Ultima: Exodus

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North American NES box.

Ultima: Exodus, known in Japan as ウルティマ 恐怖のエクソダス Urutima Kyofu no Ekusodasu, "Ultima: Fear of Exodus", is a role-playing game and a port of Ultima III: Exodus, but I have a history with it different enough to warrant its own page. This version was created by Newtopia Planning and first released in Japan by Pony Canyon on the NES in 1987, then for the MSX in 1988. It was published in North America by FCI on the NES in 1989.

I first played this game after renting it from a video store and loved it. I remember reading in the card manual replacement that came with the game that there was dragon armor, which I thought was so cool. Later, my step-brother brought his copy when he visited, and I play it. I accidentally erased his save game file, and my brother and I tried to rush through the game to get back all the stuff he had, but were unable to, he was very mad. But we kept playing, and I amassed a lot of gold and raised each of the characters to level 5. This unleashed the pirates, and we made it to Ambrosia. I found a shrine, and, teasingly, my step-brother told me to try and donate all my gold to see what happened. I obeyed, and didn't see any benefit, and I felt betrayed.

I later asked for the game for Christmas, and got it. It was a used copy and didn't have the manual, but it did come with a nice transparent purple plastic case, which was so fitting for the game. I played it a lot, but didn't get very far without the manual. Later, my brother and I found a copy of the hint book at a Toys 'R Us, and he bought it for me. With it, I was able to get a lot farther. The hint book contains everything I needed to beat the game, and I got about two thirds of the way through it, but I never did beat the game. I probably never will because it is a serious grind-fest.


I own a complete in box copy of the game, but I have not beaten it.


  • Overall: 4/10
  • Best Version: NES




  • Nothing.

Box Art