Difference between revisions of "Wizards & Warriors (book)"
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* Before they even leave Earth, Kuros explains to Matthew that the monsters of the Enchanted Realms won't harm him. This ruins pretty much any chance at suspense for the protagonist.
* Before they even leave Earth, Kuros explains to Matthew that the monsters of the Enchanted Realms won't harm him. This ruins pretty much any chance at suspense for the protagonist
Revision as of 15:03, 6 November 2020
Wizards and Warriors is a young adult novelization of the video game Wizards & Warriors and was published by Scholastic in January of 1991. It is book number six in the Worlds of Power series, although it is the seventh book in the series. Like all books in the series, it is attributed to "F. X. Nine," though the internal text lists the author as Ellen Miles.
In the book, Matthew Lukens leaves Earth to join the knight Kuros as his squire on a quest to rescue Princess Miranda and her handmaidens from the evil sorcerer Malkil to prevent the destruction of the Enchanted Realms.
I read my first Worlds of Power book, Blaster Master, in the early 1990s, but I didn't read any others until 2007 when, being nostalgic for the story, I ordered several other books from the series. Having never played Wizards and Warriors, this was the last book that I read, and I didn't find it all that enjoyable.
I own a first edition mass market paperback with the card cutout and have read it.
— This section contains spoilers! —
- The book generally follows the game.
- Matthew doesn't seem very impressed about a knight suddenly appearing in his room and claiming to be on a dangerous quest to rescue a princess.
- The trap room where Kuros and Matthew has to admit uncomfortable truths about themselves in order to escape was pretty lame.
- Most of recreated cover art Worlds of Power censored violence, and this one is no different, but, unlike the other recreations, this one was pretty low quality.
- I noticed a couple minor typos.
- Before they even leave Earth, Kuros explains to Matthew that the monsters of the Enchanted Realms won't harm him, and, indeed, through most of the book, he's never in any peril at all. This ruins pretty much any chance at suspense for the protagonist.
- At one point, Kuros is nearly slain, but Matthew brings him back from death's door simply by being sad that he's almost dead.
- gamebooks.org/Item/3636/Show - Game Books.