The Rescue of Princess Blobette
The Rescue of Princess Blobette | ||||||||||||||||
Game Boy - USA - 1st edition. |
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The Rescue of Princess Blobette is a puzzle-platformer video game developed by Imagineering and published by Absolute Entertainment for the Game Boy on 1999-11-09. The game is the sequel to A Boy and His Blob: Trouble on Blobolonia and the second game in the A Boy and His Blob series. Like with the previous game, Jaleco's Japanese release had alternate art for the player's character sprite.
In this game, you are trying to rescue Princess Blobette who is being held captive by the Antagonistic Alchemist of Blobolonia who has also trapped the Boy and his Blob in a castle tower. By feeding the Blob various jellybeans, he with change his shape into useful tools like a ladder, monkey wrench, or trampoline.
Contents
Personal
Own? | No. |
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Won? | Yes. Missing 4 treasures. |
Finished | 2024-10-02. |
Having been a fan of the original game, I was curious to see what the sequel was like. Unfortunately, I didn't find it to be very interesting or enjoyable.
Review
3 | 3 | 4 | 2 | 3 |
Best Version: Game Boy (Japan)
Good
- Because the game is so similar to the original, most of the same good things can be said about it, minus the use of photographs for background art.
- I like the new jellybean transformations. Orange and cinnamon have been replaced by banana = monkey wrench and mint = ice. I just wish there were more changes or new additions.
Bad
- I found most of the game to feel too similar to the original to the point where it feels more like a level pack than a new title. Most of the navigation around the map is the same as in the first game, the jellybeans are largely identical. The root beer jellybean is not even used, so it too could have been swapped out with something else, and the coconut, banana, and apple jellybeans only ever have a single use.
- The Blob tends to pause at regular intervals across the screen, but these intervals often don't align with the things above it. For example, there may be a treasure several screens up which requires you to bounce on a trampoline to reach it, but it will be placed in the area between where the Blob pauses on the ground. Because of this, you'll have to waste a jellybean like a vanilla or ketchup to force the Blob to sit still in a specific location before feeding him a tangerine. This is tedious busy work which would have been avoided if the Blob could more easily be guided where you wanted him to go. This caused me a lot of frustration with one puzzle which needed the jack. I was pretty sure I had the right solution, but, because the Blob would never line up to the object correctly on his own, I was always just a little too far to the left or right. I eventually had to look up the answer only to discover I had the right idea all along.
- With a map smaller than the original, the game feels pretty short.
- The sequel uses the same limited soundtrack as the first game.
- The game's antagonist exists only in the manual. You never get to defeat a villain which makes the ending a let-down.
- The solution to getting the princess out of her cage doesn't make much sense.
Ugly
- It's very easy to die in this game. Hazards appear abruptly are often hard to avoid, and the blob frequently pushes you to your death (see below). The peppermints let you earn extra lives, but, trying to get them is often dangerous as well.
- This game introduces a very annoying mechanic: when the Blob walks up next to you, he pushes you out of the way in the direction you're facing. This is frequently a problem in areas with only a little space like ledges, platforms, and near hazards because the Blob will often push you to your death. You can avoid this by first transforming the Blob into something you can carry (coconut, umbrella, monkey wrench), then dropping him a safe position, but this is tedious. Had the game just kept the original movement mechanics, this wouldn't be a problem.
Media
Box Art
Game Boy - USA - An abandoned castle. It looks nice, but doesn't fit the game's vibe. Used for European cover as well. Painted by Tim Jacobus.
Documentation
Maps
Videos
Representation
Strong female character? | Fail | The only female is a damsel in distress. |
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Bechdel test? | Fail | No women ever speak. |
Strong person of color character? | Fail | There are no people of color. |
Queer character? | Fail | There are no queer characters. |
Titles
Language | Native | Transliteration | Translation |
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English (Box title) | David Crane's The Rescue of Princess Blobette | ||
English (In-game title) | David Crane's A Boy and his Blob in... The Rescue of Princess Blobette | ||
Japanese | ふしぎなブロビー −プリンセス・ブロブを救え! | Fushigi na Burobi − Purinsesu Burobu o Sukue! | Mysterious Blobby: Save Princess Blob! |
Links
- Video Games
- 1990 Video Games
- Video games developed by Imagineering
- Video games published by Absolute Entertainment
- Video games published by Jaleco
- Game Boy Games
- Video Game Genre - Action-adventure
- Video Game Genre - Passive puzzle
- Video Game Genre - Platformer
- Video Game Genre - Puzzle
- Video Game Genre - Puzzle-platformer
- Media Theme - Adventure
- Media Theme - Cartoon
- Media Theme - Science fiction
- Software Distribution Model - Commercial
- Video Games I Don't Own
- Video Games I've Beaten
- Video Game Rating - 3
- Video Game Graphics Rating - 4
- Video Game Sound Rating - 2
- Video games without a strong female character
- Video games that fail the Bechdel test
- Video games without a strong person of color character
- Video games without a queer character
- Video Game Prime Order - Adventure, Strategy, Action
- Trope - Damsel In Distress