Difference between revisions of "TurboGrafx-16"

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[[Image:TurboGrafx-16.jpg|thumb|256x256px|North American model.]]
 
[[Image:TurboGrafx-16.jpg|thumb|256x256px|North American model.]]
  
The '''''TurboGrafx-16''''', known in Japan as the '''''PCエンジン, Pi Shi Enjin, "PC Engine"''''' is a 16-bit video game console developed by [[Hudson Soft]] and [[NEC]]. It was released in Japan in 1987 and in the USA in 1989. Although it was marketed as a 16-bit console, only its GPU was 16-bit, its CPU was still 8-bit.
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The '''TurboGrafx-16''', known in Japan as the '''PCエンジン, Pi Shi Enjin, "PC Engine"''' is a 16-bit video game console developed by [[Hudson Soft]] and [[NEC]]. It was released in Japan in 1987 and in the USA in 1989. Although it was marketed as a 16-bit console, only its GPU was 16-bit, its CPU was a [[HuC6280]], a modified version of the 8-bit [[MOS 6502]].
  
I never owned a TurboGrafx-16 and only played it once. In the early 1990s, my brother had a rich friend whose parents bought him all the video game systems. One day, while I was tagging along with him, the two wanted to keep my occupied so I was sat in front of his TG-16. I definitely played a [[Bonk]] game, and possibly another game, but I don't remember. I never played the TG-16 again until around the 2000s using an emulator. Since then, I've played several of the more popular games, and beaten a couple, but over all, I'm not that impressed with the catalog.
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I never owned a TurboGrafx-16 and only played it once. In the early 1990s, my brother had a rich friend whose parents bought him all the video game systems. One day, while I was tagging along with him, the two wanted to keep my occupied so I was sat in front of his TG-16. I played ''[[Bonk's Adventure]]'' and possibly another game, but I don't remember. I never played the TG-16 again until around the 2000s using an emulator. Since then, I've played several of the more popular games, and beaten a couple, but over all, I'm not that impressed with the catalog.
  
 
==Review==
 
==Review==
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* Putting turbo buttons on the default controller was a very nice idea.
 
* Putting turbo buttons on the default controller was a very nice idea.
 
* The system does feature a pretty nice graphics chip, and a lot of the games have beautiful artwork.
 
* The system does feature a pretty nice graphics chip, and a lot of the games have beautiful artwork.
* The sound chip was really impressive at the time, six programmable waves! But I haven't found that many games that feature great music.
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* The sound chip was really impressive at the time, six programmable waves! Sadly, few games take advantage of it.
  
 
===Bad===
 
===Bad===
 
* There just aren't that many good games for the system. I've played most of the highest-ranked games and found them to be only so-so (although, this is certainly affected by my now-higher expectations).
 
* There just aren't that many good games for the system. I've played most of the highest-ranked games and found them to be only so-so (although, this is certainly affected by my now-higher expectations).
* The system is heavily weighted towards traditional platformers and scrolling shooters. There just aren't that many popular games for the system that expand into other genres.
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* The system is heavily weighted toward stage-based platformers and scrolling shooters. There just aren't that many popular games for the system that expand into other genres.
 
* While I get that most games in the 1980s were one player (or hot-seat), the lack of a built-in second controller port is pretty shoddy. To play a two-player game, you must not only buy a second controller, but also the TurboTap.
 
* While I get that most games in the 1980s were one player (or hot-seat), the lack of a built-in second controller port is pretty shoddy. To play a two-player game, you must not only buy a second controller, but also the TurboTap.
  
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: ''See all [[:Category:TurboGrafx-16 Games|TurboGrafx-16 Games]].''
 
: ''See all [[:Category:TurboGrafx-16 Games|TurboGrafx-16 Games]].''
  
These are games for the platform that I particularly like:
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The following are games for the TurboGrafx-16 that are important to me:
  
* [[Jackie Chan's Action Kung Fu]]
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<gallery>
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Bonk's Adventure - TG16 - USA.jpg|''[[Bonk's Adventure]]''
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Jackie Chan's Action Kung Fu - TG16 - USA.jpg|''[[Jackie Chan's Action Kung Fu]]''
 +
Neutopia - TG16 - USA.jpg|''[[Neutopia]]''
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</gallery>
  
 
==Links==
 
==Links==
* [https://en.wikipedia.org/wiki/TurboGrafx-16 en.wikipedia.org/wiki/TurboGrafx-16] - Wikipedia.
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{{Link|Wikipedia|https://en.wikipedia.org/wiki/TurboGrafx-16}}
* [http://www.mobygames.com/browse/games/turbo-grafx mobygames.com/browse/games/turbo-grafx] - MobyGames.
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{{Link|MobyGames|http://www.mobygames.com/browse/games/turbo-grafx/list-games}}
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{{Link|VGMPF|2=http://www.vgmpf.com/Wiki/index.php?title=TurboGrafx-16}}
  
  
 
[[Category: Video Game Platforms]]
 
[[Category: Video Game Platforms]]

Revision as of 10:19, 9 August 2019

North American model.

The TurboGrafx-16, known in Japan as the PCエンジン, Pi Shi Enjin, "PC Engine" is a 16-bit video game console developed by Hudson Soft and NEC. It was released in Japan in 1987 and in the USA in 1989. Although it was marketed as a 16-bit console, only its GPU was 16-bit, its CPU was a HuC6280, a modified version of the 8-bit MOS 6502.

I never owned a TurboGrafx-16 and only played it once. In the early 1990s, my brother had a rich friend whose parents bought him all the video game systems. One day, while I was tagging along with him, the two wanted to keep my occupied so I was sat in front of his TG-16. I played Bonk's Adventure and possibly another game, but I don't remember. I never played the TG-16 again until around the 2000s using an emulator. Since then, I've played several of the more popular games, and beaten a couple, but over all, I'm not that impressed with the catalog.

Review

Good

  • I found the tiny game cards (HuCard) to be impressive when I first saw them. How could they fit an entire game on them compared to a clunky NES cartridge? Of course, when you open an NES cart, you see just how small the games really are.
  • Putting turbo buttons on the default controller was a very nice idea.
  • The system does feature a pretty nice graphics chip, and a lot of the games have beautiful artwork.
  • The sound chip was really impressive at the time, six programmable waves! Sadly, few games take advantage of it.

Bad

  • There just aren't that many good games for the system. I've played most of the highest-ranked games and found them to be only so-so (although, this is certainly affected by my now-higher expectations).
  • The system is heavily weighted toward stage-based platformers and scrolling shooters. There just aren't that many popular games for the system that expand into other genres.
  • While I get that most games in the 1980s were one player (or hot-seat), the lack of a built-in second controller port is pretty shoddy. To play a two-player game, you must not only buy a second controller, but also the TurboTap.

Ugly

  • Nothing.

Games

See all TurboGrafx-16 Games.

The following are games for the TurboGrafx-16 that are important to me:

Links

Link-Wikipedia.png  Link-MobyGames.png  Link-VGMPF.png