Difference between revisions of "Times of Lore"

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==Review==
 
==Review==
* '''Overall:''' 3/10
+
* '''Overall:''' 2/10
 
* '''Best Version:''' NES
 
* '''Best Version:''' NES
  
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* The appearance of the icon-driven interface is good, too bad it functions terribly.
 
* The appearance of the icon-driven interface is good, too bad it functions terribly.
 
* The day-night transition and hunger factor really makes you feel like you're on a real journey.
 
* The day-night transition and hunger factor really makes you feel like you're on a real journey.
 +
* Almost the entire map is open to you from the beginning making the game feel less like following a script, and more like real exploration.
  
 
===Bad===
 
===Bad===
 
* The graphics are pretty dull, and the top-down perspective makes them difficult to identify.
 
* The graphics are pretty dull, and the top-down perspective makes them difficult to identify.
* Combat is very boring. Enemies have different graphics, but they all fight in pretty much the same manner, and attacking is just button mashing without any strategy whatsoever.
+
* Combat is tedious. Enemies have different graphics, but they all fight in pretty much the same manner, and attacking is just button mashing without any strategy whatsoever. And picking up treasure is a pain.
 +
* The map, though it is enormous, is very repetitive and boring, and it makes navigation quite difficult.
 
* In every version except the NES, music only plays at the beginning and end of the game, never during the game, and the sound effects are pretty bad.
 
* In every version except the NES, music only plays at the beginning and end of the game, never during the game, and the sound effects are pretty bad.
* The items are uninspired. They're just scrolls and potions of differing color that have basic effects.
+
* There are only three weapons in the entire game, you start with one, and you get the second shortly after starting the game.
 +
* The usable items are uninspired. They're just scrolls and potions of differing color that have basic effects.
 
* You're given the option of choosing a class, which is nice, but it's pointless because they all function identically.
 
* You're given the option of choosing a class, which is nice, but it's pointless because they all function identically.
 
* Walking beings at a slow speed and gradually becomes faster and remains faster as you don't bump into anything or reverse course. This is neat at first, but quickly becomes a tedious. It's best to seek out the magic boots as soon as possible.
 
* Walking beings at a slow speed and gradually becomes faster and remains faster as you don't bump into anything or reverse course. This is neat at first, but quickly becomes a tedious. It's best to seek out the magic boots as soon as possible.
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===Ugly===
 
===Ugly===
 
* The interface is pretty awful. There are very few items in the game, and you always want to pick them up, but rather than just picking them up by walking over them, you have to open a menu, highlight "take," select it, highlight the item from a list, and select the item. Other options are similarly tedious.
 
* The interface is pretty awful. There are very few items in the game, and you always want to pick them up, but rather than just picking them up by walking over them, you have to open a menu, highlight "take," select it, highlight the item from a list, and select the item. Other options are similarly tedious.
* Every version of the game, especially the DOS and  
+
* Other than the NES release, every version of the game, especially the DOS port, has a tiny display window to see the action. This makes bumping into things a common problem, and with the sluggish walking speed, an extreme annoyance.
 +
* In the PC ports, you have to pick up the dagger every time you throw it, which is painfully annoying.
  
 
==Box Art==
 
==Box Art==

Revision as of 17:00, 18 October 2017

Box art.

Times of Lore is an action adventure game developed and published by Origin Systems and first released on the Commodore 64 in 1988, and later ported to several other platforms.

I first played Times of Lore after renting the NES version in the early mid-1990s. I didn't get too far in it before having to return the game, but I found it to be quite interesting. About 15 years later, I replayed the game and ended up beating it. I later found that it had been released for several other platforms, but found each of them to be far less enjoyable due to a worse interface.

Status

I do not own this game, but I have beaten it on the NES .

Review

  • Overall: 2/10
  • Best Version: NES

Good

  • The game world is enormous and seamless. This was a very impressive feature for 1988.
  • The music is quite nice.
  • The appearance of the icon-driven interface is good, too bad it functions terribly.
  • The day-night transition and hunger factor really makes you feel like you're on a real journey.
  • Almost the entire map is open to you from the beginning making the game feel less like following a script, and more like real exploration.

Bad

  • The graphics are pretty dull, and the top-down perspective makes them difficult to identify.
  • Combat is tedious. Enemies have different graphics, but they all fight in pretty much the same manner, and attacking is just button mashing without any strategy whatsoever. And picking up treasure is a pain.
  • The map, though it is enormous, is very repetitive and boring, and it makes navigation quite difficult.
  • In every version except the NES, music only plays at the beginning and end of the game, never during the game, and the sound effects are pretty bad.
  • There are only three weapons in the entire game, you start with one, and you get the second shortly after starting the game.
  • The usable items are uninspired. They're just scrolls and potions of differing color that have basic effects.
  • You're given the option of choosing a class, which is nice, but it's pointless because they all function identically.
  • Walking beings at a slow speed and gradually becomes faster and remains faster as you don't bump into anything or reverse course. This is neat at first, but quickly becomes a tedious. It's best to seek out the magic boots as soon as possible.

Ugly

  • The interface is pretty awful. There are very few items in the game, and you always want to pick them up, but rather than just picking them up by walking over them, you have to open a menu, highlight "take," select it, highlight the item from a list, and select the item. Other options are similarly tedious.
  • Other than the NES release, every version of the game, especially the DOS port, has a tiny display window to see the action. This makes bumping into things a common problem, and with the sluggish walking speed, an extreme annoyance.
  • In the PC ports, you have to pick up the dagger every time you throw it, which is painfully annoying.

Box Art

Gallery

Links