You Have to Win the Game

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Revision as of 23:40, 1 January 2017 by TheAlmightyGuru (talk | contribs)
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You Have to Win the Game is a platform adventure game. The graphics and sound are designed to be retro (CGA and PC Speaker) and the game play features the now common many save states around the map. As you explore the region you must pick up bags of money and decipher the magic word and symbol.



  • Despite limiting himself to single-screen maps and CGA graphics, the game is pretty attractive, and the maps are quite interesting. I always enjoy seeing harder portions of the game when I'm still too weak to deal with them.
  • I like how each room had it's own name often with jokes, although some of them seemed unnecessary.
  • While there are some more complicated jumping puzzles, nothing ever became too frustrating.


  • There is a fair amount of back-tracking. Each time you get a new power-up, you have to return to old areas to get he bags you missed.
  • With only a tiny amount of monsters, the game world seemed rather empty. It would have been nicer to see more living things in the game, like if the designer replaced some of the spikes with monsters or changed the platforms or moving walls to neutral monsters.
  • One of the rooms actually points out an issue, the over-used contrived lock-and key mechanism. It would be better if the game used power-ups to open larger areas of the map rather than generic platform fillers.


  • The lose option which resets your power-ups is dumb. All it does is force you to redo a large section of the map again for no real reason.