The Legend of Zelda: Oracle of Seasons
The Legend of Zelda: Oracle of Seasons is a Metroidvania video game developed by Flagship and published by Nintendo for the Game Boy Color on 2001-02-27. The game was co-released with The Legend of Zelda: Oracle of Ages and the two can be linked together and items can be shared, and a special ending can be unlocked when played together. The game uses the engine from The Legend of Zelda: Link's Awakening and is part of the Zelda series.
In the game, the Triforce sends Link to the land of Holodrum where he meets a dancer named Din who is kidnapped by the evil General Onox because she's actually the Oracle of Seasons. Once Onox seals Din into a crystal, the seasons start to changing erratically and Link must rescue her to restore their balance. He learns from the Maku Tree that he must collect eight essences of nature to do so and, along the way he makes friends with the Subrosia.
After being disappointed with The Legend of Zelda: The Wind Waker and The Legend of Zelda: Phantom Hourglass, I stopped playing Zelda titles for awhile. I knew that the Oracles games were just rehashes of Link's Awakening, so I didn't give them much thought. However, knowing that I probably would never see another 2D Zelda game ever again, I decided these would be my last games to enjoy, so I decided to give them a try.
I'm currently playing this game.
- The developers were able to retain the cute charm of Link's Awakening (by borrowing much of the art and sound), but still having an original story with a lot of new characters.
- The pixel art is top notch, as usual.
- The game's music, though largely borrowed from Link's Awakening contains a lot of new wonderful tracks.
- There are some wonderful puzzles to solve, especially in the dungeons. Some of them had me scratching my head for awhile.
- The magnet gloves are a fun new item.
- There are plenty of minigames which help keep the game play fresh. Chasing the Subrosia was fun, and and I love the final look back it makes. I also like bumping into Maple to collect items, boxing, and discovering all the different hidden items aroudn the maps.
- The mine cart and switches in the dungeons is a fun mechanic.
- Just like with Link's Awakening, I wish more items, like the bracelet, were always on. Having to switch so frequently is annoying.
- Replacing the pegasus boots, ocarina, bait, and candle with seeds doesn't make much sense.
- Although I like the mine carts, they're a bit overused.
- I don't like how the game mixes underworld and over world monsters. Like-likes don't belong on the over world, and peahats don't belong in dungeons.
The Japanese and US boxes are very similar, just with different lettering. The European layout is the same as the US layout.
|English||The Legend of Zelda: Oracle of Seasons|
|Japanese||ゼルダの伝説 ふしぎの木の実 〜大地の章〜||Zeruda no Densetsu Fushigi no Ko no Mi 〜Daichinosho〜||The Legend of Zelda: The Fruit of the Mysterious Tree -Chapter of the Earth-|
Waterfall behind season room in palace Visit 4 seasons at towers in palace Pirate wants bell Clock maker wants wooden bird Empty room with floor boards in flooded town Kill 4 gold monsters return to cave under water south of level 1 dungeon Windmill guy needs oil Magnet gloves need in subrosia and 13, 13 And 15, 9 Waterfall at 14, 2