Difference between revisions of "The Secret of Monkey Island"

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==Media==
 
==Media==
 
===Box Art===
 
===Box Art===
[[Steve Purcell]] painted the game's box art, and I adore it. The painting is a wonderful collage of the game's main characters and locations in the same vein of the posters made for Lucasfilm action films. Every region uses the same art, only with slightly modified layout.
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[[Steve Purcell]] painted the game's box art, and [[Cathrine Flanders]] designed the layout. I adore it. The painting is a wonderful collage of the game's main characters and locations in the same vein of the posters made for Lucasfilm action films, and the lettering is perfect for the game. Every region uses the same art, only with slightly modified layout.
  
 
<gallery>
 
<gallery>

Revision as of 20:25, 3 June 2019

North American box art.

The Secret of Monkey Island is an adventure game created by Lucasfilm Games and released for MS-DOS in 1990. It is the first in a series of Monkey Island games and uses the popular SCUMM engine.

I first saw this game at a friend's house. He had the LucasArts adventure box set (EGA version) and showed me saved game locations from various games, including the ending of Monkey Island. I never got a chance to play it then, but the game looked pretty cool. Hearing more and more about the series over the years, I finally decided to play it around 2015 and beat it with only needing a couple hints.

Status

I do not own the game, but I have beaten it, though I required occasional hints.

Review

  • Overall: 5/10
  • Best Version: DOS VGA remake?

— This section contains spoilers! —

Good

  • The script is pretty hilarious, lots of funny dialog options.
  • The graphics are quite beautiful, even in the EGA version.

Bad

  • You're unable to choose a lot of the dialog options because the game cuts-short many conversations. The only way to read these options is to keep reloading the game, which is a pain in the ass.
  • Like many adventure games, some of the puzzles are particularly difficult to solve and don't make much sense. I can attribute this to trying to pad the length of the game, trying to sell hint books, or laziness from the developers. Either case is annoying.
  • Several parts of the game are just too silly and ruin the experience (but only temporarily).

Ugly

  • Nothing really, this game is pretty solid.

Media

Box Art

Steve Purcell painted the game's box art, and Cathrine Flanders designed the layout. I adore it. The painting is a wonderful collage of the game's main characters and locations in the same vein of the posters made for Lucasfilm action films, and the lettering is perfect for the game. Every region uses the same art, only with slightly modified layout.

Documentation

Gallery

Videos

Download

This is the LucasFilm Games Passport to Adventure game sampler. It contains an MS-DOS demo version of The Secret of Monkey Island, Loom, and Indiana Jones and the Last Crusade: The Graphic Adventure.

Titles

Language Native Transliteration Translation
English The Secret of Monkey Island
Japanese モンキー・アイランド ユーレイ海賊大騒動! Monki Airando: Yurei Kaizoku Osodo! Monkey Island: Ghost Pirate Turmoil!

Links

Link-MobyGames.png  Link-Wikipedia.png  Link-StrategyWiki.png  Link-GameFAQs.png  Link-TCRF.png  Link-TVTropes.png