RF adapter
An RF adapter, short for radio frequency adapter, also known as a RF modulator, is a device which converts a baseband signal into a radio frequency that can be understood by the target device, usually a television or radio. They were commonly used by 8 and 16-bit home video game console and computers.
In order for a video game console to display on a television, it must produce a signal that the television understands. Prior to the creation of standardized direct input systems like composite, component, and S-video, the only way to send a signal to a television was through its antenna. So, video games had to simulate a radio signal in the same format as a television broadcast. This is what the RF adapter does. The signal is sent from the video game console, converted to radio frequencies by the device, and then connected to the antenna input of the television where the video and audio is interpreted as a television channel.
Hooking up the RF adapter would prevent a television from also being able to accept signal from its antenna, so, to prevent a user from having to disconnect their video game and reconnect their antenna (or vice versa) each time they wanted to switch from video game to television, video game manufacturers added a switch into the RF adapter, and selling it as a "switch box." A user connects both their video game and antenna to the switch box, and the switch box to the television. Switching between the video game and television means flipping the switch to the desire input. The original switch box models required the user to manually switch, but later models included automatic switches which would use the signal from the television antenna by default, but, when the video game console was turned on, would switch to the video game signal.
When televisions began including dedicated composite input plugs, video game manufacturers began incorporating the newer technology into their design. First and second generation consoles exclusively used RF adapters. Third generation consoles primarily used RF adapters, but some incorporated composite connectors as well. Fourth generation consoles had composite output, but still bundled RF adapters with the console. Fifth generation consoles used composite as their default, and didn't bundle RF adapters with the consoles, however OEM adapters could still be purchased separately. Only a couple later generation consoles saw RF adapters made by the original manufacturer, most were 3rd party adapters. Because every console for the first four generations of video games use RF adapters, there were many third party manufacturers, but these also decreased as consoles stopped using them.
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Personal
My first video game console was an Atari 2600, which used an RF adapter with a manual switch box. My next console was a Nintendo Entertainment System which used an RF adapter with an automatic switch. My Super Nintendo Entertainment System used the same RF adapter, although, later on I hooked it up using composite plugs. That was the last home console I bought when it was still popular, all the later platforms I own connect through various other forms. Although I own several old consoles which require RF adapters, I never use them, and prefer playing games through emulation.
Platforms
Released | Platform | Picture | Adapter | Switch | Game to Adapter | Antenna to Adapter | Adapter to TV | Alternate Output |
---|---|---|---|---|---|---|---|---|
1972-08-?? | Odyssey | Included? | Manual | Proprietary | Coaxial or 300Ω and 70Ω clips | Clips | None. | |
1976-11-?? | Channel F | Included? | ? | ? | ? | ? | ||
1977-09-?? | Atari 2600 | Included | Manual | RCA | Clips | Clips | None. | |
1977-??-?? | Odyssey 2000 | Included | Manual | Proprietary | Clips | Clips | None. | |
1978-??-?? | Astrocade | Included? | Manual | RCA | Clips | Clips | None. | |
1978-12-?? | Odyssey 2 | Included? | ? | ? | ? | ? | None. | |
1980-??-?? | Intellivision | Included? | ? | ? | ? | ? | None. | |
1982-05-?? | Arcadia 2001 | Included | Manual | Proprietary | Coaxial or 300Ω and 70Ω clips | Clips | None. | |
1982-08-?? | ColecoVision | Included | Manual | RCA | Clips | Clips | None. | |
1982-11-?? | Atari 5200 | Included | Manual | RCA | Coaxial, alternate model also has 300Ω clips | Coaxial | ||
1983-07-15 | Sega SG-1000 | Included? | ? | ? | ? | ? | None. | |
1983-07-15 | Famicom | Included? | Automatic | RCA | Clips 300Ω and 70Ω | Bare wire | New Famicom model uses RF adapter with proprietary plug. | |
1983-10-?? | Casio PV-1000 | Included | Manual | RCA | Clips 300Ω and 70Ω | Clips | None. | |
1985-03-?? | PCjr | Included | Manual | Proprietary | Clips | Clips | RCA composite video and mono audio. | |
1985-10-18 | Nintendo Entertainment System | Included | Automatic | RCA | Coaxial | Coaxial | RCA composite video and mono audio. NES-101 model only has RF. | |
1985-10-20 | Sega Mark III | Included? | ? | ? | ? | ? | ? | |
1986-10-?? | Master System | Included | Automatic | RCA | Coaxial | Coaxial | DIN 5 composite video and mono audio. Master System II only has RF. | |
1986-05-?? | Atari 7800 | Included | Manual | RCA | Clips | Clips | ||
1987-06-?? | Master System (PAL) | Included | Automatic | RCA | Coaxial | Coaxial | ? | |
1987-10-30 | PC-Engine | Included | Automatic | RCA | Clips 300Ω and 70Ω | Bare wire | ||
1988-10-29 | Mega Drive | Included | ? | ? | ? | ? | ? | |
1988-08-14 | Genesis | Included | Automatic | RCA | Coaxial | Coaxial | DIN 8 composite video and mono audio. PAL Mega Drive is the same. Model II and 3 use a mini-DIN 9. | |
1989-08-29 | TurboGrafx-16 | Included | Automatic | RCA | Coaxial | Coaxial | RCA composite video and stereo audio. | |
1990-11-21 | Super Famicom | Included? | Automatic | RCA | Coaxial | Bare wire | Later model used the proprietary port and didn't have an antenna input. | |
1991-06-18 | Neo-Geo AES | External | Manual | DIN 5 | Coaxial | Coaxial | DIN 5 composite video and mono audio. | |
1991-08-23 | Super Nintendo Entertainment System | Included | Automatic | RCA | Coaxial | Coaxial | Proprietary RCA composite video and stereo audio. RF adapter is identical to NES. | |
1993-10-04 | Panasonic FZ-1 | Included | Automatic | RCA | RCA | Coaxial | RCA composite video and stereo audio and S-video. | |
1993-11-23 | Jaguar | Included? | Automatic | RCA | Coaxial | Coaxial | Proprietary composite or S-video. | |
1994-09-09 | Neo-Geo CD | External | ? | ? | ? | ? | RCA composite video and stereo audio, DIN 5 composite, and S-video. | |
1994-11-11 | Panasonic FZ-10 | Included | Automatic | RCA | RCA | Coaxial | RCA composite video and stereo audio and S-video. | |
1994-11-22 | Saturn | External | Automatic | Proprietary Mini-DIN 10 | Coaxial | Coaxial | Proprietary Mini-DIN 10 outputs to RCA composite video stereo audio and S-video. | |
1994-12-03 | PlayStation | External | Automatic | Proprietary | Coaxial | Coaxial | Proprietary composite video and stereo audio and RCA composite video and stereo audio. Later models removed RCA plugs. | |
1994-??-?? | Genesis CDX | External? | ? | ? | ? | ? | DIN 5 composite video and mono audio. | |
1996-06-23 | Nintendo 64 | External | Automatic | Proprietary | None | Coaxial | Proprietary composite video and stereo audio. | |
1998-11-27 | Dreamcast | External | Automatic | Proprietary | Coaxial | Coaxial | Proprietary composite video and stereo audio. | |
2001-09-14 | GameCube | External | Automatic | Proprietary | Coaxial | Coaxial | Proprietary composite video and stereo audio and proprietary component video and stereo audio. | |
2001-11-15 | Xbox | External | Automatic | Proprietary | Coaxial | Coaxial | Proprietary composite video and stereo audio and proprietary component video and stereo audio. |