Difference between revisions of "The Bugs Bunny Crazy Castle"

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(Created page with "'''''The Bugs Bunny Crazy Castle''''' is a platform action puzzle game. ==Review== ===Good=== * The music is really enjoyable. * I like how different tools have to be used ag...")
 
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'''''The Bugs Bunny Crazy Castle''''' is a platform action puzzle game.
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'''''The Bugs Bunny Crazy Castle''''' is a platform action puzzle game developed by [[Kemco|Kotobuki System]] and skinned with three different franchises for different platforms and regions. The original [[Famicom Disk System]] release was published by [[Kemco|Kotobuki System]] on 1989-02-16 and featured a [[Who Framed Roger Rabbit]] them. The Japanese [[Game Boy]] released was published on 1989-05-09 and featured a [[Mickey Mouse]] theme. Then the game was published in North America by [[Kemco/Seika]] for the [[Nintendo Entertainment System|NES]] and Game Boy a few months later with a [[Bugs Bunny]] theme. The game is the first in the [[Crazy Castle (universe)|''Crazy Castle'' series]] which includes other franchises as well.
  
 
==Review==
 
==Review==
 
===Good===
 
===Good===
* The music is really enjoyable.
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* The music is surprisingly enjoyable for such an otherwise low-quality game.
* I like how different tools have to be used against enemies in different ways, but I would like to see more variety. The crate, safe, and bucket all function the same way.
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* I like how different tools have to be used against enemies in different ways, but I would like to see more variety. The weight, crate, safe, and bucket all function the same way, just differ slightly in how far they can be kicked.
  
 
===Bad===
 
===Bad===
* The graphics are pretty bad, even for a Game Boy game.
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* This is one of those games where it's pretty obvious that the developers already had a game in mind and then pasted Loony Tunes characters on top of it.
* The game doesn't notify you of your progress very well. It would be nice to see a carrot counter, an icon showing when you have a boxing glove, and something to indicate when you're about to run out of invincibility after getting the potion.
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* The graphics are pretty bad for all versions of the game.
* I think the developers missed an opportunity to award bonus points for ending the level with an unused boxing glove.  
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* The game doesn't notify you of your progress very well. It would be nice to see a carrot counter, an icon showing when you have a boxing glove, and something to indicate when you're about to run out of invincibility after getting the carrot juice.
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* I think the developers missed an opportunity to award bonus points for various contingencies like killing all the enemies on the level, ending the level with an unused boxing glove, etc.
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* Normally, I like the idea of being able to watch a playback of your game, but since the levels are so short, and you can't save them, I don't really see the point. I wish the programmers had spent more time polishing the game rather than wasting it on this feature.
  
 
===Ugly===
 
===Ugly===
* There are some really annoying aspects to the controls like the inability to change direction on stairways and the fact that up and down don't always seem to register when you press them.
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* There are some really annoying aspects to the controls like the inability to change direction on stairways and the fact that up and down move you left or right (depending on which way you're facing) if you're not in front of something that can take up or down input.
  
 
==Links==
 
==Links==
 
{{Link|MobyGames|https://www.mobygames.com/game/bugs-bunny-crazy-castle}}
 
{{Link|MobyGames|https://www.mobygames.com/game/bugs-bunny-crazy-castle}}
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{{Link|Wikipedia|https://en.wikipedia.org/wiki/The_Bugs_Bunny_Crazy_Castle}}

Revision as of 21:35, 27 August 2019

The Bugs Bunny Crazy Castle is a platform action puzzle game developed by Kotobuki System and skinned with three different franchises for different platforms and regions. The original Famicom Disk System release was published by Kotobuki System on 1989-02-16 and featured a Who Framed Roger Rabbit them. The Japanese Game Boy released was published on 1989-05-09 and featured a Mickey Mouse theme. Then the game was published in North America by Kemco/Seika for the NES and Game Boy a few months later with a Bugs Bunny theme. The game is the first in the Crazy Castle series which includes other franchises as well.

Review

Good

  • The music is surprisingly enjoyable for such an otherwise low-quality game.
  • I like how different tools have to be used against enemies in different ways, but I would like to see more variety. The weight, crate, safe, and bucket all function the same way, just differ slightly in how far they can be kicked.

Bad

  • This is one of those games where it's pretty obvious that the developers already had a game in mind and then pasted Loony Tunes characters on top of it.
  • The graphics are pretty bad for all versions of the game.
  • The game doesn't notify you of your progress very well. It would be nice to see a carrot counter, an icon showing when you have a boxing glove, and something to indicate when you're about to run out of invincibility after getting the carrot juice.
  • I think the developers missed an opportunity to award bonus points for various contingencies like killing all the enemies on the level, ending the level with an unused boxing glove, etc.
  • Normally, I like the idea of being able to watch a playback of your game, but since the levels are so short, and you can't save them, I don't really see the point. I wish the programmers had spent more time polishing the game rather than wasting it on this feature.

Ugly

  • There are some really annoying aspects to the controls like the inability to change direction on stairways and the fact that up and down move you left or right (depending on which way you're facing) if you're not in front of something that can take up or down input.

Links

Link-MobyGames.png  Link-Wikipedia.png