Difference between revisions of "Tweety's High-Flying Adventure (video game)"

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(Created page with "'''''Tweety's High-Flying Adventure''''' is a platformer video game adaption of the animated movie ''of the same title'' developed and p...")
 
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==Review==
 
==Review==
 +
===Good===
 +
* The full screen graphics are well drawn.
 +
* The game's music, though forgettable, fits the animated theme of the game.
 +
* The game uses various animation themes. Frantic running animation, slipping on banana peels, etc.
 +
 +
===Bad===
 +
* There is no reason to have a special pause feature when the weapon menu also acts as a pause.
 +
* If you hit a cat when they're stunned from the clock, you have to wait for the time to end before you can get the paw print. Also, if you hit a cat when they're right next to a wall, the paw print will get stuck in the wall and you can't get it.
 +
* Weapons like the oil and banana peel are objectively inferior to the throwable weapons.
 +
* After you finish Egypt you go to Africa, because, I guess Egypt isn't in Africa, and Africa is a city? But, for Japan, they use Yokohama! Also, why are their acorns in Africa?
 +
* Lola Bunny being caught off guard with every news segment gets old.
 +
 +
===Ugly===
 +
* Although I appreciate that the designers used different graphics for each locale, the game play is the same for the entire game, and it's not very fun.
  
 
==Media==
 
==Media==

Revision as of 23:16, 20 June 2022

Tweety's High-Flying Adventure is a platformer video game adaption of the animated movie of the same title developed and published by Kemco for the Game Boy Color on 2000-08-11.

Personal

Status

Review

Good

  • The full screen graphics are well drawn.
  • The game's music, though forgettable, fits the animated theme of the game.
  • The game uses various animation themes. Frantic running animation, slipping on banana peels, etc.

Bad

  • There is no reason to have a special pause feature when the weapon menu also acts as a pause.
  • If you hit a cat when they're stunned from the clock, you have to wait for the time to end before you can get the paw print. Also, if you hit a cat when they're right next to a wall, the paw print will get stuck in the wall and you can't get it.
  • Weapons like the oil and banana peel are objectively inferior to the throwable weapons.
  • After you finish Egypt you go to Africa, because, I guess Egypt isn't in Africa, and Africa is a city? But, for Japan, they use Yokohama! Also, why are their acorns in Africa?
  • Lola Bunny being caught off guard with every news segment gets old.

Ugly

  • Although I appreciate that the designers used different graphics for each locale, the game play is the same for the entire game, and it's not very fun.

Media

Videos

Longplay.

Titles

Links

Link-MobyGames.png  Link-GameFAQs.png  Link-TCRF.png