Difference between revisions of "Vanguard"

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[[Image:Vanguard - 2600 - USA.jpg|thumb|256x256px|2600 box art.]]
 
[[Image:Vanguard - 2600 - USA.jpg|thumb|256x256px|2600 box art.]]
  
'''''Vanguard''''', known in Japan as '''''ヴァンガード [Ban Gado] Vanguard"''''' is scrolling shooter developed by [[TOSE]] and published by [[SNK]] in [[Arcade|arcades]] in [[1981]]. It was later ported to the [[Atari 2600]] by [[David Payne]] and [[Atari 5200]]. In the game's story you pilot a space ship through a chain of caves to defeat the Gond, a villain trying to wipe out space colonies.
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'''''Vanguard''''', known in Japan as '''''ヴァンガード [Ban Gado] "Vanguard"''''' is scrolling shooter developed by [[TOSE]] and published by [[SNK]] in [[Arcade|arcades]] in [[1981]]. It was later ported to the [[Atari 2600]] by [[David Payne]] and [[Atari 5200]]. In the game's story you pilot a space ship through a chain of caves to defeat the Gond, a villain trying to wipe out space colonies.
  
 
Each part of the cave system is named and include the Mountain Zone, Rainbow Zone, Styx Zone, Stripe Zone, Bleak Zone, and to the City of Mystery. Each zone is occupied with a different type of enemy ship and has natural hazards that must be avoided. Your ship steadily loses fuel which is replenished by successfully destroying enemy ships.
 
Each part of the cave system is named and include the Mountain Zone, Rainbow Zone, Styx Zone, Stripe Zone, Bleak Zone, and to the City of Mystery. Each zone is occupied with a different type of enemy ship and has natural hazards that must be avoided. Your ship steadily loses fuel which is replenished by successfully destroying enemy ships.

Revision as of 14:37, 19 January 2018

2600 box art.

Vanguard, known in Japan as ヴァンガード [Ban Gado] "Vanguard" is scrolling shooter developed by TOSE and published by SNK in arcades in 1981. It was later ported to the Atari 2600 by David Payne and Atari 5200. In the game's story you pilot a space ship through a chain of caves to defeat the Gond, a villain trying to wipe out space colonies.

Each part of the cave system is named and include the Mountain Zone, Rainbow Zone, Styx Zone, Stripe Zone, Bleak Zone, and to the City of Mystery. Each zone is occupied with a different type of enemy ship and has natural hazards that must be avoided. Your ship steadily loses fuel which is replenished by successfully destroying enemy ships.

In the arcade, Vanguard uses a joystick and an unusual 4-button firing configuration, one for each direction. It also was one of the first scrolling shooters to scroll in multiple directions over the course of the game. The tune that plays when you start the game is lifted from Jerry Goldsmith's Star Trek: The Motion Picture soundtrack, and the tune that plays when you touch the energy block is Vultan's Theme (Attack of the Hawk Men) from the Flash Gordon film.

I first played Vanguard in the mid-1980s on my family's Atari 2600. My family and our neighborhood friends pretended it was like Star Wars and made believe we were characters like Yoda and Luke. For years I assumed Vanguard was an exclusive Atari title, and it wasn't until years later that I learned it was originally an arcade game.

Status

I used to own Vanguard on the 2600, but no longer. My high score is 76,870.

Review

  • Overall: 4/10
  • Best Version: Atari 2600

Good

  • The game is a pioneer in the scrolling shooter genre with alternating scrolling directions. This not only makes the play more interesting, it's also impressive on a technical level.
  • Having synthesized speech was still very notable for arcade games in 1981.
  • The Atari 2600 port's design to alter your ship's speed based on whether you're shooting was a nice tactical mechanic since it couldn't recreate the 4-button firing of the arcade layout.
  • The cavern walls in the Atari 2600 port use wonderful rainbow bands that are visually appealing.

Bad

  • The game's graphics are pretty bad. Drawing cavern walls with boxes was cheap even by the standards of 1981. Donkey Kong came out this same year.
  • The game only has two alternating cave systems, both of which are nearly identical.
  • I don't like how enemy shots block your own.
  • The Atari ports don't accurately handle the 4-button firing mechanic of the arcade, so you're forced to move in the direction you want to shoot which alters the strategy.
  • The Atari 2600 port doesn't show your position in the current cavern which is important tactical information, but it does add a pause between each section which is helpful.

Ugly

  • Nothing.

Box Art

Documentation

Links