Difference between revisions of "Ys III: Wanderers from Ys"

From TheAlmightyGuru
Jump to: navigation, search
(Personal)
(9 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
[[Image:Ys III - Wanderers From Ys - MSX2 - Japan.jpg|thumb|256x256px|Original box art.]]
 
[[Image:Ys III - Wanderers From Ys - MSX2 - Japan.jpg|thumb|256x256px|Original box art.]]
  
'''''Ys III: Wanderers From Ys''''' is an action adventure fantasy game developed and published by [[Nihon Falcom]] for the [[PC-98]] and [[PC-88]] on 1989-07-28. It was later ported to several other platforms. It is the third game in the [[Ys (universe)|''Ys'' series]].
+
'''''Ys III: Wanderers From Ys''''' is an action adventure fantasy game developed and published by [[Nihon Falcom]] for the [[PC-9800]] and [[PC-8800]] series on 1989-07-28. It was later ported to several other platforms. It is the third game in the [[Ys (universe)|''Ys'' series]].
  
 
==Personal==
 
==Personal==
I didn't know about the ''Ys'' series when it was most popular in the late 1980s and early 1990s. I had seen the titles in lists of games, but, because they were mostly Japanese releases, I didn't bother trying to play them. At the end of 2018, I finally decided to try a ''Ys'' game because I saw that ''Ys III'' had several elements of my favorite game genre, [[Metroidvania]]. I began playing the SNES port in November of 2018, but after learning how bad it is, I switched to the Genesis port and beat it on 2018-11-28.
+
I didn't know about the ''Ys'' series when it was most popular in the late 1980s and early 1990s. I had seen the titles in lists of games, but, because they were mostly Japanese releases, I didn't bother trying to play them. At the end of 2018, I finally decided to try a ''Ys'' game because I saw that ''Ys III'' had several elements of my favorite game genre, [[Metroidvania]]. I began playing the SNES port in November of 2018, but after discovering how bad it is, I switched to the Genesis port and beat it on 2018-11-28.
  
 
==Status==
 
==Status==
Line 17: Line 17:
 
* The graphics are pretty decent in the 8-bit ports and the Genesis port. However, the graphics look a bit dated by the time the SNES port was made.
 
* The graphics are pretty decent in the 8-bit ports and the Genesis port. However, the graphics look a bit dated by the time the SNES port was made.
 
* [[Mieko Ishikawa]] composed a really enjoyable soundtrack with help from [[Yuzo Koshiro]] on a couple tracks.
 
* [[Mieko Ishikawa]] composed a really enjoyable soundtrack with help from [[Yuzo Koshiro]] on a couple tracks.
* The game lets you save and load pretty much everywhere. This is nice considering how easy it is to take damage, so expect a lot of [[save scumming]].
+
* The game lets you save and load pretty much everywhere. This is nice considering how easy it is to take damage, so expect to do a lot of [[save scumming]].
 
* The NPCs change their dialogue as the game progresses which is nice.
 
* The NPCs change their dialogue as the game progresses which is nice.
 
* It has a pretty good ending.
 
* It has a pretty good ending.
Line 26: Line 26:
 
* Hit detection is bad in several ports, but especially the SNES where enemies can hit you even when they aren't visually touching you, but your sword also has a huge hit box, so I guess it equals out.
 
* Hit detection is bad in several ports, but especially the SNES where enemies can hit you even when they aren't visually touching you, but your sword also has a huge hit box, so I guess it equals out.
 
* A lot of the bosses have attacks that are extremely difficult to dodge, so you basically just mash the attack button and hope you have enough hit points to survive.
 
* A lot of the bosses have attacks that are extremely difficult to dodge, so you basically just mash the attack button and hope you have enough hit points to survive.
* In the Genesis port, the enemies have fairly basic movement patterns, but they even worse in the SNES port.
+
* In the Genesis port, the enemies have fairly basic movement patterns, but they're even worse in the SNES port.
* Enemies don't collide with walls and instead walk right through them. They're usually placed in areas where they won't walk though walls, but sometimes they do. This hurts immersion.
+
* Enemies don't collide with walls and instead walk right through them. They're usually placed in areas where they won't walk through walls, but sometimes they do. This hurts immersion.
* The animation on the weaker ports (PC-88 and MSX) is terrible.
+
* The animation on the weaker ports (PC-8801 and MSX) is terrible.
 
* Items have liner upgrades, so they should automatically become equipped, but they aren't.
 
* Items have liner upgrades, so they should automatically become equipped, but they aren't.
* The dialogue is often confusing because it's hard to tell who is speaking. Some ports at least color Adol's dialogue, but that's still not enough when there are multiple other speakers.
+
* Dialogue doesn't include the speaker's name, so identifying the speaker is confusing. Some ports at least color Adol's dialogue, but that's not enough when there are multiple other speakers.
 
* Despite Dogi being your adventuring companion, he lazes about while you do all the hard work. Even if the programmers couldn't code AI for him, they could have at least given him off-screen tasks.
 
* Despite Dogi being your adventuring companion, he lazes about while you do all the hard work. Even if the programmers couldn't code AI for him, they could have at least given him off-screen tasks.
 
* The NES and SNES console ports use the start button to pause and select to open the menu. This should have been reversed.
 
* The NES and SNES console ports use the start button to pause and select to open the menu. This should have been reversed.
Line 43: Line 43:
 
===Box Art===
 
===Box Art===
 
<gallery>
 
<gallery>
Ys III - Wanderers From Ys - MSX2 - Japan.jpg|The PC-88, PC-98, and MSX2 boxes all used a box with  purple marbling, a small generic fantasy painting, and the Ys logo. It's interesting, but doesn't explain the game at all.
+
Ys III - Wanderers From Ys - MSX2 - Japan.jpg|The PC-8801, PC-9801, and MSX2 boxes all used a box with  purple marbling, a small generic fantasy painting, and the Ys logo. It's interesting, but doesn't explain the game at all.
 
Ys III - Wanderers From Ys - X68 - Japan.jpg|The X68000 manages to make the box look even more boring.
 
Ys III - Wanderers From Ys - X68 - Japan.jpg|The X68000 manages to make the box look even more boring.
 
Ys III - Wanderers From Ys - TGCD - Japan.jpg|The PC Engine CD-ROM2 basically mashes two earlier boxes together.
 
Ys III - Wanderers From Ys - TGCD - Japan.jpg|The PC Engine CD-ROM2 basically mashes two earlier boxes together.
Line 79: Line 79:
  
 
===Videos===
 
===Videos===
* [https://www.youtube.com/watch?v=oXT1bwuOa7o youtube.com/watch?v=oXT1bwuOa7o] - Longplay, Genesis.
+
{{YouTube|oXT1bwuOa7o|Longplay - Genesis.}}
  
 
==Titles==
 
==Titles==
Line 99: Line 99:
 
[[Category: 1989 Video Games]]
 
[[Category: 1989 Video Games]]
 
[[Category: Video Game Prime Order - Adventure, Action, Strategy]]
 
[[Category: Video Game Prime Order - Adventure, Action, Strategy]]
 +
[[Category: Video Game Genre - Adventure]]
 
[[Category: Video Game Genre - Metroidvania]]
 
[[Category: Video Game Genre - Metroidvania]]
 +
[[Category: Media Theme - Action]]
 +
[[Category: Media Theme - Adventure]]
 +
[[Category: Media Theme - Fantasy]]
 
[[Category: Genesis Games]]
 
[[Category: Genesis Games]]
 
[[Category: MSX2 Games]]
 
[[Category: MSX2 Games]]
 
[[Category: NES Games]]
 
[[Category: NES Games]]
[[Category: PC-88 Games]]
+
[[Category: PC-8800 Games]]
[[Category: PC-98 Games]]
+
[[Category: PC-9800 Games]]
 
[[Category: SNES Games]]
 
[[Category: SNES Games]]
 
[[Category: TurboGrafx-CD Games]]
 
[[Category: TurboGrafx-CD Games]]
 
[[Category: Sharp X68000 Games]]
 
[[Category: Sharp X68000 Games]]
[[Category: Action]]
+
[[Category: Video Games I've Beaten]]
[[Category: Adventure]]
 
[[Category: Fantasy]]
 
[[Category: Games I've Beaten]]
 
 
[[Category: Video Games That Fail the Bechdel Test]]
 
[[Category: Video Games That Fail the Bechdel Test]]

Revision as of 11:25, 8 October 2021

Original box art.

Ys III: Wanderers From Ys is an action adventure fantasy game developed and published by Nihon Falcom for the PC-9800 and PC-8800 series on 1989-07-28. It was later ported to several other platforms. It is the third game in the Ys series.

Personal

I didn't know about the Ys series when it was most popular in the late 1980s and early 1990s. I had seen the titles in lists of games, but, because they were mostly Japanese releases, I didn't bother trying to play them. At the end of 2018, I finally decided to try a Ys game because I saw that Ys III had several elements of my favorite game genre, Metroidvania. I began playing the SNES port in November of 2018, but after discovering how bad it is, I switched to the Genesis port and beat it on 2018-11-28.

Status

I do not own this game but I have beat the Genesis port.

Review

Video Game Review Icon - Enjoyment.png Video Game Review Icon - Control.png Video Game Review Icon - Appearance.png Video Game Review Icon - Sound.png Video Game Review Icon - Replayability.png
4 5 6 7 3

Best Version: Genesis

— This section contains spoilers! —

Good

  • The graphics are pretty decent in the 8-bit ports and the Genesis port. However, the graphics look a bit dated by the time the SNES port was made.
  • Mieko Ishikawa composed a really enjoyable soundtrack with help from Yuzo Koshiro on a couple tracks.
  • The game lets you save and load pretty much everywhere. This is nice considering how easy it is to take damage, so expect to do a lot of save scumming.
  • The NPCs change their dialogue as the game progresses which is nice.
  • It has a pretty good ending.

Bad

  • The game caps you at level 12. I ended up hitting the cap a little over halfway through the game. After that, fighting monsters was mostly pointless for the rest of the game and most of the bosses were painfully easy.
  • Several monsters move so fast it's very hard to avoid taking damage.
  • Hit detection is bad in several ports, but especially the SNES where enemies can hit you even when they aren't visually touching you, but your sword also has a huge hit box, so I guess it equals out.
  • A lot of the bosses have attacks that are extremely difficult to dodge, so you basically just mash the attack button and hope you have enough hit points to survive.
  • In the Genesis port, the enemies have fairly basic movement patterns, but they're even worse in the SNES port.
  • Enemies don't collide with walls and instead walk right through them. They're usually placed in areas where they won't walk through walls, but sometimes they do. This hurts immersion.
  • The animation on the weaker ports (PC-8801 and MSX) is terrible.
  • Items have liner upgrades, so they should automatically become equipped, but they aren't.
  • Dialogue doesn't include the speaker's name, so identifying the speaker is confusing. Some ports at least color Adol's dialogue, but that's not enough when there are multiple other speakers.
  • Despite Dogi being your adventuring companion, he lazes about while you do all the hard work. Even if the programmers couldn't code AI for him, they could have at least given him off-screen tasks.
  • The NES and SNES console ports use the start button to pause and select to open the menu. This should have been reversed.
  • The porters must not have had clear game lore because they use different names and spelling variations for a lot of the locations, and the Genesis port has a lot of typos.
  • The final boss is really annoying to fight.

Ugly

  • Across the various ports, the player control is pretty bad. Movement is a bit difficult to control, jumping is a bit jagged, attacking doesn't feel fluid at all, and the down-strike on a jump attack is odd. The SNES port is especially bad, the Genesis is one of the better ones. The bad controls really become annoying in the Clock Tower.
  • Neither the player nor the monsters recoil from getting hit. This is a terrible way to handle combat because, with such a short invincibility timeout after getting hit, monsters can walk through the player and cause damage over and over again.

Media

Box Art

Documentation

Maps

Videos

Longplay - Genesis.

Titles

Language Native Transliteration Translation
English Ys III: Wanderers From Ys
Japanese イースIII – ワンダラーズフロムイース Isu Suri – Wandarazu Furomu Isu Ys III: Wanderers From Ys

Links

Link-MobyGames.png  Link-Wikipedia.png