Difference between revisions of "VVVVVV"

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* [http://www.mobygames.com/game/vvvvvv mobygames.com/game/vvvvvv] - MobyGames.
* [https://en.wikipedia.org/wiki/VVVVVV en.wikipedia.org/wiki/VVVVVV] - Wikipedia.
* [https://tcrf.net/VVVVVV_(Windows,_Mac_OS_X,_Linux) tcrf.net/VVVVVV_(Windows,_Mac_OS_X,_Linux)] - The Cutting Room Floor.

Revision as of 15:49, 3 October 2019

Digital box art.

VVVVVV is a 2-D platformer developed by Terry Cavanagh and published by Nicalis for Windows and Macintosh in 2010-01-11 and later ported to several platforms. It was written in Flash and then ported to C++ so it could be ported to other platforms. Though the game is a platformer, the player may not jump, but instead has the ability to invert gravity for themselves whenever they're standing on a solid surface. In the story, six people have to evacuate from a spaceship through a teleporter, but an anomaly causes everyone to be teleported randomly in an alternate dimension. You must rescue your fellow crew members by exploring the various rooms and navigating through their puzzles. Each main section of the game introduces new movement mechanics to learn. There are also, scattered around the map, trinkets to collect, and save points where you respawn when you die.

I got this game as part of a Humble Bundle and really enjoyed it.


I own this game and have beaten it, though not with 100% completion.


Video Game Review Icon - Enjoyment.png Video Game Review Icon - Control.png Video Game Review Icon - Appearance.png Video Game Review Icon - Sound.png Video Game Review Icon - Replayability.png
6 6 5 10 7

Best Version: 68%

— This section contains spoilers! —


  • The music of the game composed by Magnus Pålsson, is especially awesome. Probably my favorite thing about the game!
  • The graphics, while crudely drawn, are quite attractive and C64 retro.
  • The idea of flipping gravity rather than jumping creates a whole new way of looking at a platformer game, and the additional movement mechanics keep the game fresh.
  • Each new section of the game introduces a new element that breaks the usual rules of a 2D platformer.


  • Some of the trinkets are obnoxiously difficult to get.
  • Although the mechanics change as you go, the bulk of the game has an overall sameness to it.
  • A few of the rooms are frustratingly difficult.


  • Nothing.



Fan Art



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