Metroid: Zero Mission
Metroid: Zero Mission | ||||||||||||||||
Game Boy Advance - USA - 1st edition. |
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Metroid: Zero Mission is an action adventure platform run and gun (Metroidvania) developed and published by Nintendo for the Game Boy Advance on 2004-02-09. It is a remake of the original NES game using an engine closer to that of Super Metroid rather than the original.
Contents
Personal
Own? | No. |
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Won? | Yes. Normal difficulty. Time of 2:48:63 with 67% completion. |
Finished | 2006-09-14. |
I began this game, initially not knowing it was a remake of the first Metroid. Having a pretty good grasp of the original, I found it pretty easy to progress, but really enjoyed all the added extras. Some of them even made me jump because I thought I knew what was going to happen, but something different occurred.
I recommend this game as the entry point to the Metroid series. It solves a lot of the problems of the original game and improves upon it nicely without changing too much.
Review
8 | 7 | 8 | 6 | 7 |
Best Version: Game Boy Advance
— This section contains spoilers! —
Good
- The more-fleshed out story, full-screen graphics, larger sprites, updated music, background art, etc. really make the game more attractive.
- The game's map and navigation system takes away a lot of the aimless wandering found in the original while still keeping the allure.
- The new area adds extra game play, and was a nice addition for those of us who have already beaten the original.
- Kenji Yamamoto and Minako Hamano did a great job updating Hirokazu Tanaka's original soundtrack.
- After you beat the game, you unlock the original 8-bit game as well!
- You can actually save your game, rather than deal with an obnoxious password system.
Bad
- Some of the difficulties of the original game remain, so, if you don't know where to look to find the Varia or a couple of the energy tanks, you may still miss them and find the game too difficult.
- While the game also contains the original 8-bit Metroid game, the Game Boy Advance resolution isn't large enough to display the game full screen, so it is obnoxiously squished.
- Interestingly, when you're given hints on where to go next, the game is surprisingly short, even with the added content.
- I think the box art is kind of lame.
Ugly
- Nothing.
Media
Box Art
Documentation
Videos
Play Online
Game Boy Advance (Europe) Game Boy Advance (Japan) Game Boy Advance (USA)
Representation
Strong female character? | Pass | Samus is a powerful playable character. |
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Bechdel test? | Fail | No females ever speak to each other. |
Strong person of color character? | Fail | The only human character is white. |
Queer character? | Fail | There are no queer characters. |
Titles
Language | Native | Transliteration | Translation |
---|---|---|---|
English | Metroid: Zero Mission | ||
Japanese | メトロイド ゼロミッション | Metoroido Zero Misshon | Metroid: Zero Mission |
Links
- Video Games
- 2004 Video Games
- Video games developed by Nintendo
- Video games published by Nintendo
- Game Boy Advance Games
- Video Game Genre - Exploration
- Video Game Genre - Metroidvania
- Video Game Genre - Platformer
- Video Game Genre - Platform shooter
- Video Game Genre - Shooter
- Media Theme - Adventure
- Media Theme - Science Fiction
- Media Theme - Suspense
- Software Distribution Model - Commercial
- Video Games I Don't Own
- Video Games I've Beaten
- Video Game Rating - 8
- Video Game Graphics Rating - 8
- Video Game Sound Rating - 6
- Video games which can be played online
- Video games with a strong female character
- Video games that fail the Bechdel test
- Video games without a strong person of color character
- Video games without a queer character
- Video Game Prime Order - Adventure, Action, Strategy
- Game Mechanic - Multiple Endings
- Game Mechanic - Playable Female Character
- Game Mechanic - Unlockable Difficulty Levels
- Game Mechanic - Unlockable Content
- Trope - Women As Reward
- Favorite
- Favorite Games