty good and is reminiscent of 8-bit hardware. It's a bit repetitive at times, and not as great as some of the best games of the era, but superior to most, and a huge step up from the silent first game.
- The CRT-emulation has been improved quite a bit from the first game, which is great for people who like that feel, however, it was still the first option I turned off.
- I like the homages to various 8-bit era games.
- The speed-run section was a nice addition for those gamers who like that sort of thing.
- The SNES-themed IndieBox release was a nice addition.
Bad
- There still isn't much variety in the game mechanics. Nearly everything in the game is a jumping puzzle or an exploration puzzle.
- While I appreciated the new power-up of being able to survive in water/lava, the rest of the power-ups were identical to the first game.
Ugly
- Nothing.
Media
Box Art
Hi-res logo, inspired by Nintendo Power.
Documentation
Maps
Videos
- youtube.com/watch?v=5GSMutcLaiU - Official trailer.
Credits
Role | Staff |
---|---|
Designer | J. Kyle Pittman |
Programmer | J. Kyle Pittman |
Graphics | J. Kyle Pittman |
Key Art | Kale Menges |
Music | J. Kyle Pittman |
Special Thanks | Stephanie Meyer |