Difference between revisions of "Times of Lore"

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'''''Times of Lore''''' is an action adventure game developed and published by [[Origin Systems]] and first released on the [[Commodore 64]] in 1988, and later ported to several other platforms.
 
'''''Times of Lore''''' is an action adventure game developed and published by [[Origin Systems]] and first released on the [[Commodore 64]] in 1988, and later ported to several other platforms.
 +
 +
I first played Times of Lore after renting the NES version in the early mid-1990s. I didn't get too far in it before having to return the game, but I found it to be quite interesting. About 15 years later, I replayed the game and ended up beating it. I later found that it had been released for several other platforms, but found each of them to be far less enjoyable due to a worse interface.
  
 
==Status==
 
==Status==
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===Good===
 
===Good===
*  
+
* The game world is enormous and seamless. This was a very impressive feature for 1988.
 +
* The music is quite nice.
 +
* The appearance of the icon-driven interface is good, too bad it functions terribly.
 +
* The day-night transition and hunger factor really makes you feel like you're on a real journey.
  
 
===Bad===
 
===Bad===
*  
+
* The graphics are pretty dull, and the top-down perspective makes them difficult to identify.
 +
* Combat is very boring. Enemies have different graphics, but they all fight in pretty much the same manner, and attacking is just button mashing without any strategy whatsoever.
 +
* In every version except the NES, music only plays at the beginning and end of the game, never during the game, and the sound effects are pretty bad.
 +
* The items are uninspired. They're just scrolls and potions of differing color that have basic effects.
 +
* You're given the option of choosing a class, which is nice, but it's pointless because they all function identically.
 +
* Walking beings at a slow speed and gradually becomes faster and remains faster as you don't bump into anything or reverse course. This is neat at first, but quickly becomes a tedious. It's best to seek out the magic boots as soon as possible.
  
 
===Ugly===
 
===Ugly===
*  
+
* The interface is pretty awful. There are very few items in the game, and you always want to pick them up, but rather than just picking them up by walking over them, you have to open a menu, highlight "take," select it, highlight the item from a list, and select the item. Other options are similarly tedious.
 +
* Every version of the game, especially the DOS and
  
 
==Box Art==
 
==Box Art==

Revision as of 16:31, 18 October 2017

Box art.

Times of Lore is an action adventure game developed and published by Origin Systems and first released on the Commodore 64 in 1988, and later ported to several other platforms.

I first played Times of Lore after renting the NES version in the early mid-1990s. I didn't get too far in it before having to return the game, but I found it to be quite interesting. About 15 years later, I replayed the game and ended up beating it. I later found that it had been released for several other platforms, but found each of them to be far less enjoyable due to a worse interface.

Status

I do not own this game, but I have beaten it on the NES .

Review

  • Overall: 3/10
  • Best Version: NES

Good

  • The game world is enormous and seamless. This was a very impressive feature for 1988.
  • The music is quite nice.
  • The appearance of the icon-driven interface is good, too bad it functions terribly.
  • The day-night transition and hunger factor really makes you feel like you're on a real journey.

Bad

  • The graphics are pretty dull, and the top-down perspective makes them difficult to identify.
  • Combat is very boring. Enemies have different graphics, but they all fight in pretty much the same manner, and attacking is just button mashing without any strategy whatsoever.
  • In every version except the NES, music only plays at the beginning and end of the game, never during the game, and the sound effects are pretty bad.
  • The items are uninspired. They're just scrolls and potions of differing color that have basic effects.
  • You're given the option of choosing a class, which is nice, but it's pointless because they all function identically.
  • Walking beings at a slow speed and gradually becomes faster and remains faster as you don't bump into anything or reverse course. This is neat at first, but quickly becomes a tedious. It's best to seek out the magic boots as soon as possible.

Ugly

  • The interface is pretty awful. There are very few items in the game, and you always want to pick them up, but rather than just picking them up by walking over them, you have to open a menu, highlight "take," select it, highlight the item from a list, and select the item. Other options are similarly tedious.
  • Every version of the game, especially the DOS and

Box Art

Gallery

Links