Difference between revisions of "Helltaker"

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[[Image:Helltaker - Steam - Title Card.jpg|thumb|256x256px|Steam title card.]]
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{{Video Game
 +
| Title            = Helltaker
 +
| Image           = Helltaker - Steam - Title Card.jpg
 +
| ImageDescription = Steam - World - Title card.
 +
| Developer        = {{VideoGameDeveloper|Łukasz Piskorz}}
 +
| Publisher        = {{VideoGamePublisher|Łukasz Piskorz}}
 +
| PublishedYear    = 2020
 +
| PublishedMonth  = 05
 +
| PublishedDay    = 11
 +
| Platforms        = {{Platform|Linux}}, {{Platform|Macintosh}}, {{Platform|Windows}}
 +
| Genres          = {{VideoGameGenre|Active puzzle video game|Active puzzle}}, {{VideoGameGenre|Block pusher|Block pusher}}, {{VideoGameGenre|Passive puzzle video game|Passive puzzle}}, {{VideoGameGenre|Puzzle video game|Puzzle}}
 +
| Themes          = {{MediaTheme|Cartoon}}, {{MediaTheme|Erotic}}, {{MediaTheme|Horror}}
 +
| Distributions    = {{VideoGameDistribution|Commercial}}, {{VideoGameDistribution|Freeware}}
 +
}}
  
'''''Helltaker''''' is a mostly passive block pushing [[puzzle video game]] developed and published by [[Łukasz Piskorz]] for [[Windows]] on 2020-05-11, the ported to [[Macintosh]] and [[Linux]] shortly thereafter. The game was programmed in [[Unity]].
+
'''''Helltaker''''' is a mostly passive [[block pusher]] developed and published by [[Łukasz Piskorz]] for [[Windows]] on 2020-05-11, then ported to [[Macintosh]] and [[Linux]] shortly thereafter. The game was programmed in [[Unity]]. The game was updated a year later with an additional level pack.
  
In the game, you play as Helltaker, a hunky slab of a man who has entered hell in order to convince a bunch of sharply-dressed demon women to join his harem. You must first reach the demon women through block puzzles, then you must woo them through dialogue options.
+
In the game, you play as Helltaker, a hunky slab of a man who dreams of filling his house with a harem of sharply-dressed demon women. After descending into hell to convince them to join him, he discovers hell is a mess skeletons and stone blocks which must be pushed around before he can even begin to schmooze on the sexy demons. Once he gets to them, he also finds out the demon women have no qualms about killing him if he says or does the wrong thing.
  
 
==Personal==
 
==Personal==
I found this game on a list of popular games on [http://steam250.com steam250.com]. It was described as a short puzzle game with sexy demons and that was enough to interest me. I beat it on 2023-01-31 with seven achievements.
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{{VideoGameStatus
 +
| Own      =
 +
| CantOwn  = No. The game was never sold.
 +
| Won      = Yes. With 7/10 achievements.
 +
| CantWin  =
 +
| Finished = 2023-01-31.
 +
}}
 +
 
 +
I found this game ranked high on [http://steam250.com steam250.com]. It was described as a short puzzle game with sexy demons and that was enough to interest me. I beat the main game, but haven't finished the add-on.
  
The game is free.
+
[[Category: Video Games I Haven't Beaten]]
  
 
==Review==
 
==Review==
{{Video Game Review|7|4|7|6|5|Windows}}
+
{{Video Game Review|6|4|7|6|5|Windows}}
  
 
{{Spoilers}}
 
{{Spoilers}}
  
 
===Good===
 
===Good===
* The art is very nice. The closeups of the demons are well drawn; I especially like when you first meet Lucifer. The chibi characters bouncing to the music looks great.
+
* The art is very nice. The closeups of the demons are well drawn with lots of characer; I especially like when you first meet Lucifer. The chibi characters bouncing to the music also looks great.
* The music is very enjoyable. It's not so complex that it distracts you, and it's far from boring.
+
* The music is enjoyable. It's far from boring, but also not so complex that it distracts you from planning your moves.
* Some of the dialogue is pretty funny and the characters each have their own personalities. Azazel, the curious angel, is wonderfully adorkable.
+
* The dialogue is pretty funny and the demons each have their own personalities. Azazel, the curious angel, is wonderfully adorkable.
* I like that the game doesn't wear out its welcome. I don't think I could take much more of the block pushing, and the active puzzles for level 9 were a nice change up.
+
* I like that the game doesn't wear out its welcome. I don't think I could take much more of the block pushing, so the active puzzles after level 9 were a nice change up.
  
 
===Bad===
 
===Bad===
* The movement controls are a bit too touchy. Also, since bumping into a blocked stone does nothing, I would prefer it not decrease my movement count.
+
* The movement controls are a bit too touchy making it too easy to waste a move. Also, since bumping into a blocked stone does nothing, I would prefer it not decrease my movement count.
* In each level, you have to complete it using the least number of moves possible. This misses an opportunity to award the player with a bonus for finding the optimal path.
+
* I felt like the game missed a lot of opportunities. For example:
* Since the puzzle and dialogue are not related, it doesn't make much sense to require the player to redo the entire puzzle just to try a different dialogue option. And, since none of them are more than two options deep, it's just a pointless detour.
+
** Every level must be completed using the least number of moves possible. The game could let any correct solution move you forward, but given a bonus if the player found the optimal path.
* This game missed the chance of having a female playable character.
+
** A female playable character wouldn't be much more work, and made for an interesting alternate story.
 +
** The game only have two play styles: block pushing and pseudo-[[bullet hell]]. If additional styles were added, the game could be made a bit longer and more interesting.
 +
* Since the puzzle and dialogue are not related, it doesn't make much sense to require the player to redo the entire puzzle just to try a different dialogue option. And, since none of them are more than two options deep, it's just a pointless detour. I'd also like to see a bit more effort put into the dialogue.
 +
* Much of the game's content is hidden. For example, the "hints" aren't very helpful, but they do contain more enjoyable dialogue. However, if you're a decent puzzle solver, you'll never need a hint, and you'll end up missing it all. Also, you can skip most of the puzzles in the menu which lets a player bypass most of the game.
 
* The close-up character art is a little grainy around the edges.
 
* The close-up character art is a little grainy around the edges.
  
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<gallery>
 
<gallery>
 
Helltaker - Steam - Title Card.jpg|Steam title card.
 
Helltaker - Steam - Title Card.jpg|Steam title card.
 +
Helltaker - Poster.jpg|Digital poster.
 
</gallery>
 
</gallery>
  
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==Representation==
 
==Representation==
 
{{Representation
 
{{Representation
  | Media                         = Video Games
+
  | Media                       = Video games
| BechdelTestStatus            = Fail
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  | StrongFemaleCharacterStatus = Fail
| BechdelTestNotes              = The women only talk about the player's male character.
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  | StrongFemaleCharacterNotes = The strongest is Justice, but even she falls prey to the wiles of Helltaker without much effort.
  | StrongFemaleCharacterStatus   = Fail
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  | BechdelTestStatus          = Fail
  | StrongFemaleCharacterNotes   = The strongest is Justice, but even she falls prey to the wiles of the player's character without much effort.
+
  | BechdelTestNotes            = When speaking to each other, the women only talk about Helltaker.
  | StrongNonWhiteCharacterStatus = Fail
+
| StrongPOCCharacterStatus    = Fail
  | StrongNonWhiteCharacterNotes = The cop at the end is black, but a very minor character. Judgement has gray skin, though I don't think she is meant to be a different race.
+
  | StrongPOCCharacterNotes    = The cop at the end is black, but very minor. Judgement has gray skin, though I don't think she is meant to be a different race.
  | QueerCharacterStatus         = Fail
+
  | QueerCharacterStatus       = Fail
  | QueerCharacterNotes           = None of the characters are clearly queer.
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  | QueerCharacterNotes         = None of the characters are clearly queer, though Azazel possibly is.
 
}}
 
}}
  
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[[Category: Games]]
 
[[Category: Video Games]]
 
[[Category: 2020 Video Games]]
 
 
[[Category: Video Game Prime Order - Strategy, Adventure, Action]]
 
[[Category: Video Game Prime Order - Strategy, Adventure, Action]]
[[Category: Video Game Genre - Active Puzzle]]
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[[Category: Game Mechanic - Block Pushing]]
[[Category: Video Game Genre - Passive Puzzle]]
 
[[Category: Video Game Genre - Puzzle]]
 
[[Category: Media Theme - Erotic]]
 
[[Category: Media Theme - Horror]]
 
 
[[Category: Trope - Women As Reward]]
 
[[Category: Trope - Women As Reward]]
[[Category: Linux Games]]
 
[[Category: Macintosh Games]]
 
[[Category: Windows Games]]
 
[[Category: Video Games I've Beaten]]
 

Latest revision as of 09:46, 28 March 2024

Helltaker

Helltaker - Steam - Title Card.jpg

Steam - World - Title card.

Developer Łukasz Piskorz
Publisher Łukasz Piskorz
Published 2020-05-11
Platforms Linux, Macintosh, Windows
Genres Active puzzle, Block pusher, Passive puzzle, Puzzle
Themes Cartoon, Erotic, Horror
Distribution Commercial, Freeware

Helltaker is a mostly passive block pusher developed and published by Łukasz Piskorz for Windows on 2020-05-11, then ported to Macintosh and Linux shortly thereafter. The game was programmed in Unity. The game was updated a year later with an additional level pack.

In the game, you play as Helltaker, a hunky slab of a man who dreams of filling his house with a harem of sharply-dressed demon women. After descending into hell to convince them to join him, he discovers hell is a mess skeletons and stone blocks which must be pushed around before he can even begin to schmooze on the sexy demons. Once he gets to them, he also finds out the demon women have no qualms about killing him if he says or does the wrong thing.

Personal

Own?No. The game was never sold.
Won?Yes. With 7/10 achievements.
Finished2023-01-31.

I found this game ranked high on steam250.com. It was described as a short puzzle game with sexy demons and that was enough to interest me. I beat the main game, but haven't finished the add-on.

Review

Video Game Review Icon - Enjoyment.png Video Game Review Icon - Control.png Video Game Review Icon - Appearance.png Video Game Review Icon - Sound.png Video Game Review Icon - Replayability.png
6 4 7 6 5

Best Version: Windows

— This section contains spoilers! —

Good

  • The art is very nice. The closeups of the demons are well drawn with lots of characer; I especially like when you first meet Lucifer. The chibi characters bouncing to the music also looks great.
  • The music is enjoyable. It's far from boring, but also not so complex that it distracts you from planning your moves.
  • The dialogue is pretty funny and the demons each have their own personalities. Azazel, the curious angel, is wonderfully adorkable.
  • I like that the game doesn't wear out its welcome. I don't think I could take much more of the block pushing, so the active puzzles after level 9 were a nice change up.

Bad

  • The movement controls are a bit too touchy making it too easy to waste a move. Also, since bumping into a blocked stone does nothing, I would prefer it not decrease my movement count.
  • I felt like the game missed a lot of opportunities. For example:
    • Every level must be completed using the least number of moves possible. The game could let any correct solution move you forward, but given a bonus if the player found the optimal path.
    • A female playable character wouldn't be much more work, and made for an interesting alternate story.
    • The game only have two play styles: block pushing and pseudo-bullet hell. If additional styles were added, the game could be made a bit longer and more interesting.
  • Since the puzzle and dialogue are not related, it doesn't make much sense to require the player to redo the entire puzzle just to try a different dialogue option. And, since none of them are more than two options deep, it's just a pointless detour. I'd also like to see a bit more effort put into the dialogue.
  • Much of the game's content is hidden. For example, the "hints" aren't very helpful, but they do contain more enjoyable dialogue. However, if you're a decent puzzle solver, you'll never need a hint, and you'll end up missing it all. Also, you can skip most of the puzzles in the menu which lets a player bypass most of the game.
  • The close-up character art is a little grainy around the edges.

Ugly

  • Nothing.

Media

Promotional

Videos

Trailer.
Longplay.

Representation

Strong female character?FailThe strongest is Justice, but even she falls prey to the wiles of Helltaker without much effort.
Bechdel test?FailWhen speaking to each other, the women only talk about Helltaker.
Strong person of color character?FailThe cop at the end is black, but very minor. Judgement has gray skin, though I don't think she is meant to be a different race.
Queer character?FailNone of the characters are clearly queer, though Azazel possibly is.

Links

Link-MobyGames.png  Link-Wikipedia.png  Link-GameFAQs.png  Link-TVTropes.png  Link-Official.png